This feels like an Early Access title (not just because of the performance issues), and it probably could have actually benefited from being one too. Reading up about what they're planning to add to the game, e.g. base building, it seems like they've omitted some pretty big ideas from the initial launch, amongst other things. And that's only the first patch, I wonder what else they have planned down the road. Honestly, I'm just gonna wait maybe like a year or so. I'd imagine it'll play like a completely different game by then. Right now, it is stuck in one of those "wide as an ocean deep as a puddle" situations. The foundations and the main "Explore, Fight, Trade, and Survive" pillars are there, but they're far too shallow. It also really doesn't help that all the procedural generated stuff is very surface level; colours, different limbs snapped onto different bodies, flora and fauna types, etc. It becomes really noticeable that all this stuff is just being swapped in and out from a pre-existing limited pool, but the gameplay barely evolves past the "find building, mine, inventory management, sell, and fly away again."