Pokemon

Soldato
Joined
24 Jul 2003
Posts
5,664
Location
floating down the Liffey
All this Pokemon GO hype has got me interested in getting a 3DS and a Pokemon game.

Unfortunately, Sun/Moon isn't out until the end of the year. If you were buying a Pokemon game now would you get X/Y or Alpha S/Omega R and why?
 
I'd bag the old ones from the '90s. Take me back to my younger days.

I've not tried this new Pokemon Go. Doubt I will TBH
 
From reading about it before I heard x/y were the ones to get. Shame they're still ridiculous prices!
 
Everyone playing Go has actually inspired me to play my first Pokemon games. I played through Soul Silver (well I did up to after the Elite 4 and then got bored of the grind) and I've just started Black 2.
 
I enjoyed the originals but later they started introducing stuff which made the game a lot less fun IMO.
 
Definitely recommend X & Y. Good modern games with plenty of nostalgia for people who played the first couple of generations.

Going back to replay the originals is OK, but they will seem extremely dated. I think you're more likely to get on with X & Y.

As for 'ridiculously expensive' - well they're full-price games, that's all. Nintendo don't really do discounts.
 
Ok my opinions so far based mostly on Soul Silver but a little bit on Black and now Black 2:

Pros

I like the elements system, nice level of complexity and thought required.

I like the variation in the pokemon, some interesting designs and evolutions.

Despite the relatively simple stories I still enjoy exploring the world and encountering new places, and pokemon.

I haven't read too much into the EV/IV system given that it seems more for PvP than the story but it seems like an interesting system. Ditto for breeding.

Cons

The battle system is...clunky and flawed. Skills do far too much damage. At least 90% of fights in the game are one hit KO's one way or another, just really poor balance.

Everything in the battle system takes the same amount of time, you can't heal and use a skill so most of the time when you heal you'll then just take the same amount of damage again, so you have to heal...queue infinite loop until your run out of potions or he runs out of skill points.

Linked with the above, there are so many pointless skills. Like why would I lower the defense of the enemy when I can just one shot them? The system could really do with some sort of power system where things cost different amounts, everything being the same cost (1 turn) just means so many useless skills.

Status removing items are...dumb. They're fine outside of battles but again in battle they're useless because they take an entire turn. I got put to sleep, used awakening....and then got put to sleep again before I could respond. Would make far more sense if the items then made you resistant to the effects for a number of turns after so they actually had some use.

Griiiiiiind, so much grind. Gap between areas is so high that you go into most fights underleveled. I ended up at the Elite Four with most of my pokemon 10-15 levels below their opposition despite clearing every single area and trainer. Thankfully I'd just caught Lugia so despite the fact 5 of my pokemon were getting one shot by every enemy it carried me through it almost solo.

Random fights. By far the biggest crime of the game. It's fine early on where you can choose to walk on the path or go through the grass (well mostly) but later on where you have to explore caves only to get forced into a fight every 4 steps against another ******* level 22 Zubat that you kill in one hit. It's just bad design. Exploring should not be designed as if you hate the player. The whole system needs dropping. Just have a path and an area to move off into if you want to hunt pokemon. It's simple.


I'm enjoying the games but they're clearly a victim of their own success with regards to game design. They're incredibly clunky and poorly designed but sadly the devs will never have the courage to try something new while the legion of rabid fan boys want to play the same game over and over again every year. They have made some tweaks over the years but frankly I think the battle system could do with a complete redesign.
 
Shami

"The battle system is...clunky and flawed. Skills do far too much damage. At least 90% of fights in the game are one hit KO's one way or another, just really poor balance.

Everything in the battle system takes the same amount of time, you can't heal and use a skill ...

It does need speeding up. They could reduce battle time by 50% by changing the way text appears during battle. Its a bit drawn out.

I like turn based but your mixing met a game with online here.

As for random encounters i agree. Need to move to a system like pokemon go so you can see pokemon and do it that way. Most other things are fine i reckon
 
Linked with the above, there are so many pointless skills. Like why would I lower the defense of the enemy when I can just one shot them? The system could really do with some sort of power system where things cost different amounts, everything being the same cost (1 turn) just means so many useless skills.

Stat altering moves do come in very handy. In your particular example, it might be advantageous where you have two same type Pokemon battling, where neither has an advantage and neither has a move that can really do much damage to each other. (e.g. something like two steel or two rock pokemon)

Status removing items are...dumb. They're fine outside of battles but again in battle they're useless because they take an entire turn. I got put to sleep, used awakening....and then got put to sleep again before I could respond. Would make far more sense if the items then made you resistant to the effects for a number of turns after so they actually had some use.

They'd have to guess that you used a status remover in order to continually put you to sleep, which if they're doing that they're not doing any damage. Most sleep moves are not 99% accurate in any case, so there is an element of failure involved. In something like Paralysis, your speed is halved and you have a chance of being fully paralysed so you really don't want to continue fighting in that state. Either switch out or use a heal... Similarly with being burned, your attack stat is halved so if you're a physical based pokemon that uses the attack stat then you're in trouble if you're burned.
 
Stat altering moves do come in very handy. In your particular example, it might be advantageous where you have two same type Pokemon battling, where neither has an advantage and neither has a move that can really do much damage to each other. (e.g. something like two steel or two rock pokemon)

But aside from maybe the first 3 mins of the game that never happens, you can always just switch to another pokemon.

They'd have to guess that you used a status remover in order to continually put you to sleep, which if they're doing that they're not doing any damage. Most sleep moves are not 99% accurate in any case, so there is an element of failure involved. In something like Paralysis, your speed is halved and you have a chance of being fully paralysed so you really don't want to continue fighting in that state. Either switch out or use a heal... Similarly with being burned, your attack stat is halved so if you're a physical based pokemon that uses the attack stat then you're in trouble if you're burned.

The only way they'd have to guess is if your pokemon is faster than theirs.

Otherwise:

Turn 1:
Pokemon A puts you to sleep
Pokemon B can't do anything because it's asleep

Turn 2:
You use awakening, Pokemon B wakes up!
Pokemon A uses any skill

Turn 3:
Pokemon A puts you to sleep
Pokemon B can't do anything because it's asleep

Repeat until death or they run out of PP.
 
But aside from maybe the first 3 mins of the game that never happens, you can always just switch to another pokemon.



The only way they'd have to guess is if your pokemon is faster than theirs.

Otherwise:

Turn 1:
Pokemon A puts you to sleep
Pokemon B can't do anything because it's asleep

Turn 2:
You use awakening, Pokemon B wakes up!
Pokemon A uses any skill

Turn 3:
Pokemon A puts you to sleep
Pokemon B can't do anything because it's asleep

Repeat until death or they run out of PP.

Sleep moves are usually 50% accuracy. You can equip your pkkemon with a berry that auto uses itself if it goes asleep.

You can get pokemon that use moved (randomly) while sleeping.

You can use moves kinda like healing wind that remove all status afflictions in multiple battles.
 
X&Y is the best of latest. Ruby and Sapphire i just found boring. Though flying around the world map is a cool feature.
 
Back
Top Bottom