id generally have produced very CPU efficient code - but the game won't be purely in machine code - they more commonly than many game developers make use of inline asm to boost performance in areas where that can be an advantage and have more typically than usual utilised vendor specific extensions, etc.
I'm very familiar with the source for id engines upto but not including id tech 6.
You are familiar with the source?
Stupid question but how... and whats up with evil within 2...
Doom,wolf = gpu heavy
Evil within seems real cpu dependant...
U got ummm..... any access to eternal doom builds?
The guy who bypassed dooms denuvo drm (voski) sent me a craaaazy modded version of wolfenstein 3d... i sent it as a bug report to the quake champions team but i duno if they got it.....its rly good..
U want it? ..
I duno if they got angry or happy i sent them that