I think it’s the lack of new games.Must be nothing to talk about in the Xbox thread![]()

I think it’s the lack of new games.Must be nothing to talk about in the Xbox thread![]()
The internet seems to love jumping to conclusions.
Look at the new COD comparison, the PS5 drops frames in a couple of places, it’s not even repeatable, so likely a bug and we already have people saying the XSX is better at RT.
Must be nothing to talk about in the Xbox thread![]()
you're only allowed in here if you've got something positive to say?
The Series X should technically be beating the PS5 in every multiplat which it currently isn’t.That's a fact though, the Series X has more CU's so it's going to be faster with RT.
You've told them that their memory running at 95C might not be great in the long run, a few may get defensive over that![]()
The Series X should technically be beating the PS5 in every multiplat which it currently isn’t.
You can’t just take TF or CU’s on their own.
Why would he? It's not a personal attack, lol.
It's a undeniable fact that the memory chips aren't being cooled appropriately. Why pretend otherwise?
Not calling you a liar, but is there any evidence to support this? I'm genuinely interested in the facts and proof.
Yet so far RT performance is essentially the same, despite far fewer CU’s on the PS5, are you saying the XSX tools are that far behind?Good point, which has been attributed to weaker dev tools currently. I'm not sure of the connection to my point though?
For ray tracing the key factor is compute units, it's just the way it works. There is one ray accelerator per compute unit within the RDNA architecture. So 52 CU's in the Series X vs 36 in the PS5 is going to result in significantly better RT performance for the Xbox. That's just the fact of the matter.
It's discussed on a Gamers Nexus video on YouTube:
https://www.youtube.com/watch?v=MmggkW6usmQ&t=1705s
I have a PS5 so not got anything to gain by making it up!
Not calling you a liar, but is there any evidence to support this? I'm genuinely interested in the facts and proof.
Yet so far RT performance is essentially the same, despite far fewer CU’s on the PS5, are you saying the XSX tools are that far behind?
Point out where he said it as 100% a problem, rather than him saying it’s hotter than he would personally prefer.
If RAM cooling was an issue then surely we’d already have tons of problems in hotter countries?
You've told them that their memory running at 95C might not be great in the long run, a few may get defensive over that
You could imagine Sony turning that fan up down the line. I wonder what the max RPM is on both console fans and how much overhead there is.
I'm sure Cerny was on record not too long ago saying that they were having trouble hitting 2Ghz and they didn't think they could breach that threshold........suddenly this was magically possible when they saw the specs for XsX. I don't think it's inconceivable at all!Amusing you think that Sony can just suddenly overclock their chip over 2.3GHz on a whim and still have anything approaching decent yields. The PS5 would have been designed to run at those clocks a long time ago.
Do you not think Sony have tested the PS5 in various different ambient temperatures and conditions?
Outside of a handful of faulty consoles which affects any piece of technology ever released, I've yet to see anything other than software issues affecting either console which considering what's been going on this year, isn't a shock.
The Series X should technically be beating the PS5 in every multiplat which it currently isn’t.
You can’t just take TF or CU’s on their own.