Soldato
- Joined
- 28 May 2007
- Posts
- 10,222
While full scene, full resolution ray tracing is some way off yet - the denoiser they are using in the Quake 2 RTX implementation is actually pretty impressive and allows the emulation of a significantly higher ray count - Quake 2 RTX is not just doing reflections but also using path tracing for global illuminations, caustics, etc. while somewhat primitive it is a much better start than people are allowing for and I don't think we are many GPU generations from having the horse power to emulate the kind of ray tracing level seen in movies, etc. at 4K with playable framerates without having to brute force render millions of rays.
Hope you are correct mate but it was quake 2 at 4k that made me think it was a long way off. Was it not 20fps at 4k on a 2080ti. That's with a game that looks horrendous in this day and age. Imaging running all that RT on something like Metro. Pretty sure we would be looking at a proper slideshow.