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Demo isn't on the marketplace yet, well I couldn't find it. Anyway looking forward to giving it a go, if it runs at all with a lowly 970.![]()
a score of 5601 @ 1440p = pretty punishing![]()
5.5 Woodland Time Demo:
Average FPS: 82.74
Max FPS: 187.62
Min FPS: 24.06
==============================================================
TimeDemo Play Started ,Level=woodland (Total Frames: 14903, Recorded Time: 252.97s)
Run Finished.
Play Time: 180.11s, Average FPS: 82.74
Min FPS: 24.06 at frame 4138, Max FPS: 187.62 at frame 1
Average Tri/Sec: -9899000, Tri/Frame: -119634
Recorded/Played Tris ratio: 1.11
Memory Usage: WorkingSet=1306Mb, PageFile=3307Mb, PageFaults=906102
AutoTest Play Ended, (1 Runs Performed)
==============================================================
5.6 Woodland Time Demo:
This one looks different. i'll put it in a .zip because its huge... it has a lot of this
-Peak at Frame 1, 154.30ms : Wait - Physics Update (count: 1)
-Peak at Frame 1, 143.00ms : CSystem:oFrame (count: 1)
-Peak at Frame 31, 332.77ms : Wait - StreamIO New Request (count: 1)
-Peak at Frame 50, 131.61ms : Wait - Network Wakeup (count: 1)
in it, one for each frame, 14900 of them.
Average FPS: 10.03
Max FPS: 16.77
Min FPS: 5.21
Edit: 154ms and 143ms is a long wait for whatever its waiting for, no wonder the FPS are so low, 150ms is equal to about 7 FPS. might that explain what's wrong here?
We would like to investigate this issue to see what the cause is exactly.
Thank you for providing the CVar dumps.
I would ask that everyone with performance disparities please provide us with a DXDiag log and Editor.log.
Unfortunately we cannot reproduce this issue consistently enough for verification.
Please make sure to provide exact Hardware, Driver versions for hardware and Windows build/updates. (A DXDiag will suffice).
If you have already done so, it is not necessary to provide again.
We will continue to monitor and investigate this issue.
Does the benchmark DL 4.4GB include the 2.8GB cryengine 5.6.4 or do I need to DL that as well?
It didn't need it btw
Does the benchmark DL 4.4GB include the 2.8GB cryengine 5.6.4 or do I need to DL that as well?
1909 at 1440P.
However, i've had a problem with Cryengine since 5.6, the CPU is hitching like crazy causing low performance, i'm having the same issue in this benchmark...
Crytek did look into my problem for me but said they cannot replicate the problem, i'm thinking its something with Ryzen on my BIOS (1003 ABB)
Perhaps a good time to confirm that, anyone with a Ryzen system getting a lot of stutter and GPU depressed performance in this?
My post on the Crytek forum with error tracking results.
Crytek:
https://forum.cryengine.com/viewtopic.php?p=25837#p25837
Will RTX be more efficient or I wonder if the tensor cores in the RTX cards will be able to be utilised for other ray tracing? Seems a bit of a flop if going forward RTX is dead and the tensor cores are just destined to be left unsued.
RTX hardware can be utilised with anything that uses DXR. Ultimately while it looks nice this Crytek approach is a hybrid approach that is ultimately a dead end - it has some application as a stop gap solution but would have been more useful 5 years ago than now - theoretically the hardware in RTX could also be used to accelerate the Voxel approach used here though the setup on the Turing cards is more crafted to specifically accelerate ray tracing using the approach like DXR.
just like the world of tanks benchmark we once again see that even without its RT cores Turing is a ray tracing beast
Check the linkThey was using a Radeon RX 5700XT or are you referring to another vid ?