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Radeon RX 480 "Polaris" Launched at $199

You realise the 980 Ti and 1080 both have about the same number of active transistors

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This is what I see, besides clock speeds they don't have anything over Titan X and Ti.
 
the problem with the vr stuff doesnt the 480 (like the 10xx's) have superior vr magic hardwired in to it so by rights even if its slower than some cards in non vr it could very well be fast in vr ?

i dont know how the vr test works but id expect that said vr trickery would help that score up ?
 
As it looks now the rx480 will be around 2000-2100 Danish krones and the 390x can be had for 2600 Danish krones(DKK) so up front if the rx 480 is exactly 390x performance wise im not that impressed either. That said however it looks like the rx 480 will bring major overclocking potential with it and that is to me what makes it worth the 2000 DKK including ofcouse the power saving and hopefully noise reduction..

So you're saying you would spend more on a 390x at the same performance, but with more heat and power consumption and noise? Logical

Are your comprehension skills really that low? No that is not what i am saying.. Try again.
 
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This is what I see, besides clock speeds they don't have anything over Titan X and Ti.

With the 1080 it is all about clockspeeds, there is nothing wrong with high clockspeeds but that is where the performance comes from.

The transistor count on that chart for the 980 Ti are not all active as the chip has some disabled compared to the TitanX.
 
the problem with the vr stuff doesnt the 480 (like the 10xx's) have superior vr magic hardwired in to it so by rights even if its slower than some cards in non vr it could very well be fast in vr ?

i dont know how the vr test works but id expect that said vr trickery would help that score up ?

AMD haven't said anything about specific hardware for VR. Which is somewhat worrying IMO but we will see on the 29th.
 
the problem with the vr stuff doesnt the 480 (like the 10xx's) have superior vr magic hardwired in to it so by rights even if its slower than some cards in non vr it could very well be fast in vr ?

i dont know how the vr test works but id expect that said vr trickery would help that score up ?

Unlike the 10xxs which have specific technologies to give them a boost in vr, no such thing has been announced for polaris as far as I'm aware.

Should actually be around 7.5 or more then @ 1266Mhz.

As a comparison reminder.

970 @ Ref Stock 6.8



@ 1500/1950 8.5


The question really becomes if the 480 was intentionally down clocked to offer "vr at low power." If not, then I have to wonder why anyone who is already planning on the ~600 dollar headset purchase wouldn't be willing to save just a little more for a 390x/980.
 
Unlike the 10xxs which have specific technologies to give them a boost in vr, no such thing has been announced for polaris as far as I'm aware.



The question really becomes if the 480 was intentionally down clocked to offer "vr at low power." If not, then I have to wonder why anyone who is already planning on the ~600 dollar headset purchase wouldn't be willing to save just a little more for a 390x/980.

Lets hope it is downclocked because if its beaten by a stock 970 whats the point of this card full stop?

The 970 is inexpensive and low power.
 
I can't wait for the 29th June so we can see some proper reviews and find out the real performance.

Yeah all the bouncing around with expectations in here is hard to keep up with things.
From one side we have its a 970 performance to the other in it not being close to a 980ti.

I personally will be delighted with something over a 980 as clearly quite a big gap between it and the 980ti to nicely slot into.
 
AMD haven't said anything about specific hardware for VR. Which is somewhat worrying IMO but we will see on the 29th.

Unlike the 10xxs which have specific technologies to give them a boost in vr, no such thing has been announced for polaris as far as I'm aware.



The question really becomes if the 480 was intentionally down clocked to offer "vr at low power." If not, then I have to wonder why anyone who is already planning on the ~600 dollar headset purchase wouldn't be willing to save just a little more for a 390x/980.

i thought they said something at computex about it having vr wizardry in it, have to rewatch that now when i get chance.
 
With the 1080 it is all about clockspeeds, there is nothing wrong with high clockspeeds but that is where the performance comes from.

The transistor count on that chart for the 980 Ti are not all active as the chip has some disabled compared to the TitanX.

I think we're saying the same thing :o
 
the problem with the vr stuff doesnt the 480 (like the 10xx's) have superior vr magic hardwired in to it so by rights even if its slower than some cards in non vr it could very well be fast in vr ?

i dont know how the vr test works but id expect that said vr trickery would help that score up ?


Do you mean the reprojection stuff? I thought that was Nvidia's spiel.
 
I'm hoping for 390x / 980 performance.

Not sure if I'll go for 4gb or 8 as nothing I i play at 1080p gets near the 3gb on my current 280x.

Giz
 
I know, TFlops is just a theoretical performance calculation based on Shaders and Mhz.
Its not the be all and end all of performance.

Look at the 980 for example, it has 5 TFlops to the 390X 5.9 and yet they are very similar in performance.
The difference is the 980 has better tessellation culling, it has a better front end so can run more of its Shaders A-synchronously, at least in DX11.
(seriously wrong on the 980 a-sync part btw! :p)

You could say OPS is the measure of how fast a graphics card can process a given workload. Each task is broken down into operations that have to be completed, so if the operations were the same between graphics cards then the performance would be easily derived from the OPS. However things haven't run like that in almost forever - you have lots of shortcuts you can take, so that a complex set of tasks can be carried out with fewer operations or you re-use the result of an operation so as not to have to carry it out again. Most of the DX API features, architectural tricks, tesselation engines, culling etc. are about doing the same tasks with fewer graphics card (shader) operations.

Architectural improvements, and probably what was being got at before with the IPC comment, are about what tricks the GPU does to reduce the number of operations they need to carry out for a given task, or they are about removing other bottlenecks that mean the cards OPS throughput isn't being fully utilised, memory bandwidth for instance.

So you can improve graphics cards by both increasing the OPS (give more shaders, run them faster) and increasing the shortcuts/removing bottlenecks to make better use of those OPS. As I think you were saying, it's unlikely newer gen GCN is going to have worse architecture, so the minimum performance we can expect is one where we scale the (easily calculated) TFLOPs. Sadly that doesn't tell us about other bottlenecks - it sometimes happens that you make a process less efficient in order to ramp up clock speeds so the scaling doesn't work too well. But I doubt we need to worry about that.
 
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