/RANT.
Competitive gaming has been a thing for for a long time now, I say "long time" when referring to the tech sector. It has been easily over a decade but someone with more knowledge can probably pinpoint more precisely.
Gaming has a "hobby" has seen exceptional growth within the casual market owing to increased game accessibility and increased device accessibility (Mobile devices).
"Core" gaming (Not sure if the right term but seems to be acceptable in these circles) has also seen a substantial growth increase. PC is in a very healthy state (Yes, still not dead
) and Consoles have still not reached saturation point and for the good of the earth, they are slowly morphing into PC's
HOORAH.
So, taking this into account, why has Competitive gaming been a slow burner comparative to those who actually participate in gaming as a hobby?
There does seem to be a very strong following for a handful of games at competitive level but this does seem to be a relative niche.
It does however seem that the majority of those playing games have ZERO interest in watching/following competitive gaming.
Seems to me like it is a sleeping giant but nobody really knows how to wake it up.
I have tried to follow it on several occasions but to be honest, it all seems a bit too "PRO" if that is the right verbiage to use along with some other problems below.
It has somehow become very corporate which I have no idea how it happened.
Those presenting wearing suits, commentators having to be careful what they say, live event tickets costing a fortune and ultimately, no fun, no heart.
I remember when I started gaming in the 80s it was very "counter culture", anti corporate with those making the games having no blueprint to follow, they just did their own thing, **** or bust.
The closest I got to "eSports" was playing Kingy on Streetfighter II with a load of us crowded round an arcade cabinet in a stinky dirty arcade and rarely was anyone seen in a suit. If they were, it was likely stolen and they had just been to a funeral.
Some will say eSports is healthy. While I cannot disagree to some degree, it can and should be MUCH better.
Where are the regional teams, why are we not talking about the UK scene MORE, who cares about the UK scene. why do the majority of gamers simply not care.
I see it that we are at a crossroads for eSports and something drastic needs to happen. I would say the ESL are now in it for themselves and are not fit to take it any further.
We need a new promoter to come into the fray. Maybe even fork eSports into two separate entities, not recognising each others championships, generate some healthy competition to increase quality of output and exposure. I would like to see someone come into the mix who wants to represent gaming as a whole and an entity who connects with the playerbase who also understands how to make it entertaining without losing sight of what it is.
It could all be soo much more.
Competitive gaming has been a thing for for a long time now, I say "long time" when referring to the tech sector. It has been easily over a decade but someone with more knowledge can probably pinpoint more precisely.
Gaming has a "hobby" has seen exceptional growth within the casual market owing to increased game accessibility and increased device accessibility (Mobile devices).
"Core" gaming (Not sure if the right term but seems to be acceptable in these circles) has also seen a substantial growth increase. PC is in a very healthy state (Yes, still not dead


So, taking this into account, why has Competitive gaming been a slow burner comparative to those who actually participate in gaming as a hobby?
There does seem to be a very strong following for a handful of games at competitive level but this does seem to be a relative niche.
It does however seem that the majority of those playing games have ZERO interest in watching/following competitive gaming.
Seems to me like it is a sleeping giant but nobody really knows how to wake it up.
I have tried to follow it on several occasions but to be honest, it all seems a bit too "PRO" if that is the right verbiage to use along with some other problems below.
It has somehow become very corporate which I have no idea how it happened.
Those presenting wearing suits, commentators having to be careful what they say, live event tickets costing a fortune and ultimately, no fun, no heart.
I remember when I started gaming in the 80s it was very "counter culture", anti corporate with those making the games having no blueprint to follow, they just did their own thing, **** or bust.
The closest I got to "eSports" was playing Kingy on Streetfighter II with a load of us crowded round an arcade cabinet in a stinky dirty arcade and rarely was anyone seen in a suit. If they were, it was likely stolen and they had just been to a funeral.
Some will say eSports is healthy. While I cannot disagree to some degree, it can and should be MUCH better.
Where are the regional teams, why are we not talking about the UK scene MORE, who cares about the UK scene. why do the majority of gamers simply not care.
I see it that we are at a crossroads for eSports and something drastic needs to happen. I would say the ESL are now in it for themselves and are not fit to take it any further.
We need a new promoter to come into the fray. Maybe even fork eSports into two separate entities, not recognising each others championships, generate some healthy competition to increase quality of output and exposure. I would like to see someone come into the mix who wants to represent gaming as a whole and an entity who connects with the playerbase who also understands how to make it entertaining without losing sight of what it is.
It could all be soo much more.
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