I've listened to what you've had to say and, frankly, you've not offered much in the way of data or proof.
Everything you've said basically amounts to, "Guys, you don't need more VRAM. The software will make up for nVidia's lack of VRAM. You just need the rest of your system to pick up the slack."
So in order not to "cripple" the system, we're back to needing a good dollop of fast system RAM (you've indicated that 8 GB isn't enough and I suggested 32 previously), plus a fast NVME. Because we're talking about 2020 and later games, not games I was playing before SSDs were a thing.
Over the last like 20-30 pages of this disucssion, I've used steam hardware stats to talk about average vRAM on people systems, I've used console hardware stats to show how this is mirrored in the console space in an important way. I've used benchmarks of vRAM usage in games showing average of about 5Gb in modern games, rarely more than 8 and certainly those over 10Gb being rare exceptions. And I've used those exceptions like FS2020 where we have high emounts of vRAM usage over that 10Gb mark to show that you cannot play it at that level, you have to lower your settings the GPUs arent anywhere close to fast enough to do that.
More to the point I didn't say anything like the rest of the system would pick up the slack, you paraphrasing it that way shows me you don't really understand what is happening here. I specifically said that you do not need loads of system RAM or fast NVMe drives to do intelligent swapping of game assets, that has been done from the disk for more than a decade in PC games.
You're not "picking up the slack" with other system components, what you're doing is you're only putting into vRAM what you need and when you need it which keeps vRAM usage down and keeps the cost of GPUs down. This doesn't put more demand on RAM because games dont stream assets from RAM they stream is straight from the disk.
I'm not going to discuss playing open-world games back in 2012 before I had my first SSD - it's not even slightly relevant.
Yeah I know you're not because it annihilates your twisted straw man of what I've said. Open world games which features significantly more game assets installed to disk than can fit into vRAM have been a staple of PC gaming for at least a decade, and steaming those assets from disk to vRAM in order to allow us to have lots of game assets without needing 100+Gb of vRAM is just a simple, uncontroversial true fact.
The "true fact" is that firstly you said fast system RAM + NVME wasn't necessary
And they're not. We've been doing this for years. Simple fact.
but now you've back-tracked and said, well, actually it is. In 2020. Not 2012.
No I did not. Quote me where I said that. Stop straw manning my position on this please.
I tell you for sure - it's made more necessary when nVidia skimp on their VRAM, eh? Like always.
Anyway, we'll wait and see what AMD offer. I'm sure if they have good offerings with plenty of VRAM you'll not be too critical of their decision to offer more than nVidia, and scoop up some sales from the green team. I'm sure you'll applaud them and recognise the merit of getting more for your money, aye?
You do understand that by adding more memory the card will cost more. How products are priced in the market is you look at how much it costs to build the card and then add a profit margin on top of those costs. If you put more vRAM on a card the card will cost more. See it seems obvious to me now that you think, that by "skimping" on vRAM that Nvidia is somehow pocketing those costs. They're not, it allows them to sell their cards at a cheaper price. But I'm starting to now see why you think the way that you do. You start out with the conclusion that Nvidia want to skimp on vRAM because they benefit from that somehow and the rest is kind of mental gymnastics where you ignore things that dont fit your narrative.