No Man's Sky - Procedural space game

I keep seeing people post this, my question is, why does it matter when you have steam refund?:confused:
If it turns out to be a good game, then great, you more often than not get preorder bonus content and an awesome game.
If you dont like it get refund, no loss, if you are not sure or dont think its worth full price, request refund then buy it in sales or when price inevitably drops.
Win-win either way.


So it's ok to mis-represent a game if you can get your money back after 2 hours? Reading some responses, it seems 2 hours is not long enough to fully play-test a title

Do you think some devs/publishers need even more encouragement to release not what was promised/badly optmised/shoddy/incomplete games?

Or would you prefer better quality releases that are worth their initial price? I think if they were, then there would be no need for reading endless 'purchase defending' (not that I'm suggesting you are for a moment, but there's certainly plenty of it on various forms of social media).

Shoddy development and publishing needs to be held to account not defended, again, i'm not saying that you're doing so, but DDOS attacks on negative reviews? things like that, they're not helping us get better games.
 
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It was marketed & hyped like a triple AAA game and set at a AAA price.

Sony did the marketing as it was a first party exclusive no? Why is the marketing HelloGames fault if they were not in control of it?

Price does not reflect quality, nor status of a game :confused:.

I haven't said it has.

You have set an expectation with the price point of a game, you said yourself that the game is a massive 'AAA' game.

I know they are, but that doesn't justify it in NMS.

Eh? Then I hope you're similarly outraged over the majority of video game releases then. Makes me wonder why you would purchase any video game if you believed the promises before hand, take it you don't get on well with Peter Molyneux / Fable?

You got all that because I put the 3 A's in my post?

I agree.

I didn't pre-order as such, but I bought it as soon as it came out having NOT followed any of the hype, trailers etc.

After 2 hours I was fairly happy with it.

After 7-8 hours I wish I had gotten a refund, which is now not possible.

It's too repetitive.

Wait, so you went and purchased a video game blind, for £40 and are now regretful... You had plenty of opportunity to do more research or read reviews?

So it's ok to mis-represent a game if you can get your money back after 2 hours?

I do not think the game was 'misrepresented', I think it is missing features; as most games are due to the development cycle / deadlines.

Misrepresented? Seriously; this game was built up to be a sandbox Universe game where you explore, and that is exactly what it is.

Do you think some devs/publishers need even more encouragement to release not what was promised/badly optmised/shoddy/incomplete games?

I think HelloGames would not have released the game when they did, were it not for Sony pushing deadlines on them. That is not HelloGames fault no? A team of a dozen people working on a game as 'massive' as this need time, the ability to dictate their own time frame was removed.

The game needs work, but I've had no crashes on either PlayStation 4 nor PC, and have enjoyed what I have played.

A large development team with infinitely bigger budgets releasing a 'broken' game with elements missing is very different to an indie developer doing so.

Or would you prefer better quality releases that are worth their initial price?

I would prefer games be released when they are ready, quality aside, rushing releases helps nobody.
 
This is an excellent base for a great game, the potential is there. I would like to be able to design or construct my own ship, maybe by purchasing or crafting with blueprints modular elements that can be chopped and changed as the player desires (different cockpit, fuselage, engine models etc) and customise with colours and graphics. More varied interaction with alien NPC's, perhaps base building on planets, PvP dogfights in space etc. It would be nice if you could fly your ship around the terrain and potentially crash, being able to leave marker beacons would also be handy.

I think it is a very good template on which to expand, I just hope the developers do add more content.
 
Shoddy development and publishing needs to be held to account not defended, again, i'm not saying that you're doing so, but DDOS attacks on negative reviews? things like that, they're not helping us get better games.

I don't think this is an example of 'shoddy' development, there are far worse cases; was there not that Zombie game released recently that was far worse.

This was an enormous task for an indie development team; they were forced to release a 'working' game. I doubt this is the final game, there will be more content added and updates, Sony pushed the game out, not HelloGames.

Also; what does the DDOS attack have to do with Sony/HelloGames?

I will defend against unfair criticism, No Man's Sky is not that bad, nor was it totally miss-sold.
 
So it's ok to mis-represent a game if you can get your money back after 2 hours?

Do you think some devs/publishers need even more encouragement to release not what was promised/badly optmised/shoddy/incomplete games?

Or would you prefer better quality releases that are worth their initial price?

I genuinely dont think the released quality matters one ******* iota whether you preorder or not.
The game would have been released like this regardless i think, my opinion is the problem here was that the game was pushed massively by Sony as they had so much money invested in the advertising.
I feel, the game that was shown in the trailers and the game that Sean Murrey so passionatly talked about is what the devs wanted to release, but I reckon that would have required too much time for the purse holders at sony.

Dont get me wrong i dont make a habit of preordering games, but thats just cause i usually spend all my expendable income on bike parts, not for any other reason.
I just dont see an issue with preordering.
 
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Also; why are people so upset about the two hour thing? If you are unsure about pre-ordering a game or the game's quality/price, you are not being forced to buy it.

Just don't buy it, wait.
 
I think HelloGames would not have released the game when they did, were it not for Sony pushing deadlines on them. That is not HelloGames fault no? A team of a dozen people working on a game as 'massive' as this need time, the ability to dictate their own time frame was removed.

Too many people are just absolving HelloGames of all responsibility when they see fit. Who signed a contract with Sony to publish it? Errm, right, Hello Games, they chose to do so, Sony didn't show up on the door with a couple armed guys and put their hand in a vice and torture them to sign. They chose to do it. Likewise you have absolutely no idea that this was Sony pushing them to release, none, it's just mostly people wanting to excuse the dev. It's never the devs fault for any game, it's always the big bad publisher. It never occurs to people that game devs can all just blame the publisher as an excuse for bad games they make and their customers will randomly hate the publisher rather than the dev.

Could Sony have pushed them to price it at $60 and push it out before finished, sure, could there be little extra content, and Sony wouldn't have cared at all if this was priced at $20 or $30. HelloGames could have stipulated the price in their contract with Sony, or stipulated achievement roadmarks, ie we'll sign with you but the game must be less than $30 and we won't release until feature X is ready.

Ultimately HelloGames made this game, it is repetitive, there is extremely limited content, the story is an afterthought, almost everything is an afterthought to the procedurally generated universe that is so large as to be meaningless. You visit 10, 50 or 50,000,000, the later of which is obviously not feasible, it's all the same.
 
Playing the game to get more slots so as to be able to play the game is fast killing it for me - wouldn't be so bad if there was some kind of map system for planets so you could more easily hunt out specific stuff etc.

This is the problem, some people just want games dumbed down and given an easy button and others want them to be hugely complex. You can't please everyone.
 
It wouldn't surprise me in this day and age if there is actually an achievement/trophy to visit all of the planets, gotta keep people playing somehow. :p
 
Sony did the marketing as it was a first party exclusive no? Why is the marketing HelloGames fault if they were not in control of it?

You're right I never once saw Sean Murray promoting No man's sky on any youtube channels or gving inteviews to the gaming press or doing demonstrations at E3 over the last few years.

Price does not reflect quality, nor status of a game :confused:.

So you'd expect the same level or polish & content from an indie game priced at a fiver compared to a game priced at £40 quid? Really?


You have set an expectation with the price point of a game, you said yourself that the game is a massive 'AAA' game.

I've set my expectations from what I've need with various youtube vids, interviews & footage with Sean Murray representing Hello Games.

Eh? Then I hope you're similarly outraged over the majority of video game releases then. Makes me wonder why you would purchase any video game if you believed the promises before hand, take it you don't get on well with Peter Molyneux / Fable?

Ones that I have bought that I think have done that to the degree that Hello Games did with NMS, then yes. I can't comment on the ones that I haven't played, like Fable though.
 
This is the problem, some people just want games dumbed down and given an easy button and others want them to be hugely complex. You can't please everyone.

Complexity and/or grind should never exist in the most basic bread and butter mechanics of a game (Unless you are a sucker for pain it destroys a large part of the reason for playing a game).
 
This game feels like they tried to build the world of a space MMO and forgot that you have to fill it with things to do.

Its a real shame I had some hopes that the lack of information was to help keep the mystery of the game but its just not there from all the reviews I've seen.

This smacks of the new Ever Quest that got canned where they built the world but never got to adding the real game elements of the game.

I would said that this would have needed staffing on blizzard's WoW level to even make a scratch on making the game have true meaning.

I think they might have even had a chance if they had sorted multiplayer and gave players the ability to form communities in game, that would have been a good goal.

In my view they were in way over their heads promising the world and delivering a country, who knows may be with time and money the game can be salvaged.

My first concern is the performance issues are worrying, the porting of it was shocking from the comments on the reviews for the PC version. Hell it runs at 15fps on the PS4 at times, I would be up in arms if I had bought this on the PS4.
 
You're right I never once saw Sean Murray promoting No man's sky on any youtube channels or gving inteviews to the gaming press or doing demonstrations at E3 over the last few years.

Developer talks about his vision for the game shocker :eek:.

So you'd expect the same level or polish & content from an indie game priced at a fiver compared to a game priced at £40 quid? Really?

Literally not what I said, so congratulations :), I expect based on development, not price.

I've set my expectations from what I've need with various youtube vids, interviews & footage with Sean Murray representing Hello Games.

Then it is a shame that you're expectations were not met, what exactly was your expectation?

All aboard the bandwagon.

Ones that I have bought that I think have done that to the degree that Hello Games did with NMS, then yes. I can't comment on the ones that I haven't played, like Fable though.

To the degree? :), do you think this was an intentional move by HelloGames to release a game when it was clear they were not 'ready' to release, but rather 'had' to release, because of Sony?

Nobody forced you, or anyone else to buy this game. You had the option of waiting for reviews, and seeing more opinion, you did not have to pay £40 for the game either.
 
Anyway, I'm not being dragged in to a *** for *** argument :), it is down to you how you spend your money and perhaps people should think about spending it on investments they better have a concept of, or a known quantity :).

I'm enjoying No Man's Sky, on both PlayStation 4 and PC, and have had no problems performance or bug related.
 
Anyway, I'm not being dragged in to a *** for *** argument :), it is down to you how you spend your money and perhaps people should think about spending it on investments they better have a concept of, or a known quantity :).

I'm enjoying No Man's Sky, on both PlayStation 4 and PC, and have had no problems performance or bug related.

Since 2nd experimental patch I've not really had an major performance or bug issues (so far) but I feel a lot of the time like I'm chasing my tail for the sake of something to do.
 
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