No Man's Sky - Procedural space game

Morning, hope you got your Thesis work done.

Deflecting? No. Providing you with context, context that would tell you that what HelloGames/Sony have published is in no way as bad as is being made out.

Is this (No Man's Sky) the only video game you have ever played? :p.

No you were deflecting, context my backside. As if other devs doing it in anyway justifies HG games.

Been playing games since Hungry Horace on the pseccy 48k & PC games since the 90's Wolfenstein 3D being the 1st game I think.:p


Once again, it is about context. There are far worse examples of developers with far larger resource pools, budgets, staff that put out far worse examples of 'expectation' vs 'reality' and there are far worse examples of rushed games being released.

Don't let any context get in the way of an irrational point of view.
So it's irrational to expect at decent game that runs well when it's released?

Bias much?



Firstly my spec:
Intel Core i7-3770K 3.50GHz
Microsoft Windows 8 64-Bit
Corsair Hydro H70
Samsung 250GB SSD 840 EVO x2
MSI GeForce GTX 980 Gaming Edition
MSI Z77IA-E53 Intel Z77
Kingston HyperX Blu 16GB 1600MHz
BitFenix Prodigy 'Tiger' Mini-ITX Cube Case - Orange/Black
Corsair Builder Series CX 600w Modular

Runs absolutely fine on my computer and looks good :). Again, if you want examples of graphics being downgrade; there are far worse examples, but you don't care for context.

Well that just proves my point that it isn't very well optimised as it runs fine on one PC then crap on another, newer & more powerful one for absolutely no reason. Again, deflecting onto other examples in no way justifies hello games.

Secondly; I would imagine that joystick control can be patched in, and would expect it to be done so soon... there is nothing game breaking about the lack of joystick support.

Hopefully & you're right there isn't, however if they'd said what's supported & what isn't in the 1st place then it would've cleared things up for a lot of people. But like weverything else about the game they were vague & gave very little concrete information, apart from multiplayer.


It is a perfectly fair and sensible assumption. There are numerous examples of this behaviour throughout the industry.


They are not vastly different. This is not a Watchdogs or Alien colonial marines moment, this is nothing like that.

And for the umpteenth times other devs doing it in no way justifies Hello Games doing it.

Remember at school when little Johnny was being naughty & you followed, then when you got done said "well little Johnny did it"? Didn't work did it?


Sony forcing a release date; not HelloGames deciding to release an unfinished game? HelloGames were working on this right up until the absolute last second, in my opinion, had this not had such Sony attached to it: then this game would not be out for a good while.

I don't blame HelloGames, you blame the people forcing them to put out something before it is ready.

In my opinion....proof trumps opinion.


Eh? I was confused as to why you were mentioning the notion of 'AAA' in regards to a studio that has 11 people there? This does not have the budget, resources, or staff / expertise of a major development studio.

Well perhaps if you'd done a better job of framing your initial questions we could've had a more polite discussion.

Oh well.

Price wise, well, companies can pretty much charge what they want. Does not mean people have to pay it, so don't.

If they advertised what the game was I wouldn't have bought it. But they didn't, and my original point before this exchange was that 2 hours to decide if someone wanted to keep the a game this size wasn't enough.
 
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I played a few hours of this last night and hated it. Having not bought into the hype, nor searched out any information about the game apart from the limited amount posted here, I went in blind. I don't wish to cover all of the reasons I disliked the game, but here are a few.

My first issue was that despite running a 980ti, the frame rate was at times, dire. This was especially surprising given the sub par graphics. My starting planet was radioactive and so I was required not only to mine for resources to fix my ship but also to retain the integrity of my suit, which was mildly annoying especially given the limited instructions. Moving forward. The controls using an xbox controller could be best described as vague and became nothing less than a hindrance whilst traversing landscapes. The main issue for me though was the constant reminders that I was playing a game. The linearity of the game world and the rules, structures and elements that bind it seem to add no depth to the universe in which you are playing. If anything they seem to go out of their way to pull you out of what could have been a rich and rewarding experience.

Someone mentioned earlier, the fact that any game can be deconstructed to the point where its primary gameplay elements consist of at best, three key conditions /rules that the player is bound to. Kill,loot repeat ad nauseam, for example. The same could be said about real world activities. Football is just a group of people kicking a ball around. Life is just eat, sleep, work repeat. The list goes on. However, that isn't the point. It's the core elements that exist in between these actions that serve to bind and culminate in an enjoyable experience. If those elements don't gel, then the experience isn't likely to be rewarding. These core elements differ from person to person. Whereas I prefer a progressive story that gives credibility, reason and justification for my actions in a game, some simply prefer crafting their own story in order to justify why they just spent two hours grinding resources. Whilst others feel a sense of reward in attaining a new weapon, or at least the promise of...

I fully respect that some people are enjoying the game. Personally, it's just not for me. I can see what the team were trying to achieve, and certainly financially they have succeeded. However, I feel as though whatever vision they were trying to convey has been so heavily diluted by the sheer number of technical issues and odd design choices that it becomes little more than a vague notion, an idea lost in translation.
 
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I sadly lost interest fairly quickly, And after reading the posts about missing features made me angry.

Although i had clocked just under 4hours on steam, Although the refund policy is 2hours max I tried my luck with refunding it as been mis-represented from what I was lead to believe from the screenshots/videos Steam have refunded it now the funds are now pending and should be with me within 7days.

Can't believe my luck on the refund tbh, Be nice to have £40 back!
 
I sadly lost interest fairly quickly, And after reading the posts about missing features made me angry.

Although i had clocked just under 4hours on steam, Although the refund policy is 2hours max I tried my luck with refunding it as been mis-represented from what I was lead to believe from the screenshots/videos Steam have refunded it now the funds are now pending and should be with me within 7days.

Can't believe my luck on the refund tbh, Be nice to have £40 back!

Wow, lucky you. I tried with 4 hours on the clock & got turned down :(
 
Wow, lucky you. I tried with 4 hours on the clock & got turned down :(

Aye, Feel like I got really lucky, Looking at the time it says Playtime: 3 hours 58 minutes lol very close to 4 :D

Also this is my ever first refund not sure if that ever plays into if they will let you have it or not.
 
Right, found the issue. Whenever I scan a plant or creature, an out line of it appears in the middle of the screen. It's moving if it's a creature, not moving if it's a plant.

What on earth would cause THIS..?

That's a bug in the reshade mod mate, instructions to fix:

TO FIX COCKPIT GHOSTING AND AMD FLICKERING, SSAO MUST BE DISABLED

open in notepad: No Man's Sky\Binaries\ReShade\Presets\Default\Shaders_by_MartyMcFly.cfg

and change the top line to

Code:
#define USE_AMBIENTOCCLUSION 0 //[SSAO] //-Ambient Occlusion: Enables physically incorrect shading that most newer gen games use. Multiple algorithms available.
 
Aye, Feel like I got really lucky, Looking at the time it says Playtime: 3 hours 58 minutes lol very close to 4 :D

Also this is my ever first refund not sure if that ever plays into if they will let you have it or not.

Was my 1st try at a refund as well. Guess you were more eloquent than I was.:(
 
Think it's the highest selling release on PS4 this year.

Fair enough, I've not seen any published sales figures, what about PC? I'm just thinking you'd hope they would have made such statements based on how many sales they expected, rather than just randomly blurting out promises, and if they feel it may no longer be possible then this could be the reason.
 
Fair enough, I've not seen any published sales figures, what about PC? I'm just thinking you'd hope they would have made such statements based on how many sales they expected, rather than just randomly blurting out promises, and if they feel it may no longer be possible then this could be the reason.

Just googled PC release, can't read it as at work, but the headline states:
No Man's Sky Is Steam's Biggest Release Of 2016

https://www.rockpapershotgun.com/2016/08/13/no-mans-sky-is-steams-biggest-release-of-2016/

PS4 headline:
No Man's Sky Sony's 2nd biggest ever PS4 launch in UK.

http://www.eurogamer.net/articles/2016-08-15-no-mans-sky-sonys-2nd-biggest-ever-ps4-launch-in-uk
 
I thought it was the biggest scam since watchdogs. Possibly bigger scam than both Watchdogs and Aliens colonial marines. I enjoyed Aliens CM (months after it was patched for a nice price of around £3).

NMS isnt a space game, or a flight sim game or a survival game...its a mobile/tablet spam grindy click collect game on pc sold and marketed at pc AAA prices. Kudos to them for pulling the wool over so many people's eyes. However given the lies Sean Murray said in the press and how this game was marketed i would not be surprised to see some kind of legal action by a disgruntled US customer.

Hello games has zero history and credentials in the genre (pick any of space game, survival, adventure etc etc)...their history is mainly this game so there you go :)

 
The one thing that puts me off this game is the inventory space. I hate it, I hate it in most games. When I was younger I liked games being hard and having to micro manage now I just CBA -.-
 
The one thing that puts me off this game is the inventory space. I hate it, I hate it in most games. When I was younger I liked games being hard and having to micro manage now I just CBA -.-

Problem is upgrading the number of slots is a substantial part of what the gameplay actually is :S would be much better if you had about 25% more slots to start with and the slot upgrades were less random in terms of finding them.
 
Problem is upgrading the number of slots is a substantial part of what the gameplay actually is :S would be much better if you had about 25% more slots to start with and the slot upgrades were less random in terms of finding them.

Yea' that's a fair one mate, it's not something that is stopping me playing but it's hard when I'm full and I need everything I have on me and there is some new stuff I can mine but yea' 25% more starting would be the dream!
 
Problem is upgrading the number of slots is a substantial part of what the gameplay actually is :S would be much better if you had about 25% more slots to start with and the slot upgrades were less random in terms of finding them.

I think a really key point made in that list I posted above was the lack of types of ship. I mean they look a little different but it's all, costs a bit more, has three more slots. Every ship can have the same shield capacity, same weapon power it's just the mods you use.

Again for a space faring game this is really basic stuff. You might want to buy you know a transport that has way more slots, or buy a war ship that has less inventory slots but bonuses to weapons. Realistically they should have done what is pretty normal in most games, weapon slots, storage, armour slots, etc.

If there is space in your ship for another guy, which will be on the outer hull so it can you know, shoot outside the ship, it doesn't make sense that space would be viable for storing plutonium. The current setup means there is no point having better weapons because it just takes up inventory slots you need so no one would bother. If a ship had dedicated weapon slots which aren't inventory then you use them for weapon mods and don't feel punished for using them.

Then again.... in a giant universe with videos showing big space battles, not just a random ambush with rubbish controls everyone hates, weapons would be useful, in this game as it is.... there is very little point.
 
Murray is no doubt hunkered down for now, but I will be VERY interested to see his response when he is publicly tackled over these issues and the glaring omissions from what he had originally stated the game would include. It makes no sense to me why certain features were SHOWN, not just talked about but actually shown working in demos yet are now totally absent from the game.

And reference the post on the previous page, given Nvidia were successfully sued in the US over the 970 fiasco, it wouldn't surprise me AT ALL if someone tries to do the same with NMS lol!
 
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