Looking at the package as a whole, it's remarkable how dramatic an overhaul we're looking at here. Bluepoint's engine enables some truly breathtaking moments and gloriously detailed scenes - and everything runs locked at a solid 1080p30 on base PlayStation hardware, rising to 1440p30 on Pro (with downscaling supported for 1080p display users), backed by an excellent TAA solution that looks great on both full HD and 4K screens. But there's more: PS4 Pro users also have the option of a performance mode that doggedly locks to 60fps for the vast majority of the experience.
We've seen this kind of performance in an open world title with Metal Gear Solid 5, but how common is it to find a game of this scale operating at such a smooth frame-rate? It's true that the world is mostly empty and this no doubt helps keep the performance up but we were genuinely floored by the experience of playing a game this beautiful at 60fps on a console.
The stability of the frame-rate combined with the excellent motion blur results in one of the smoothest feeling games we've played since Doom 2016. By and large, 60fps means 60fps, but we did note the tiniest of drops in the main template area, where we could trigger a handful of torn frames. It's entirely possible that other areas could drop but, after finishing the first seven Colossi in the game, we've yet to encounter any other spot in the game with this same issue - it's our preferred way to play the game.