PLAYERUNKNOWN'S BATTLEGROUNDS - Thread

Basically the server/net-code cannot handle 100 people and settles down once about 40 are dead. At about 60 players is when I think the server lag is playable.
 
Guess they still have a few issues to iron out before the 20th

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Had a amazing game this evening with some Japanese friends, one of my favourite streamers invited me to play with her and her friends and we managed to win together all alive while getting some kills under our belt while her 300+ viewers watched. :p

Just a slight little lag in the AS/JP server, but it's nothing bad.
 
Just got a chicken dinner, but it's a snipers map. It's kind of good from that angle but I think Erangel will have more pop come launch.
 
About to have my first match, "bad_module_info" came up?

OK sod that server, that's way too laggy. I'll be freeing some space up asap.
 
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Just got booted, think the servers are finishing tonight. Cant say I'm terribly impressed with the new map, the state of the test servers, how many crashes and the sheer tickrate/lag shooting round corners/rubberbanding nonsense. Im ready for some competition to PUBG to get them to up their game and give them an incentive to bring out private servers where you wont be playing against 400/500 pings.
 
I cannot play on the test server. For whatever reason it must route me through Argentina or something. The lag is just too bad.
 
https://segmentnext.com/2017/10/26/pubg-netcode-analysis-reveals-surprisingly-low-17-hz-tick-rate/

The PUBG servers have been discovered to send just eight updates per second when the match begins, eventually reaching sixteen updates per second when the first thirty players die. The overall tick rate comes to about 17 Hz, which is not only lower than Fortnite but also other multiplayer games.

Its been known for a while - throw in lag on the test servers as the entire world plays on three regions and it makes the issue massively worse.
 
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