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AMD Pure Hair comes at a very low performance hit - Great stuff

Dude you got almost the same spec as me and I run it with everything maxed but kept it to FXAA and it runs fine. Only a very small amount of stutter at the beginning of one cut scene. Gameplay is smooth and sweet. I'm running on 16.1 at the moment.

:confused:

Okay I tried it and while it allows good performance it does nothing for the stutter areas.
I don't know how far in the game you are but I just reached another area where the game becomes a juddery mess,
Siberean ice caves before reaching frozen wall boat
I wouldn't be too bad if it was just the odd moment of judder but like an earlier place I had to stay there and find a handful of things littered about. It's a real shame as the game seems great other than that.
 
Okay I tried it and while it allows good performance it does nothing for the stutter areas.
I don't know how far in the game you are but I just reached another area where the game becomes a juddery mess,
Siberean ice caves before reaching frozen wall boat
I wouldn't be too bad if it was just the odd moment of judder but like an earlier place I had to stay there and find a handful of things littered about. It's a real shame as the game seems great other than that.

I have a 390X and contrary to the pcper article I do get stutter in various areas too, usually indoor areas, although I haven't got very far at all in the game so my testing is limited. Hopefully new drivers will fix things. Did you try setting AF to 2x? It improved my framerate a lot.
 
I hope you do get a driver asap as well. On the NV side, it's great bar some SLI scaling issues on parts.

Lara looks fantastic though.

YeHvRxD.jpg

SUAjjTv.jpg

Soooooooooo pretty! Imagine games/hardware by 2020.
 
That right there shows just how much class he's got and just how unprofessional he is.

This is comedy gold. :D Thracks mentions that PureHair is built upon the just launched GPUOpen and he's "unprofessional"? :rolleyes:

What about Nvidia hiding that AMD's solution is better and is in the game you are funding? Any comment on that?

This is the point of GPUOpen, HairWorks is dead. What's next?

Maybe it's part of AMD strategy not to boast about GPUOpen. Make it neutral. Let the developers make a name for themselves and actively support it so even Nvidia will pay for implementing it.

Either way, that game should have a "GPUOpen banner somewhere";
 
This is comedy gold. :D Thracks mentions that PureHair is built upon the just launched GPUOpen and he's "unprofessional"? :rolleyes:

What about Nvidia hiding that AMD's solution is better and is in the game you are funding? Any comment on that?

This is the point of GPUOpen, HairWorks is dead. What's next?

Maybe it's part of AMD strategy not to boast about GPUOpen. Make it neutral. Let the developers make a name for themselves and actively support it so even Nvidia will pay for implementing it.

Either way, that game should have a "GPUOpen banner somewhere";

Great first post :rolleyes:

On a technical level HairWorks is still considerably superior regardless of the merits of the GameWorks program.
 
Great first post :rolleyes:

On a technical level HairWorks is still considerably superior regardless of the merits of the GameWorks program.

In what way? as a gamer the hair looks every bit as good as hairworks yet has a minimal effect on fps and i think that's what we are after. With hairworks i think most PC's at the high end would be brought to there knees at 1440p. Purehair over hairworks every day of the week unless there is some green tinted specs involved.
 
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In what way? as a gamer the hair looks every bit as good as hairworks yet has a minimal effect on fps. Purehair over hairworks every day of the week unless there is some green tinted specs involved.

HairWorks is an end to end content solution with a broad spread of features - PureHair is a specialised solution specifically built for a particular game.

I disagree on looks every bit as good as well - the better implementations of HairWorks IMO look more natural both visually and in motion - TressFX/PureHair still has a bit of a look like its strands of crepe paper.

At the end of the day HairWorks existence is for the total opposite scenario - with PureHair the developer went in and (albeit with the help of AMD) crafted a specialised solution - HairWorks exists so developers who don't want to or don't have the resources to go to that length can plug in the effect.

EDIT: PS I'm not hating on PureHair I'm a big proponent of more advanced physics simulations in games and its great to see the effort put into something like this.
 
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HairWorks is an end to end content solution with a broad spread of features - PureHair is a specialised solution specifically built for a particular game.

I disagree on looks every bit as good as well - the better implementations of HairWorks IMO look more natural both visually and in motion - TressFX/PureHair still has a bit of a look like its strands of crepe paper.

At the end of the day HairWorks existence is for the total opposite scenario - with PureHair the developer went in and (albeit with the help of AMD) crafted a specialised solution - HairWorks exists so developers who don't want to or don't have the resources to go to that length can plug in the effect.

Tbh getting paid by Nvidia to implement there solution is probably the cheaper way and easier route. There is not enough fps on tap to implement the over tessellated Nvidia solution that after taking another look still does not look any better or worse. Hairworks with less tessellation would compete way better. I would say both implementations are a step forward from the miss behaving hair originally in the 2013 game. It is only hair after all but as we keep stepping closer to real life graphics it's more than needed. Bald is another option though :D:D:D

If like me you don't think any of them are better than the other PureHair is an easy winner.
 
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^^ Its great seeing a developer take the time to make an implementation that has great performance in their game.

On a technical level though there is a lot more to the story.
 
I get as exasperated with GameWorks as anyone - the execution is severely flawed at best and holding it back from what it could be.

I agree on that. Nvidia really could change the face of gaming but they spend to much time on beating the enemy by any means possible. I just hope if they do achieve there goal PC gaming is still viable to the masses.
 
I agree on that. Nvidia really could change the face of gaming but they spend to much time on beating the enemy by any means possible. I just hope if they do achieve there goal PC gaming is still viable to the masses.

Agreed. Also, I think ROTR is badly optimised as I'm having a hard time with maintaining consistent framerate. It does not look good enough to justify this, I think Wictcher 3 looks a lot better and performs better.

PureHair is great though and even Nvidia's HBAO+ performs well and is one of the better gameworks effects.
 
Tbh getting paid by Nvidia to implement there solution is probably the cheaper way and easier route. There is not enough fps on tap to implement the over tessellated Nvidia solution that after taking another look still does not look any better or worse. Hairworks with less tessellation would compete way better. I would say both implementations are a step forward from the miss behaving hair originally in the 2013 game. It is only hair after all but as we keep stepping closer to real life graphics it's more than needed. Bald is another option though :D:D:D

If like me you don't think any of them are better than the other PureHair is an easy winner.

The TressFX approach is the overall better solution. Hairworks will only be better if it's optimized for consoles but I doubt that will ever happen. Just imagine if they had used TressFX in Witcher 3. The consoles may have had the feature too.
 
There have been several mentions of NVidia paying developers to use their tech, is there any actual proof of this or is it just more internet hearsay?
 
There have been several mentions of NVidia paying developers to use their tech, is there any actual proof of this or is it just more internet hearsay?

As far is it goes in business goes, people pay them to get access to gameworks and their libraries' source code :P

Although many parts seem free to use, but without the source code they can't optimize anything and it's just an ad hoc solution.
 
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As far is it goes in business goes, people pay them to get access to gameworks and their libraries' source code :P

Although many parts seem free to use, but without the source code they can't optimize anything and it's just an ad hoc solution.

That may have been an answer to a question but it wasn't the answer to my question. :)
 
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