Caporegime
- Joined
- 8 Jul 2003
- Posts
- 30,063
- Location
- In a house
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That had nothing to do with Nvidia's RRP. That was mainly retailers gouging hard as far as I could tell.i hope you are right but the prices of the graphics cards over the last 2 years would seem to indicate otherwise. The TI were so expensive that people were buying TitanXP from Nvidia website. My statement however is not laying blame with Nvidia 100% a lot of the price gouging is from thee retailers and high demand for miners.
Found my old GTX 460 box, on it it talks about ray tracing with the GTX 460, maybe I don't need to upgrade ?
Lol. Yeah. It is just another marketing tactic. Sure it is a lot closer now, but until I see a game that is made using ray tracing, I am not too bothered. I however glad to see any new tech that brings us closer to that day.Found my old GTX 460 box, on it it talks about ray tracing with the GTX 460, maybe I don't need to upgrade ?
Hmm,
I still have to wonder if the 2080 die size is a result of tensor cores or not?
I'm trying to understand why a 2080 would potentially have a larger die when it's on a better 12nm process?
We do know that Unreal Engine is supporting Ray Tracing.
We know that Metro Exodus will be using Ray Tracing.
We also know that Nvidia does have deep ties with Unreal Engine as a whole.
Since we know this how is 2080 going to "ray trace live" without tensor cores?
If Software RT then I can image a huge frame rate drop where a 2080 might IMO get 60 FPS at 2K for example. With Pascal will it even be playable at 1080p? This would explain the larger die size to give Turing that extra power needs for software RT.
Now if it's hardware RT that might explain the larger die but wouldn't that make the performance of the 2080 within 10% of the 1080 though. Sure, it would render RT much, much faster then Pascal but IMO that would only be the time you would see a significant difference.
Now then, you could say thats AMD playing dirty, if Nvidia card detected, then cripple.
*Runs
AMD could put Nvidia out of business if they wanted.
Oh, I had not thought that the entire game would be ray traced. It's going to be exactly like how gameworks uses tessellation. But now that I think about it I have to wonder if they are going to tessellate ray tracing for that performance impact we all expect <sarcasm>Metro Exodus ray tracing will be limited to a handful of objects.
And given the game engine, in 10 years time someone would be able to run this game at 100fps.
Now then, you could say thats AMD playing dirty, if Nvidia card detected, then cripple.
*Runs
That's a biiiiiiiiiiiiiiiiig statement....
nVidiots incoming!!!!!!!!!!!!!!!!!!!!!!!
*Takes up the G3ZF sniper rifle trained to use at the Greek army.....
Oh, I had not thought that the entire game would be ray traced. It's going to be exactly like how gameworks uses tessellation. But now that I think about it I have to wonder if they are going to tessellate ray tracing for that performance impact we all expect <sarcasm>![]()
Either way it wont work on Pascal cards![]()
*phew* I was worried til I read the 2nd part. We're all safe!!
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You should worry as I am coming from a family of (mainly boar) hunters, and doing so since I was 11. Thats 31 years now