Well you must have been one of the very few to have issues.
Division ran great on release day (as did the beta but to a lesser extent) for myself and the majority of others, servers were iffy on release day (like most big games, which require a server connection), but performance (as long as you didn't enable nvidias gimpwork settings for the shadows) and stability was superb for myself and the 10+ others that were on discord with me on release day. In fact, I am pretty sure that a vast majority of people were slating the game before even released (including myself) expecting another watch dogs in terms of gimped graphics and awful performance but needless to say that didn't happen (well graphics were slightly gimped from the e3 trailer but nowhere to the same extent as watch dogs) and I think it is safe to say the game was a pretty big success on here considering it has over 500 pages of posts spread across 2 threads.
Yes, as I already said, cheaters was a massive issue to the point where myself and the rest that I played with stopped playing completely, but they addressed that after a month or 2 later.
One of the few to have issues? Er, slight contradiction considering one of the the main issues i'm referring to stopped you playing.
How about the ridiculous exploits? People finishing the incursion solo, warping through walls to grind missions etc etc. Or how about the backpack bug that locked people out of the game? Or how about the guns not reloading properly? Armour that gave the exact opposite of what it was supposed to? (10% DPS buff, instead of 10% increased damage taken). Or how about the double revive glitch? The list goes on, I could be here all night. lol @ one of the few to have issues, that is genuinely laughable.
The game was a mess on release, you only have to google 'Division bugs' to read multiple articles about how buggy the game was.
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