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DX12 performance review in current games(Crimson 16.4.2 vs GeForce 364.96)

ohhh ok. What are they missing? What is being used in these DX12 games that will give NVidia a big boost? Is it ACE? or is there something else I am missing?

Ignoring your sarcasm, I would say he means that nvidia does not get much of the boost with dx12. And they are missing* async shaders which are the main talking point when it comes to dx12 ;)

* I choose to ignore fun facts from nvidia :D
 
I don't understand. Did everyone bumped their heads and decided to nitpick someones generalised comment about nvidia and dx12? :D
Most if not all dx12 games so far showed AMD benefiting from dx12 much more than nvidia. Be it just from async shaders or some other magic dust. Why ask questions when you already know the answers to them?
 
Why bother jumping in on the defensive every time if they don't need answering?

I don't know maybe they did have some issues with memory, I am just trying to help out. And I don't see my response being defensive ;) Especially when questions are with a grain of sarcasm ;)
 
I don't know maybe they did have some issues with memory, I am just trying to help out. And I don't see my response being defensive ;) Especially when questions are with a grain of sarcasm ;)

There is no sarcasm, where did you get that from. The poster made a comment that Nvidia hardware has no DX12 support. To my knowledge this is incorrect, hence asking him if he could expand on his statement.

Back on the original topic, It is good to AMD cards get a boost in the latest drivers. The 980ti and Fury/X seem very close but the good gains seem to come at the middle tier of AMD cards which is nice for the owners of these cards.
 
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Ignoring your sarcasm, I would say he means that nvidia does not get much of the boost with dx12. And they are missing* async shaders which are the main talking point when it comes to dx12 ;)

* I choose to ignore fun facts from nvidia :D

As the thread comments are childish, I thought I would join in. Looking at Tomb Raider, AMD get a 0 fps boost from DX12 whilst apparently NVidia get a 2 fps boost with DX12 in that game. Not that I care for 2 fps but look at the mins and NVidia are looking very good on both DX11 and DX12 but NVidia sponsored the game, so i would expect to see them having decent performance in this.

AMD have been rather safe with their drivers historically since the wonderful 12.11 drivers back with the 7XXX series and recently they have pushed their tech to the edge with the crimson drivers and this is why AMD are seeing nice boosts with DX11 and not such great gains with DX12. Sure Async makes a difference for AMD and currently very very little gains for NVidia and kudos to AMD for having that up and ready.

Gears of War is just a mess full stop in terms of latest tech anyways. It is the original game on the original Unreal Engine with lots of tweaking and DX12 slapped on, which is typical of Microsoft and I expect nothing less from them. No love for the PC gaming community at all.

Hitman is the AMD showpiece along with AoTS and AMD worked very closely with the devs on these games and it is paying dividends as can be seen with the decent gains using DX12. Mins have gone up nicely as well and that is where it counts for me.

Overall AMD have a nice lead with DX12 and could well pay dividends in the long run but we need some more DX12 games to see the bigger picture. One NVidia sponsored game, 2 AMD sponsored games and a crappy port are not the full story.
 
There is no sarcasm, where did you get that from. The poster made a comment that Nvidia hardware has no DX12 support. To my knowledge this is incorrect, hence asking him if he could expand on his statement.

Back on the original topic, It is good to AMD cards get a boost in the latest drivers. The 980ti and Fury/X seem very close but the good gains seem to come at the middle tier of AMD cards which is nice for the owners of these cards.

The poster said, nvidia has no hardware which benefits from dx12. As I said it was general statement but it holds true, since nvidia does not see such boost as AMD does ;)
 
The poster said, nvidia has no hardware which benefits from dx12. As I said it was general statement but it holds true, since nvidia does not see such boost as AMD does ;)

But that isn't true at all. NVidia has ROVs and CR which is part of DX12 and whilst it is still unclear to what level NVidia can do ACE, it has been proven that they can do it, so what the poster said was completely wrong and defending him makes that just as wrong.

People should do some research before typing really. Saves silly petty arguments and childish comments ;)
 
But that isn't true at all. NVidia has ROVs and CR which is part of DX12 and whilst it is still unclear to what level NVidia can do ACE, it has been proven that they can do it, so what the poster said was completely wrong and defending him makes that just as wrong.

People should do some research before typing really. Saves silly petty arguments and childish comments ;)

Does that benefit nvidia in any of the dx12 games so far? No. Somewhat working Async shader are not the same as benefiting from fully working solution. So next time do the research yourself instead of asking sarcastic questions while basic your comments on some nvidia PR announcements and slides about some mythical features which have not been used yet and if they were have not given any sort of advantage or benefit to their hardware.

As I said, stop nitpicking that comment. he most likely meant async shaders anyway, but you lot seem to have a mission today to pick every letter of his statement to make yourself feel better.
 
Does that benefit nvidia in any of the dx12 games so far? No. Somewhat working Async shader are not the same as benefiting from fully working solution. So next time do the research yourself instead of asking sarcastic questions while basic your comments on some nvidia PR announcements and slides about some mythical features which have not been used yet and if they were have not given any sort of advantage or benefit to their hardware.

As I said, stop nitpicking that comment. he most likely meant async shaders anyway, but you lot seem to have a mission today to pick every letter of his statement to make yourself feel better.

Well why not let him answer, his whole statement was wrong. You seem to want to argue his point which in turn makes you wrong. Not exactly sure what you are trying to defend.
 
To be honest, from what I've noticed, AMD tries to predict the direction APIs are going and tries to future proof their cards, GCN has proven AMD managed to guess what DX12 will require (although Mantle probably helped lead that direction). Nvidia on the other hand is more focused on what already exists, and they do it very well.

I suspect even if Pascal lacks a couple of hardware features, with the right drivers I'm sure Nvidia will allow it to take the lead with DX12.
 
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Nvidia doesn't have any titles with gains in DX12, feels like you could say Nv DX12 is backward compatible on Nv=DX12 performance goes backwards from DX11.
 
What DX12 games did I miss some releases or sumut ? ;)

Yes, at least five: Rise of the Tomb Raider, Quantum Break, Gears of War Ultimate, Ashes of the Singularity, and the new Hitman. DX12 is off to at least a good or better start as DX11. The DX11 launch titles were Battleforge, Dirt 2, and Call of Pripyat...
 
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