The Division 2 - March 2019

Is this the same as division 1 just a different map/ story or have they actually changed anything? Anyone know if the dark zone is still the same as well? I loved the dv1 until max lev then got bored dam fast
 
Can anyone explain why modding a weapon tends to lower some of the specs, less damage or less chance of a critical hit? Seems very very strange that this should be so.
 
Which hardly explains why this should be so as it rare is in the real world.
"as rare as in the real world" - because real guns have critical hit chance and so on? :p

Seriously though, it makes sense that Mods have Pros and Cons, even if they're a bit odd in places. If mods both in game and in real life only had upsides you'd never see a bare gun, every single one would have a huge scope, forgrip, extended clips, muzzle attachments, laser sights etc!
 
Because every weapon mod has a positive and negative impact to the weapon.

This.

Optimisation of mods and attributes of gear is the challenge. I'm running a UMP.45 with 14.1k damage and 50 rnd mag with full 60% crit hit chance and 60% damage to elites which is doing me well currently. I haven't been lucky enough to get a decent Vector or P90 yet and haven't had the time to grind for the Chatterbox which is on the list of things to do.

Shawrey
 
HA

Done away with a bug that allows lower level players to get boosted! What a joke that was!

Mate was saying he was getting 12k xp a kill from like level 12..... Meanwhile we're leveling legit

They also fixed the control point workaround where you could upgrade it after it was neutral, literally a day or two before I was going to start doing it.

They just want the game as hard as possible.

I never heard of getting 12XP a kill tho, how was he getting that?
 
This.

Optimisation of mods and attributes of gear is the challenge. I'm running a UMP.45 with 14.1k damage and 50 rnd mag with full 60% crit hit chance and 60% damage to elites which is doing me well currently. I haven't been lucky enough to get a decent Vector or P90 yet and haven't had the time to grind for the Chatterbox which is on the list of things to do.

Shawrey

The holstered talent on the chatterbox is worth it notebook than the actual gun, solid just to have equipped for other weapons.

Are you combining those stats with strained and berzerk? It is obscene damage when they both proc

They also fixed the control point workaround where you could upgrade it after it was neutral, literally a day or two before I was going to start doing it.

They just want the game as hard as possible.

I never heard of getting 12XP a kill tho, how was he getting that?

Low level joining high level players, it scaled xp to the highest person in the group.

I did it to level an alt and some missions I was getting 100k points per mission and going up like 5 levels at a time. It’s fixed now

In regards the mods I think they are fine and they have already been tweaked. Makes you think about pve vs pvp, reload speed and if it’s jecessary vs what’s on the gun already, dte vs what’s already in your gear etc
 
Well I dont think i even get 12xp a kill at level 30 so thats odd.

Killing mobs seems to barely register exp, it seems the only decent way is doing missions, control points and projects.

By the way is there a list (not on video please) of all the side quests and projects doable right before strongholds? I only have the strongholds left to do but projects is at 69% and side quests about 80%.
 
On WT4 are you guys still clearing Propaganda/Territory Control and Control Points?

yup! Try and do level 3 control points though for blueprints. It is 100% guaranteed to get one per control point cleared at that level and you wont get dupes. Will be very useful as some of the weapon mod ones are good
 
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