Soldato
- Joined
- 5 Sep 2011
- Posts
- 12,883
- Location
- Surrey
Take a deep breath, and relax. You're projecting a lot of things unto what I said.
If you think the CUDA/Tensor implementation tells us nothing at all, then you've lost track of what words mean. Clearly it does tell us something, especially because we also have data points where that exact implementation is compared to the one with RT cores, it's called the SW demo and you can very clearly see the performance differential. If you want to hand-wave that away as "nothing" and instead rely solely on your imagination, feel free. I'll stick to the data available.
If you were just alluding to the fact the data is there, then that wouldn't be an issue. You're not, though. You're putting emphasis on the fact they've been working for months on features as if that has any bearing on the outcome by intentionally leaving your post hanging.
If we use an analogy going back when motion engine games were being written for the PS2 on PC, and saw it rendering at 12 frames per second, those of us who are open-minded wouldn't instantly assume this infers the final game is going to perform the same way.
We know that Tensor Cores are intrinsically linked in the process, but with rays not being cast on the RT cores, it really doesn't leave us with any real idea of performance, as this is the most computationally intensive part of the process.
Three days with the Turing cards, but they worked on the implementation for months with Titan Vs.