PlayStation 4 Pro in-bound

The console should have launched able to play games at 1080p 60fps

Where are the people who disagreed? seem to have gone very quiet

What? It can run games at 1080p 60fps, it's developers who decide to throw higher fidelity graphics at it and run sub 60fps, regardless of available power developers will always do this as the majority of console owners don't care nor do they notice the difference between 30 or 60fps and don't go getting on our high horse about how you can, I am specifically not talking about 99% of people on this forum.
 
Im confused did you miss the two years of cross gen? How is this model really any different?

Sony is specifying that no new features can be added to the Neo compatible games - now imagine when the Nemesis system from Shadow of Mordor would have been developed if they knew the PS4 version had to be feature identical to the PS3 one?

I can see people that move to the new console being underwhelmed because everything has to be (artificially?) targeted to PS4. It just seems a compromise in less idealised circumstances...

ps3ud0 :cool:

The CPU and memory advancements aren't going to fundamentally change what the system is capable of in terms of gameplay...it's the GPU capabilities that are going to make the difference.

Again, the difference between last gen and current gen was *massive*, completely different systems and architecture. The differences between these new iterations are trivial technically in comparison.
 
What? It can run games at 1080p 60fps, it's developers who decide to throw higher fidelity graphics at it and run sub 60fps, regardless of available power developers will always do this as the majority of console owners don't care nor do they notice the difference between 30 or 60fps and don't go getting on our high horse about how you can, I am specifically not talking about 99% of people on this forum.

I'm talking about the idiots on reddit, not this forum :D

Consoles have a long lifecycle, they should breeze 1080p 60fps yet can't (like you say, without sacrifice)...unless you want something which looks a bit better than a ps3
 
The CPU and memory advancements aren't going to fundamentally change what the system is capable of in terms of gameplay...it's the GPU capabilities that are going to make the difference.

Again, the difference between last gen and current gen was *massive*, completely different systems and architecture. The differences between these new iterations are trivial technically in comparison.

agreed!
 
I know people like to moan about console performance this gen....but consoles didn't fall behind, PCs just caught up. It's mostly that with the advent of QPI/HyperTransport PCs finally had a decent architecture instead of being handicapped by the crap old Northbridge/FSB limitations that cripped them historically.
 
The CPU and memory advancements aren't going to fundamentally change what the system is capable of in terms of gameplay...it's the GPU capabilities that are going to make the difference.
Wow what a load of rubbish that CPU advancement isnt going to fundamentally change gameplay compared to GPU when things like AI run off it. Thats very shortsighted...
Again, the difference between last gen and current gen was *massive*, completely different systems and architecture. The differences between these new iterations are trivial technically in comparison.
While a valid argument, its really not anything to do with my hypothesis.

ps3ud0 :cool:
 
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I know Dev's have been struggling on PS4 due to the relatively weak CPU. Things like Ai and Physics effects have come on massively but in implementing them the CPU has been the limiting factor.

A CPU upgrade would be a very good option if this is going to happen. Hopefully we might get real world window reflections then... :-)
 
I know people like to moan about console performance this gen....but consoles didn't fall behind, PCs just caught up. It's mostly that with the advent of QPI/HyperTransport PCs finally had a decent architecture instead of being handicapped by the crap old Northbridge/FSB limitations that cripped them historically.

Nortbridges died in 2011 with Sandybridge, PS4 was released in late 2013.

This gen of consoles was under powered from the off in terms of GPU power.
 
Wow what a load of rubbish that CPU advancement isnt going to fundamentally change gameplay compared to GPU when things like AI run off it. Thats very shortsighted...

A 30% increase in clock speed with the same chip and core count isn't going to fundamentally change what the system is capable of. A nice little bump but it's not going to open worlds of new possibilities.

Even with the CPU speed bump, you're stuck with the same amount of memory.
 
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Nortbridges died in 2011 with Sandybridge, PS4 was released in late 2013.

This gen of consoles was under powered from the off in terms of GPU power.

Exactly, when PCs were no longer crippled by Northbridge, the advantage consoles had that enabled them to compete visually within the cost limitations of consoles was gone, so PC gaming performance pulled ahead.

It used to be the case that consoles would trump PCs visually when compared on cost, because relatively cheap console silicon was far more efficient. Now PCs have a decent high-speed interconnect they can rinse the sort of performance out of GPUs that used to be the preserve of specialised console hardware.
 
But performance was never limited by the Northbridge. We had PCI-E 1 and 2 before the death of the NB and these were never the bottleneck for GPU performance.
 
It's more than just bandwidth numbers, the architecture changes drastically reduced the number of cycles required to shunt data around between devices which is *the* critical thing in realtime performance. It's not a coincidence that MS and Sony (and Apple) moved to x86 around the time fast point to point interchanges arrived.
 
You can't have a complete refresh every 2-3 years when the bulk of AAA games take 3 years to code - that makes no sense.

I didn't say every 2-3 years, I said in 2-3 years.

I don't really understand why folk get their knickers in a twist over a mid cycle console.

How many of us bought like 4 xbox 360's or 3 PS3's? All the same spec. maybe to replace a broken one or because it had a new chassis. If now doing that means a bump in spec, then bring it on?

Wouldn't you have rather when you replaced your broken 360 that it was actually a better spec machine? I know i would have.

The difference being that those subsequent purchases were much cheaper (or second-hand).
 
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This reminds me of the sega upgrades of the 90's seems like sony are just adding a gimmick to make some more profit before ps5 to me.
 
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Hope this bombs, the idea stinks....

Also, what's in this for the dev's, invest extra time money and risk, for what? A limited install base, at the same price point?

Actually, I'm imagining a scenario whereby the neo games will be £10 higher...or are all games Neo compatible, on a single disk? If so then my previous point about whats in it for the dev stands...
 
Makes no sense when 95% (guess) of their customers will remain on the old ps4 and wont have a 4k screen any time soon, I definitely think sony have lost the plot here and given microsoft a chance to leapfrog them.This is a mistake they should just bin this idea and go with a ps5 powerful enough to run 4k 60 fps in a few years when 4k is the new 1080p in terms of most cheap tv's become 4k.They must be misinformed and think most people have 4k tv's I'd say 4k is at least 10 years away of becoming the norm in households.
 
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4k 60fps is years away.....on consoles.....years and years

No way will technology be advanced enough to do that for £300 within the next decade

Unless AMD or Nvidia have a trick up their sleeve

I mean ok, 4k 60fps playing minesweeper sure....but where not talking about that are we, especially now that VR is here (kind of)
 
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