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The thread which sometimes talks about RDNA2

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LOL

Nope RT sucks in all games. And I find absolutely no use for it as it offers nothing tangible while gaming. Even Steve from HU said as much. You simply have just an "opinion". I on the other hand am just as entitled to my opinion in which I'm not alone in either.

What Ray Tracing does for a persons gaming experience only they can say, for some it will be fantastic for others it is of little use.

Each person must make their own mind up about RT as no two people see things the same way.
 
I think nvidia should call it the.....

Bar
Adjustment
Slow
Too
Advanced
Radeon
Destroyed

Mode

Nah, they should just call it G-spot as it's the Geforce Super Performing Outstanding Transfer system with the added benefit tha you get a little tingle when you turn it on ;)
 
Is it me or had SAM turned out to be a bit of a damp squid?

I thought it was a AMD unique system setting for the 5-series eco system?

Turns out its nothing more that some badly cobbled memory addressing feature that works in selected titles only, so AMD could have a few fps wins during their Big navi launch?
 
Until an RTX 3070 runs the highest setting Ray Tracing at 1440P at a minimum 60 FPS its just a fad.

It isn't affordable if you have to pay £700 to get reasonable RT performance at 1440P, not even 4K.

It will be one day, that day is some way off tho.

Is it me or had SAM turned out to be a bit of a damp squid?

I thought it was a AMD unique system setting for the 5-series eco system?

Turns out its nothing more that some badly cobbled memory addressing feature that works in selected titles only, so AMD could have a few fps wins during their Big navi launch?

Like RT.

If this was Nvidia it would be "this is a cool feature, and they invented it, everyone else is copying them"

Nvidia think its worth following AMD's lead with it.
 
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If this was Nvidia it would be "this is a cool feature, and they invented it, everyone else is copying them"

Nvidia think its worth following AMD's lead with it.

Sadly AMD looks like they have tried to take a few leaf's out of NVidia playbook.

SAM, Rage all gimmicky.

RT was a gimmick once upon a time, as was DLSS.

Now they not.
 
LOL

Nope RT sucks in all games. And I find absolutely no use for it as it offers nothing tangible while gaming. Even Steve from HU said as much. You simply have just an "opinion". I on the other hand am just as entitled to my opinion in which I'm not alone in either.

As for AMD having an obvious advantage in console ported games this generation. Deal with it. Newer pc ported games are showing strides towards Radeon since 5700xt. And now we see a proliferation in how game engines are being created, tweaked and revised for console games. Which show AMD written all over it. As we see more console ported games released I'm sure we will continue to see Radeon show better performance in those games then those old games like SOTTR, Control, Witcher 3, etc. Which are the poster child games for Amper, haaa!

And no I'm not talking about amper2077 CB2077 we know that the console version won't be out until sometime in 2021.
:D
You put your opinion as fact though, which isn't how it works. Me personally think that RT is superb and will be the future. Lighting and shadows look so realistic but I also appreciate why some can't see the difference from forced shadows and lighting.
 
Sadly AMD looks like they have tried to take a few leaf's out of NVidia playbook.

Why is that sad? Isn't progress, whatever that is a good thing?

I think RT right now is utterly useless, i am looking for a new GPU and RT ranks about 1 out of 10 wight in my buying decisions, i rate RIS much higher, i've had that and i like it much more than seeing myself in a window at 40 FPS.

Its still a good thing and kudos to Nvidia for making it a thing, eventually it will be a feature most people can actually use.
 
We need raytracing as there is nothing more distracting than disappearing reflections near edges of the screen. Before I knew how ssr works I always thought games were buggy and broken.
Ssr looks nice in screenshots but not when moving around..
 
It will get there eventually, right now i would rather game developers use it sparingly, GPU's don't have the muscle to run it like every game is a showcase, its good enough to make subtle enhancements to the image quality without a significant loss in performance, that's how it should be used, you can do some really nice things with shadows and lighting and it not tank your Frame Rates, i don't need to feel like everything is a hall of ####'### mirrors, a couple more generations down the line maybe.
 
Is it me or had SAM turned out to be a bit of a damp squid?

I thought it was a AMD unique system setting for the 5-series eco system?

Turns out its nothing more that some badly cobbled memory addressing feature that works in selected titles only, so AMD could have a few fps wins during their Big navi launch?

I am keeping an eye on future game releases and what happens to the minimum frame rate readings. That's the true measurement, what current and past games do is not really interesting to me.
 
I am keeping an eye on future game releases and what happens to the minimum frame rate readings. That's the true measurement, what current and past games do is not really interesting to me.

I turned it on in CoD MW, the London City map, Piccadilly? it felt like i was trying to run the game at high settings 1440P on a GTX 660, its a 2070 Super, steady 120 FPS+ without it. What's the point in it?
 
I turned it on in CoD MW, the London City map, Piccadilly? it felt like i was trying to run the game at high settings 1440P on a GTX 660, its a 2070 Super, what's the point in it?

Once i get a copy of RDR2, my 5950x and a 6900XT Liquid Devil i will give my unbiased response :D
 
RT is a feature which will remain optional for a long time unless they manage to reduce the cost to performance. Currently it can drop fps by nearly 50% which is far too much. I wonder if AMD could put in a complexity slider in the Radeon settings like they did for tessellation.
 
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