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Geforce GTX1180/2080 Speculation thread

In B4 Pascal gets ****ed in the ass by drivers!! :D

Ugh god I hope not, my lil 1060 struggles with some VR games already.

Wait, do Nvidia really gimp with drivers?

How is this company so popular???

Oh yeah, cos people who will pay £1200+ for a ray tracer they don't know performance of in games.

Good job boys, look forward to £1600 next year. Good times.
 
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so a quick thought... if AMD have supported ray tracing for some time, but it never took off, does that mean that these new games which come out you will be able to turn on the raytracing like the nvidia card, or will it be "proprietary" like physX?

if it is open, regardless of the motivations from NV behind it, could this not be good for AMD owners who have had the hardware but nothign to use it on?

Nvidia ray tracing is closed to Gamesworks like PhysX etc and also restricted to RTX2070, 2080, 2080Ti and above (titans etc)
AMD RadeonRays supports GCN and CUDA. That includes anything even Pascal, Maxwel, Kepler.
 
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Nvidia ray tracing is closed to Gamesworks like PhysX etc and also restricted to RTX2070, 2080, 2080Ti and above (titans etc)
AMD RadeonRays supports GCN and CUDA. That includes anything even Pascal, Maxwel, Kepler.
AMD is usually always open source. Whereas Nvidia is always an *******. Sorry. "Proprietary"
 
You can guess a lower bound of performance increased from the jump in core count and change in clock speed. Unknown what increased per core and overall architectural improvements made but that might be another 5%.


Probably about a 40% bump overall. Some games 60%, some 20%.
I'm not going to quible with your estimate but if it is an average of 40% (which is decent), why didn't Nvidia show any demos or comparisons against the 1080 series?
It doesn't make sense to me.
 
Would it have been possible to have dedicated Ray Tracing cards that are separate from the normal GPUs in the same way a PhysX card used to be.

With NVLink being used now would the above have been possible.

This would have kept the die size and cost down on the main gaming GPU and left the choice and expense up to the end user as to if they wanted to use Ray Tracing.

Maybe the above is not practical....
 
Just a thought: if anyone planning on spending £1200 PC gaming, spending it on a 1080Ti plus a VR setup would be far better investment and gaming experience than on a £1200 2080ti that's likely to be marginally faster and with underwhelming ray-tracing performance.
 
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