^ Its weird, sure Doom 2016 looks great and also has good gameplay but it still doesn't give me the same feeling as Doom 1 or 2 (or the free doom episodes) or Quake 1.
There's just something a bit special missing, like really not wanting to collect health that's in the middle of a room or press a certain button on a wall as you know that something bad will happen... only for nothing to happen. You then think you are all good and a room suddenly fills into a death trap.
Its the general 'feel' of the games that is better, maybe level design and music also played a big part. Its like some new games are great and were created by people who worked for money but games of the 90s were created by developers who initially did it for the love - and it shows greatly in the games created - at least for me