Last of Us remastered [Advice]

I also disliked the witcher series myself gave it few hours and uninstalled.
Yeh it takes a good 3-4 hours to get it to click tbh.

Buy once the world opens up dam the quests are amazing.

Its all very different if you have played 1 & 2
 
To each his own I guess, but it's weird that you slate this game for such flaws when Witcher 3 has loads of similar ones (including pointless prolonged segments), only that you have to put up with them for 100+ hours:p It's just too much with very little variation throughout. It does indeed excel as a dialogue simulator with some great sidequests, nice choices etc. but the main story is just very poorly paced typical fantasy tripe about saving the world, only worse than the source material it's based on and suffering from "your princess is in another castle" syndrome. The Baron quest is the best the storyline has to offer. And the main character is equally generic. The combat and other mechanics are simply mediocre so that's that. I liked it overall but it's even more overhyped than TLoU when in reality it doesn't do anything too well for such a massive game except some sidequests and dialogues.

There's no point comparing the two games and neither is perfect but TLoU is IMO a better stealth/survival adventure game than W3 is an RPG and presents its story better because it's linear and doesn't overstay its welcome. And the game has better mechanics on proper difficulty settings because the stuff you find is actually needed most of the time, unlike in Witcher.

I haven't seen the AI do stupid things a lot and Ellie was actually attacking enemies.

Your biggest mistake regarding TLOU was starting on easy and treating it like Uncharted when these games have literally nothing in common. It is a masterpiece in the genre IMO, and it's ending is more powerful than any of Witcher 3's endings. I don't think you've given it enough thought, just slated it because you expected a typical epic closure.

The strength of the game lies in constantly feeling on edge and scavenging for resources (which you won't get on easy), all the great little moments, optional conversations between Joel and Ellie, finding notes etc. There are so many great nods here and there but you seem to have been very negative towards the game from the get-go so maybe it's just not for you.
 
Well in that case I won't finish it. I was only playing for the story because told it was good.

But didn't want to repeat each section hundreds of times. Which is why I chose easy. But the gameplay just doesn't feel fun.

If it wasn't for clickers even during stealth it wouldn't be as bad. That's not forgetting the retarded boss battles

I'll just watch somone else play it.

Which retarded boss battles? Without wanting to sound like an internet hard man the best way to experience this game is through the harder difficulties. Grounded mode on this game is one of the best experiences I've ever had in 25+ years of playing computer games. It's more of a survival horror, playing it on the easiest setting takes away all of the tension, all of the survival aspects, you're just going to coast through it and miss the actual gameplay.
 
The trouble is 90% of the game mechanics are simply copy paste if uncharted, its nothing new. Uncharted 1/2 has a better story and didn't Nick the game mechanics.

Last of us just feels like uncharted with a new skin on top. (Zombies)
Yes their more stealth. The only new mechanic was hearing from clickers

Which retarded boss battles? Without wanting to sound like an internet hard man the best way to experience this game is through the harder difficulties. Grounded mode on this game is one of the best experiences I've ever had in 25+ years of playing computer games. It's more of a survival horror, playing it on the easiest setting takes away all of the tension, all of the survival aspects, you're just going to coast through it and miss the actual gameplay.

The bloaters, the first one served no purpose than padding and the game didn't really example why they become that way other than saying they been affected for years.

Why was they so strong against 4 Molotov's or could rip your skull open?
None if that was explained other than to add what seem to be as padding.

Sure let me know if I did miss the reason a normal human infected is much stronger??
 
The only new mechanic was hearing from clickers

And the skill upgrades. And the crafting/healing. And the listen mode. And the dynamic cover system.

Why was they so strong against 4 Molotov's or could rip your skull open?
None if that was explained other than to add what seem to be as padding.

What "padding"? It's explained that the bloaters have been infected for a much longer time which means the infection has had more time to take hold. If you're looking for a biology lesson on their physiology, I think you may have missed the point of the game.
 
And the skill upgrades. And the crafting/healing. And the listen mode. And the dynamic cover system.
What "padding"? It's explained that the bloaters have been infected for a much longer time which means the infection has had more time to take hold. If you're looking for a biology lesson on their physiology, I think you may have missed the point of the game.

dynamic cover system was in Uncharted, the gun mechanics & melee is in uncharted but yes their a skill upgrades (although the Gun upgrade tree was pretty pointless.) is new.

The padding is their was was no reason for them in the game. other than to slow the story down. they didn't add anything additional to the game

It's explained that the bloaters have been infected for a much longer time which means the infection has had more time to take hold.
if they had said, the infection spread further into their blood & they was constantly receiving adrenaline from breathing in fungus Allowing them to ignore pain & giving them extra ordinary strength.

id be all for it, but no they left it as They been infected longer.... (anything would have been better)

just feel they could have explained of far better to increase the immersion of the story & the fact they didn't add anything made them pointless to the plot.

if i didn't see the last cutscene i would have actually liked the game a lot more. but the ending destroyed the story for me

it been better if ellie died to be honest. now she loves someone who lies to her for his own benefit
 
A lot of this seems a bit like nitpicking TBH... Bloaters weren't even bosses. And what's in your spolier tag is precisely what makes the ending so strong when most people probably expected a very typical conclusion... Especially that you can clearly see she doesn't buy his story.

Game mechanics don't need to be new, they just need to work and they do if you don't play on easy. As I've said W3 doesn't do anything new either and even does combat worse than many other RPGs but people still like it. And it's this generation's epitome of padding.

Besides, there's quite a lot of new stuff here and the game isn't focused on shooting at all, unlike Uncharted. That alone makes it different.
 
which part do you remember, because i looked for clues in notes & listened to the voice recordings but didnt find anything really detailing them. im purely interested.

It's in the logs left by the scientists, the longer the infection the more powerful the host becomes, Bloaters have been infected for some 20 years iirc. The gunplay is much better here than in Uncharted, the weapons have weight to them, they feel very satisfying to use. The cover system was improved here from U3 as well, I would never say this is Uncharted with zombies, it's a completely different game and style of gameplay. You've played it on the easiest setting and breezed through, you've missed everything about why this game is so good.
 
I've played it a couple of times on normal but now I'm going through it on hard and I love the way that Ellie is more aggressive. Feels like a different game to me. You really have to plan your stealth and aggression. Run or engage. It really is something else.
 
As a fan of survival horror and metal gear style stealth, Last of Us quickly became one of my favourite games, and as said a few times the higher difficulties definitely make for a better game.

I spotted mention earlier that mechanics in the 1st unchartered were better, thats is a huge stretch. Maybe the 3rd uncharted but the early uncharted games were nowhere near as fine tuned. This is coming from someone who was simultaneously playing uncharted nathan drake collection (for the first time) and the last of us remastered, and there's just no way.

As for the ending
I felt it suited the overall tone of the game perfectly. Joel had already lost 1 daughter, he's not gonna give away his new surrogate. I mean what does Joel owe the world exactly? Humanity killed his daughter, He has reason to be selfish.
 
As a fan of survival horror and metal gear style stealth, Last of Us quickly became one of my favourite games, and as said a few times the higher difficulties definitely make for a better game.

I spotted mention earlier that mechanics in the 1st unchartered were better, thats is a huge stretch. Maybe the 3rd uncharted but the early uncharted games were nowhere near as fine tuned. This is coming from someone who was simultaneously playing uncharted nathan drake collection (for the first time) and the last of us remastered, and there's just no way.

As for the ending
I felt it suited the overall tone of the game perfectly. Joel had already lost 1 daughter, he's not gonna give away his new surrogate. I mean what does Joel owe the world exactly? Humanity killed his daughter, He has reason to be selfish.
regarding the ending,
my instant reaction was they kept her alive so they could make a second game.
My thoughts on it were she wanted to save the world. she said this time & time again. he should respect her wishes. that's what made me hate the ending.
 
Games been out long enough to not use spoiler tags lol :p in regards to the ending considering what joel went through did you really expect him to let her give up her life? Not only that to people who may not of been able to get a cure anyway
 
Joel emotionally shut down after his daughter died in the incident.
Ellie eventually bought it out of him again over the course of 6 months and they bonded to the point he thought of her as a daughter.

There's no way he was going to give her up, even if it meant the salvation of the human race.
 
It's in the logs left by the scientists, the longer the infection the more powerful the host becomes, Bloaters have been infected for some 20 years iirc. The gunplay is much better here than in Uncharted, the weapons have weight to them, they feel very satisfying to use. The cover system was improved here from U3 as well, I would never say this is Uncharted with zombies, it's a completely different game and style of gameplay. You've played it on the easiest setting and breezed through, you've missed everything about why this game is so good.

Kind of. I shot a guy in the ass with a heavy weapon amongst many others near the end and they did not die. No body armour on their backsides, come on it was just fabric. Yet they were bullet sponges.
 
dynamic cover system was in Uncharted

It definitely wasn't.

if they had said, the infection spread further into their blood & they was constantly receiving adrenaline from breathing in fungus Allowing them to ignore pain & giving them extra ordinary strength.

id be all for it, but no they left it as They been infected longer.... (anything would have been better)

just feel they could have explained of far better to increase the immersion of the story & the fact they didn't add anything made them pointless to the plot.

So your criticism is that you didn't like their explanation for how a certain type of enemy you encounter maybe a handful of times in the game actually came to be? Your version makes even less sense than the one in the game! How the enemy came to be had almost nothing to do with the plot; it wasn't a game about infected people.

my instant reaction was they kept her alive so they could make a second game.

You're mistaken. They didn't intend on making a sequel until long after the game was released.
 
5 years later, in fact.

Most game sequels that are put in to production as soon as the original proves to be a hit come out 2 years after.

Half-Life 2 is the only game I can think of that had a similar delay between the original after huge critical acclaim and sales figures. That was released 6 years after the original.
 
You look at this, then you look at something like witcher 3
(another game people call a masterpiece) and its night and day.

No way man! I liked the Witcher 3 - despite the lifeless open world and dull gameplay (try playing The Witcher 3 after BoTW!) - and it told a great story, but it didn't come close to matching the The Last of US. All subjective of course, but I loved how the story in TLoU is delivered through little comments between Joel and Ellie during gameplay. The atmosphere, setting, characters (for the most part) peerless - I haven't played another video game that comes close.
 
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