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Geforce GTX1180/2080 Speculation thread

It is not only the amount you get per waffer but also the bad chips. There is bound to be faulty transistors making whole chips going down the drain.
That raises cost if the chips are big compared to smaller ones.

I included that in my "won't be getting" not just about how many cores physically fit.
 
Looks like investors and shareholders and not enamoured by Nvidias keynote or the 20xx cards. Usually you see a large spike after a release. Especially a new release against no competition!
fGzowp0.png
 

He makes a good point in the video about the core size and power use - won't need to turn it up much at that size and the power use will go completely crazy - like nuts crazy. I highly suspect nVidia will put a lot of management of that into their boost system and go further than before to lock it down.
 
@KentMan
The Division 2 is AMD title and not Gimpworks one. Which means if they add Ray tracing to the game, it will work on Pascal cards :)
As RadeonRays 2.0 supports programming for both GCN and CUDA cores.
That's a shame. I would like to see RayTracing in a game I put a lot of time into. No reason NVidia can't add it I guess and have their name on the credits like AMD's. So are AMD putting RT into it or are you just being hopeful?
 
Used to play Duke nukem 3d in 240p @ 9fps using virtual memory from hard drive in dos back in 90s on my pc. Could have dreamed about 30fps .

Besides that 24fps is ALL we need for true cinematic expirience hahahahaha

I am old school also. Don’t need 144fps to enjoy a game. If the game is not online or a sports/fighting game usually I am fine with under 60fps. Some games and engines handle differently though. Horses for courses :)
 
Some games and engines handle differently though.

Yeah - DX:MD for instance with some settings you might still be getting 60 FPS displayed on screen but it would feel like waaay below that and some games when around 40-50fps still feel reasonably responsive.
 
I am old school also. Don’t need 144fps to enjoy a game. If the game is not online or a sports/fighting game usually I am fine with under 60fps. Some games and engines handle differently though. Horses for courses :)
Im happy above 70FPS for an FPS tbh. Ideal over 90. Above that it all looks like butter to me.
But I can't play anything under 50fps. It's just horrible. I refuse to go backwards.
 
OK

The tech......WOW

The Price.....Gulp

The Performance....???

I can see me sticking with my 970 for another year at this rate, as I not paying nearly £600 for a 2070


A couple of things I haven't really seen mentioned too much from the stream

The FE cooler, Jensen said it was really quiet, one fifth of the audio of the 1080, which obviously we will soon know if it is true or not.

the thing is engineered for maximum overclocks, how fast that is again we will see.


On a side note, I completely agree with @Panos NVidia cannot count. ;)

And on a completely unrelated side note, @melmac, Context is everything.
Donnie fisher posted this.
The VRR makes a lot of sense for AMD if you consider that they are building for the next gen playstation gpu ... which will most likely be plugged into a modern TV rather than a monitor.

To which Jigger replied.

The market is offering a free open standard that improves PC's. Seems silly for anyone not to use it especially since the consoles are such strong competition.

I post up that HDMI isn't free.
I know, I know, I will get moaned at for this but.
HDMI isn't free, it requires an adopters fee and royalties of $0.15 per unit sold, if the manufacturer uses the HDMI logo, this fee drops to $0.05 per unit sold.


And you reply with.

But, you didn't correct anything. You were replying to Jigger's post, he said there was a free open standard available for the PC, which there is.
There is no fee to be paid for using adaptive sync on display port and there is no fee for using VRR on HDMI. You have to pay to pay a Royalty to use a HDMI port in your device, but, that's the same whether you use VRR or not. There is no extra fee to be paid for using VRR.

You didn't refute anything that Jigger said.


You really trying to tell me that he wasn't referring to HDMI, when talking about the free open standard and mentioning consoles which don't have display port outputs on them.

And just to add, how sad are we that we just wont let things drop or say we are wrong when we are wrong and yes I know I have several time in the past.
 
I am old school also. Don’t need 144fps to enjoy a game. If the game is not online or a sports/fighting game usually I am fine with under 60fps. Some games and engines handle differently though. Horses for courses :)
Since I play in 3D Vision i can dream about 60fps in well everything anyway :D

They should have had Crysis 1 running on it just for fun to show IT CAN RUN CRYSIS :D
 
@bru mate have a look at second hand market GTX980/Ti.
There are some bargains there. £150 for a 980Ti for heaven sake. Bought one for my brother to replace his 970.
Funny enough the 970s are still keeping inflated prices, so you might upgrade for just £50!!!!!
 
@bru mate have a look at second hand market GTX980/Ti.
There are some bargains there. £150 for a 980Ti for heaven sake. Bought one for my brother to replace his 970.
Funny enough the 970s are still keeping inflated prices, so you might upgrade for just £50!!!!!

Yeah, some really good used buys.
 
That's a shame. I would like to see RayTracing in a game I put a lot of time into. No reason NVidia can't add it I guess and have their name on the credits like AMD's. So are AMD putting RT into it or are you just being hopeful?

Unfortunately wrote IF. Personally doubt it, however it doesn't require Gimpworks to add ray tracing and going to be coded with PS5 (Navi) hardware in mind also.

Good luck with that.

Please pop to AMD website and have a read on the technical documentation of RadeonRays 1 & 2.
It supports hardware ray tracing on Cuda & GCN since 2013, and AMD has provided a pretty good detail how to do development on CUDA cores.
I bet it will do also to have RadeonRays to support ray tracing core on the Turing cards.

That shows the corporate ethics for each company.
 
Looks like investors and shareholders and not enamoured by Nvidias keynote or the 20xx cards. Usually you see a large spike after a release. Especially a new release against no competition!
fGzowp0.png


Can't blame them, the price is ridiculous and the performance is unknown, probably for a good reason as i would bet its not as fast as people are expecting. The whole presentation was "look at the shiny shiny, " while conveniently not showing any performance figures.

Infact, here's the entire presentation in short form:

 
Yeah - DX:MD for instance with some settings you might still be getting 60 FPS displayed on screen but it would feel like waaay below that and some games when around 40-50fps still feel reasonably responsive.

Exactly. That said I actually still managed to enjoy that game 35-45fps even though it was not as smooth as I would have liked at the time, it it was smooth enough for the extra IQ for me to make the compromise. For the most part I played it very slow and explored a lot so it was not a huge issue for me. I have over 100 hours on my steam counter for that game :)


Im happy above 70FPS for an FPS tbh. Ideal over 90. Above that it all looks like butter to me.
But I can't play anything under 50fps. It's just horrible. I refuse to go backwards.

I don’t think of it as backwards. I just don’t enable the fps counter for the most part, if it feels smooth enough, I don’t care even if the FPS counter is saying 24fps. Some games just handle lower fps much better than others, simple as that as far as I am concerned.

Like for example of the top of my head you won’t ever catch me playing a racing game, a football game, a fighting game below 60fps. I would rather drop the IQ and get 60fps to enjoy those type of games, as it is very noticeable being under 60fps in nearly all cases.
 
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