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Can someone explain the state of SLI to me?

As above, even when mGPU works these days with high end GPU's the scaling isnt all that great on minimum frame rates anyway (where you need it most)

Its few and far between that you get games that really support SLI well, so its just not worth the outlay imo.
 
As above, even when mGPU works these days with high end GPU's the scaling isnt all that great on minimum frame rates anyway (where you need it most)

Its few and far between that you get games that really support SLI well, so its just not worth the outlay imo.

Biggest issue though I found lately is that the newer games where you don't really need more than a 970 or more recently 1070 to get great framerates support multi GPU fine with like 70+% scaling and the games where you could really do with multi GPU to top off the framerate have issues with it either not working at all, poor scaling or other things like stutter or rendering problems.
 
Biggest issue though I found lately is that the newer games where you don't really need more than a 970 or more recently 1070 to get great framerates support multi GPU fine with like 70+% scaling and the games where you could really do with multi GPU to top off the framerate have issues with it either not working at all, poor scaling or other things like stutter or rendering problems.

Its weird, me coming back to PC gaming recently, and finding lots of things that worked 5+ years ago are now broken! Why does that even happen, I cant see a reason for it
 
Because for the vast majority of people SLI is simply no longer a requirement.

ah yeah, due to 1080p.. right.

What about things like stereo 3d going from any res/hz combo to being locked at 1080p/24hz in the driver. That has me scratching my head headbutting the desk. 3D was always scaleable for 10+ years, and then got gimped. seriously, 24hz & no higher than 1080p. who made that decision and why? They literally didnt need to change anything and instead they decided to make it worse. WHYY
 
What about things like stereo 3d going from any res/hz combo to being locked at 1080p/24hz in the driver.

What setup is that? - 3D Vision still allows higher than 1080p and upto 120Hz. I know with TVs you are often limited to 1080p 24Hz or 720p 60Hz but its always been that way on TVs.
 
What setup is that? - 3D Vision still allows higher than 1080p and upto 120Hz. I know with TVs you are often limited to 1080p 24Hz or 720p 60Hz but its always been that way on TVs.

Ah right, gotcha. Yes it is a TV, but that will also support 4k 60hz 3D with a hack, which most cant get to work (including me). its really annoying! If I could only run nvidia control panel and change the hz to 60 it would work ok. I dont know who is to blame but an unlockedhz setting could be achieved in the driver, which they wont.

Single cards are strong enough now until we get any major graphical leaps

not for me in 4k they arent :/
 
I personally have never used SLI and i never will.

I see far too many reports of game issues when they are first released and then waiting months for a fix or people having to disable one card for the time being till the game\drivers release a game profile or driver update.

I would always go with one decent card over SLI but this is just me
 
I have a couple of 980s in SLI and personally I have not encountered many issues with games. Most of the ones I have tend to use my 2nd card to some degree (varies).

I have not had to compromise on detail yet (aside from Deus Ex : MD initially).

Games that I still cant get to utilize my 2nd card?

-Titanfall 2 (despite the patch, Nvidia still need to add an SLI profile)
-Skyrim Special Edition

The only concerns I have relate to heat. Obviously with two GPUs on, temps rise, and in an Asian summer temps can rise quite a bit, 75 to 80 degrees load. I know this is ok still from a manufacturers perspective but still seems rather toasty.

If I turn on the AC though (my tower sits right beneath it pretty much) temps drop by around 5 to 10 degrees.
 
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