The Division. Are we interested?

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I stayed 24 until DZ30 yesterday. Decided to move on towards 30 as I was bored to tears farming DZ mobs.

Now the same mobs in the same zones are pretty hard. First group almost hazed me, and I bailed after that. Soloing DZ at 30 is not for me, and the xp is comparable to 24.

Yeah, it is very team based. I've hooked up with some people on here a few times and it makes the game much better, DZ and normal. Just the way they've balanced it. I have decent gear for level 20 but CANNOT do this simple(it should be) level 20 mission, it's all designed around agents hooking up.

I think A.I. team mates should be an option as not everyone likes grouping and some like playing the game at their own pace.
 
who has the yellow aug blue print? I don't want purple as the base dmg is too low.

One of the DZ safehouses, can't recall which - I just went to all of them and bought all the recipes - except the one in DZ6 who takes phoenix creds, since I couldn't afford them all.
 
Some have over 100 hours! :p

Might as well get into the game properly now, get everything out of the way and be ready for the next DLC stuff.

Well, you have a point so I'll probably play a bit more. It may be so that by the time the first proper DLC drops I will have long forgotten about the game (I hope not, though):p

Found a decent deal on the Season Pass but struggling to pull the trigger... If I do, this'll be the most expensive game I've ever bought (and definitely my last purchase until at least September) and I'm not sure if it's worth it now with individual expansions spaced so far apart throughout the year (and with that dreaded one month Xbox exclusivity deal).
 
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New patch notes

GAMEPLAY

  • Named enemies. will now drop better loot in Challenge mode than in Hard mode.
  • Added a cooldown period for the Static Turret stun attack in order to avoid a stunlock in PvP and PvE game modes.
  • Named NPCs will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again.
  • Modifications to the weapon talent: Trained.It can now only be rolled on Shotgun, Marksman rifles and PistolsIts bonus has been reduced from 1%-5% to a constant 0.1%For the Midas SMGs, Trained Talent has been replaced with Responsive Talent which increases damage when getting closer to the target. This applies to existing weapons as well as newly acquired onesFor all SMGs, LMGs, and Assault Rifles, it will be replaced with another randomly picked weapon talent. This applies to existing weapons as well as newly acquired ones
  • Fixed a speed run exploit for the Rooftop Comm Relay mission
  • Fixed an issue where weapons dealt no damage if the reload animation was interrupted by an agent’s skill
  • Fixed an issue where players became stuck in an emote animation if activated via chat while auto running
  • Fixed a bug where skill power would be increased permanently while using the Death by Proxy talent
  • Fixed a bug where experience was not being awarded for completing all side-missions in the Midtown East safe house
  • Fixed instances where the Seeker Mine with Airburst / Multi-mine mod would detonate too soon, miss targets or cause no damage
  • Fixed a bug where grenades would sometimes not display the blast radius warning before detonating
  • Fixed an issue where some NPCs in low cover would not react to being shot by the player
  • Fixed issues where emotes would cause the player model to behave oddly (missing guns, player stuck in emote animation, etc)
  • Fixed a bug where weapon mods and weapon skins would not show up on other players in the game world
  • Fixed an issue where DPS would not be calculated properly when purchasing a new weapon mod

    DARK ZONE
  • Players can now heal other neutral players in the Dark zone, by using First Aid and Support Station skills
  • Players are now able to fast travel to Dark Zone checkpoints, but only when coming from outside the Dark Zone
  • The Dark Zone disconnect timer has been increased to 30 seconds, meaning players will remain in the game world longer when logging out while in the Dark Zone (this applies while not in combat)
  • Items extracted from the Dark Zone are now properly marked as “new” items when moved to the players inventory
  • Players killed in the Dark Zone now drop ammo, medkits and grenades. This loot is generated and not taken from the dying players’ inventory
  • Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue)
  • Dark Zone Funds and Experience rewards for surviving Rogue status have been improved
  • Dark Zone Funds and Experience rewards for killing Rogue agents have been improved
  • Phoenix Credits drop have been increased on lvl 31 and 32 enemies in the Dark Zone:Lvl 30: 1-3 Phoenix CreditsLvl 31: 2-4 Phoenix CreditsLvl 32: 3-5 Phoenix Credits
  • Increased drop rate of High-End items from lvl 31 and 32 named NPCs in the Dark Zone.
  • Increased drop rate of High-End Division Tech Material from lvl 32 named NPCs in the Dark Zone.
  • Improved Dark Zone Chests items quality:Rank 30 chests will now drop Superior (Purple) items instead of Specialized (Blue)Keys chests now have a chance to drop High-End (Gold) items
  • Dark Zone Funds drop rates and quantity on NPCs has been reduced.
  • Fixed a bug where the Wildfire and Fear Tactics talents were affecting neutral players in the Dark Zone.
  • Fixed instances where players would receive a DELTA error message when entering the Dark Zone
  • Fixed a bug where sometimes players could not loot anything after returning to the game following a network disconnection
  • Fixed Stage 1 Rogue timers not displaying correctly when Rogue players receive damage from another player
    GRAPHICS
  • Fixed a few lights that did not cast global illumination
  • UI
  • Added more information for Daily missions on the Map
  • Tutorials have received some UI polish
  • The Matchmaking menu now displays the mission difficulty rating more prominently
  • The mini-map mission tracker has been optimized to be less confusing to players
  • Fixed a bug where some of the attributes for high-end equipment were cut-off in the recalibration menu
  • Fixed a bug where the Matchmaking menu for a mission would not display correctly or kept disappearing
  • Fixed missing item icons in the Reward Claim Vendor’s inventory
  • Fixed incorrect side-missions being displayed in the Map legend
    AUDIO
  • Fixed a bug where the helicopter crash SFX would be missing from the Brooklyn end cinematic
  • Fixed a bug where the Zapper Turret mod had no sound
  • Fixed a bug where the audio for entering a contaminated area would be cut-off
  • Fixed a bug where audio would not play when scrolling through vanity items
    LOCALIZATION
  • Fixed Ubisoft CLUB reward descriptions in Korean and Traditional Chinese
  • In-game localization bug fixes
    PC
  • Tobii Eye Tracking bug fixes and improvements
  • On launch, the PC client now monitors PC graphic settings and applies the best settings for the user’s configuration. This is unless the user has custom settings.
  • Fixed an issue where the Map was sometimes difficult to navigate with a mouse
  • Fixed issues with Hungarian, Korean, and Russian localizations
  • Fixed an issue that prevented matchmaking while on the Map
  • Removed the Store button from the Character Selection screen on PC versions of the game. Players can find the store page in the Ubisoft CLUB app directly
  • Fixed increment number on Day 1 Patch Notes (was 1.1, now correctly states 1.01)
 
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Nice patch notes :cool:

Lets hope they aren't like DICE, fix various things and break even more :D

Well, you have a point so I'll probably play a bit more. It may be so that by the time the first proper DLC drops I will have long forgotten about the game (I hope not, though):p

Found a decent deal on the Season Pass but struggling to pull the trigger... If I do, this'll be the most expensive game I've ever bought (and definitely my last purchase until at least September) and I'm not sure if it's worth it now with individual expansions spaced so far apart throughout the year (and with that dreaded one month Xbox exclusivity deal).

IMO there is no point buying season pass now, might as well wait till the first 2 DLC have dropped (free) and see what is what with content, game being dead or still kicking as well as probably better deals.
 
Phoenix Credits drop have been increased on lvl 31 and 32 enemies in the Dark Zone:Please note that due to this fix causing client stability issues, we have to remove it from this update until it can be addressed in a next one
Lvl 30: 1-3 Phoenix Credits
Lvl 31: 2-4 Phoenix Credits
Lvl 32: 3-5 Phoenix Credits

That's just been removed :(
 
Oh FFS... Just logged on to grab some of today's dark zone items. I forgot I have to be DZ L30/50 to get them. I'm L27 so not the end of the world but it means I'll have to do some DZ grinding tonight...
 
Nice patch notes :cool:

Lets hope they aren't like DICE, fix various things and break even more :D



IMO there is no point buying season pass now, might as well wait till the first 2 DLC have dropped (free) and see what is what with content, game being dead or still kicking as well as probably better deals.

Yup, that's what I'm thinking as well. Stuff's too far off to pump money into the season pass so I guess I'll wait till June when Underground hits. If the game still manages to hold my interest till then, I'll go for it.

Currently only level 4 so there's still plenty to do:p

EDIT: Besides, the bloke has already sold the pass;p
 
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Nice patch notes :cool:

Lets hope they aren't like DICE, fix various things and break even more :D



IMO there is no point buying season pass now, might as well wait till the first 2 DLC have dropped (free) and see what is what with content, game being dead or still kicking as well as probably better deals.

Good point about the DLC. I wish I was smarter at times and hadn't already purchased :(
 
Phoenix Credits drop have been increased on lvl 31 and 32 enemies in the Dark Zone:Please note that due to this fix causing client stability issues, we have to remove it from this update until it can be addressed in a next one

Lvl 30: 1-3 Phoenix Credits
Lvl 31: 2-4 Phoenix Credits
Lvl 32: 3-5 Phoenix Credits

http://tomclancy-thedivision.ubi.co....aspx?c=tcm:154-242994-16&ct=tcm:148-76770-32

Also, has anyone come across a HE M4. Not the liberator but the standard M4. Really love the accuracy and stability of these.
 
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really wish we could get some super bad ass world bosses like in typical mmos, where they spawn at a certain time and needs multiple squads to combine to take them down..would be epic.
 
Given the bosses so far that that would just be an epic bullet sponging session. I'd like to something more interesting than the current bosses which you just grind away at from cove to cover.
 
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