can we all agree that mario kart on the snes battle mode is the best

The SNES MK battle imo is the best. Super tight, super simple and quick matches (most of the time). I love the SNES MK and do wish newer iterations were as as tight with the way you hopped and hugged the corners or slid round bowsers castle.

It felt very rewarding too. I have time to make a brew drifting round some of the corners on the newer games. SNES MK messed my eyes up, you couldn't blink when you picked up maximum coins and hopped your way around the Ghost House :D
 
Sure if you have no friends then the SNES battle mode is nice, but 4 player battle mode is so much better.

There's nothing like ganging up on the leader with an unspoken alliance, then stabbing your mates in the back to win the game.

On a completely unrelated note I'm not allowed to talk when playing Risk with my friends any more :(
 
I don't think many people would choose the SNES over the Switch.

Totally agree. If you're familiar with both, though (and i'm only familiar with WiiU MK8 and SMK) you can see the difference of focus. The SNES version is clearly more racer and MK8 clearly more party. With MK9 i'd like Nintendo to take it back to it's roots. Make the tracks narrower and more like traditional racing tracks - tyres on bends, more grounded etc - and the powerups less crazy - red shells less aggressive in their tracking and do away with blue shells completely etc. Keep it crazy and fun Mario stylee, just more about the racing.
 
Totally agree. If you're familiar with both, though (and i'm only familiar with WiiU MK8 and SMK) you can see the difference of focus. The SNES version is clearly more racer and MK8 clearly more party. With MK9 i'd like Nintendo to take it back to it's roots. Make the tracks narrower and more like traditional racing tracks - tyres on bends, more grounded etc - and the powerups less crazy - red shells less aggressive in their tracking and do away with blue shells completely etc. Keep it crazy and fun Mario stylee, just more about the racing.

How would you deal with the massive leader advantage?

Many powerful items nail those in 2nd-4th while 1st only gets the occasional poorly tracking red shell. That would make the game much more luck based as whoever lucks out after the first set of items will win very easily.
 
How would you deal with the massive leader advantage?

Many powerful items nail those in 2nd-4th while 1st only gets the occasional poorly tracking red shell. That would make the game much more luck based as whoever lucks out after the first set of items will win very easily.

Depends how it plays out. Less effective items and people won't be getting knocked all over the shop and driving will come more into it. That's taken a back seat ever since MK64. Couple that with narrower tracks and more people will be failing the driving side of things as it takes more skill to navigate the course. But yeah, if a good driver gets way ahead, they've likely won. I'm fine with that. Add more risky boost jump shortcuts and bring the flower back for less risky shortcuts. Make laps smaller so the leaders have to make past the slow guys again. I just want it toned down. The best part of Mario Kart - for me at least - is when a bunch of you are powersliding round a corner at a rate of knots and inches from each other. That's great. What we have today is a chaotic, if still fun, mess of items and uber wide tracks with ppl pinballing all over the place.
 
The best part of Mario Kart - for me at least - is when a bunch of you are powersliding round a corner at a rate of knots and inches from each other.

That only happens when you limit the items to green shells (before they updated the series to make them homing), bananas and mushrooms.

It's great playing with just those three, and limiting mushrooms to those outside the top 3 gives people a chance to catch up fairly (taking extra shortcuts etc).
 
That only happens when you limit the items to green shells (before they updated the series to make them homing), bananas and mushrooms.

It's great playing with just those three, and limiting mushrooms to those outside the top 3 gives people a chance to catch up fairly (taking extra shortcuts etc).

Yeah, stuff like that. And hopping over shells. There's plenty that could be done. This is all pie in the sky wishing though as if anything MK is going to get more crazy and over the top.
 
Yeah, stuff like that. And hopping over shells. There's plenty that could be done. This is all pie in the sky wishing though as if anything MK is going to get more crazy and over the top.

You have the same problem with Smash Bros. Nintendo don't want their games to be played competitively.
 
heh yeah. My US Secret of Mana cost around £80 if I recall correctly and the best part of £100 for US SF2. The latter made me the coolest kid at school btw - the only other place to play SF2 was the arcade. I clearly remember being so happy I could burst. SF2 was in my house. My own SF2. I had SF2!
 
Ha yeh remember buying SF Turbo for £65 in the UK. Costs these days aren't really that bad considering how much more work (In general) goes into making them.

I can't say I even really played battle mode on the SNES. I was all about the racing.

Damn rich kids :rolleyes:

:p

To be fair I was working and living at home at the time. My only expenses were gaming, beer and a Motorola mobile back then. :)
 
You have the same problem with Smash Bros. Nintendo don't want their games to be played competitively.

That sums up gaming in general these days. It's why we have this odd catch 22 with pretty much all competitive titles. To last they need a large player base and to have a large player base they usually have to be casual friendly. Looks at CoD - possibly the most unsuited fps for competitive play I've ever seen, but the no.s are there.
 
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