The volume sucks on this. If they can't sort something as simple as this, what hope do we have of fixing major issues in the game.
fine for me on headphones.
The volume sucks on this. If they can't sort something as simple as this, what hope do we have of fixing major issues in the game.
I've posted a bit about this before. I completely understand why they changed the conversion rates.
For the developers, this was the brief they were given.
Problem : Players are getting all their gear from crafting. Nobody is actually getting upgrades from the loot drops and instead are crafting everything. Everybody has the Vector from the BOO because its so easy to obtain.
Solution: Make crafting more expensive, end the tactic of players hoarding crafting materials during the level 1 - 30 grind and swapping low level vendor items over to a main character bought with a low level alt. To compensate for the increased cost of crafting, make it rain high ends with a 100% guaranteed chance of a high end when killing a named elite anywhere in the game.
All this did however was turn yellow into the new purple. The vast majority of those drops are GS163 and the risk / reward balance isn't working and its still just as profitable drop wise to farm DZ1/2 as it is DZ5/6. The phoenix credit increase was nice, but there was no such shift in loot drops. As nexus has said, all people farm the darkzone for now is materials to deconstruct everything they get and just go and craft everything as before, only now at much inflated cost (22 fabric for gear set items for example WTF ?)
To fix this, they need to do the following
1) Reduce the high end drop rate down. 100 % wasn't needed and was a knee jerk reaction to player criticism of loot. It hasn't worked
2) Make the high ends dropped by DZ5/DZ6 mobs be guaranteed to be GS182 with a large chance to drop GS204. This won't be overpowered if the 100 % high end chance is dropped. This will make it worthwhile farming them. Make each boss drop a mod and a gear/weapon item. These should normally be purple, but every now and then should be high end, and with the rest of the changes should mean when you do get a high end drop, its worthwhile.
3) get some consistency to the drops to remove RNG on top of RNG. The gear set items should come in a fixed set which when combined make for a great build centered around the set. You should still be able to re-roll these to customize as you wish. But the roll out of the box should fit with the gear set. + skill power makes sense a tactican peace, not on a strikers peace for example (i've had 5 or more gear set items with + skill power and the wrong firearm/stamina/electronics stat on them making them useless as you can only re-roll one stat)
4) Look again at the weapon talents. There are so many of these that are garbage. Either remove them altogether or massively buff them or just restrict them so that they only appear on weapons that can use them. For example: Any talent that has a +% chance to apply x effect on headshot is completely pointless on sniper rifles as no enemies (apart from the heavy named elites) can take that many headshots from an M1A / M44 in order to proc.
I bet they don't take 240 gear sets off those who have cheated and DZ levels off hackers either, it'll be fixed but already too late.
will be interesting to see what clarification theyll give on rules/punishment for exploiting
They need to fix falling through the blooming floor. Been happening since day one, absolutely ridiculous.
Happened to me last night a couple of times![]()
-Balanced will be fixed, although I see nothing wrong with it tbh![]()