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Unity3D Demo rendered real time on FuryX wow!

Game designers are obsessed with rushing out content (so incomplete it needs DLC's ;)) they can charge for. Get a card manufacturer involved to showcase their hardware and you will see something special like this.

If only Valve would buy out AMD and design games to use every last ounce of the CPU's and GPU's. God that's an amazing idea if I do say so myself.
 
Game designers are obsessed with rushing out content (so incomplete it needs DLC's ;)) they can charge for. Get a card manufacturer involved to showcase their hardware and you will see something special like this.

If only Valve would buy out AMD and design games to use every last ounce of the CPU's and GPU's. God that's an amazing idea if I do say so myself.

Haha, agreed! Pat yourself on the back sir! Now go pitch the idea before Nvidia buy Valve!
 
So why are we not seeing games with graphics like that?

Because we seem to be getting all console ports at the moment :( although StarCitizen is looking mighty nice if it ever sees the light of day, its a shame more PC devs are not trying to push too many boundaries these days.
 
Lol at that demo. That is so far beyond any games graphics we have at the moment. That sort of thing looks a long, long way off.
 
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Lol at that demo. That is so far beyond any games graphics we have at the moment. That sort of thing looks a long, long way off.

It really can't be that far away when you think just how fast graphics have moved on. It's already rendering in real time.

Just look at 10 years alone it's a massive jump.
 
As mentioned above in that demo they control the camera and more than likely the map is only complete to an extent that fills the various camera angles, meaning they can throw a lot more geometry into the models and crank the texture res up. Looks nice but its a ways off actually being able to play it.
 
As mentioned above in that demo they control the camera and more than likely the map is only complete to an extent that fills the various camera angles, meaning they can throw a lot more geometry into the models and crank the texture res up. Looks nice but its a ways off actually being able to play it.


Don't the camera's in normal games only render what its looking at anyway?
 
It really can't be that far away when you think just how fast graphics have moved on. It's already rendering in real time.

Just look at 10 years alone it's a massive jump.

Yes but in terms of how it looks, no game I have ever played comes close.

I mean my old 980 couldn't run things like Witcher 3 or ROTTR at a constant 60fps maxed out at 1080p. Playing a game that looks like that video on it would be impossible.

Somehow though, they always seem to be able to render things like this on graphics cards that would just go "lol, nope" if they had to run an actual game that looked like that.

I would be genuinely interested to know the reason behind that, and I am sure there is a good one.
 
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