For exact price matching, no you won't build a PC to equal the consoles (at least the xbox, PS5 will be easier and sooner). But remember, it's never an equal match anyway. On consoles you're at the devs' mercy (as well as the platform holder) in terms of how the game runs, what it targets, what you can or can't turn off, how you display it, etc. etc. So you have to figure out if all those additions are worth anything to you or if you just play things as they're given and out of the box.
For me being able to change FOV has been the difference between playing the game at all or not (eg: abandoned every PS exclusive because of narrow FOV), being able to mod gave me a lot of joy (eg Witcher 3, Xcom 2 - utter game changer), not relying on Sony/MS meant I could play old games however I felt like (just recently I kept going between 4K 60 & 1440p 120hz in Gears 4, which is utterly gimped to 30 fps even on the One X, or Sunset Overdrive which is still 900p LOL etc), not being on console also meant I could play in ultra-wide 21:9 / 32:9 any time I felt like, being able to mod also meant that I went from very annoyed to elated when removing vignetting in RDR 2. And on and on and on it goes.
Again, I understand, to most people it doesn't mean anything because if it's not a button prompt and explained it might as well not exist, but the extra value in all those options is easily worth more than double the price for me. But the best part? In the long run it's cheaper anyway because I don't have to play for multiplayer and all the other non-sense, plus sales happen quicker & with a larger discount. That's besides everything else the PC can do, talking just gaming.
In reality, the consoles will have an upfront price advantage in the first year or two, but it will be rolled over after that. Overall, if you're even barely tech literate, there's no point in buying one over a PC.