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Coming from years of amd gpus and being probably the biggest IQ snob there is (see all my posts on how **** LCD is and superior oled is![]()
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), I was expecting to be fully dissatisfied going to nvidia but I have not noticed much, if any difference, there is a slight difference in gamma settings I feel but other than that, unless side by side and literally pixel peeping, I think what people notice is just placebo.
- both my amd and nvidia cards were set to the correct rgb setting etc.
- amd has image sharpening enabled by default, which does help clarity especially in games that use TAA, however, you can also enable sharpening with nvidia or/and redux
I SOTTR has some LOD issues which has been detailed in Youtube videos.
For shadows with ray tracing on, there's lod issues vs pure raster, and you can see it detailed in hardware unboxed's video about RTX in that game from what I remember.If you type in 'Shadown of the tomb raider level of detail' on YouTube, none of the videos seem relevant?
the fan boys have arrived in forceI wouldn't worry about it. It's just those who bought AMD this round experiencing buyer's remorse. Awful RT and no DLSS from what was supposed to be next gen, turned out to be a console card. If there was any difference then they would have posted the screen shots.
should have all went out and bought a 2080ti like you.Problem solved.I wouldn't worry about it. It's just those who bought AMD this round experiencing buyer's remorse. Awful RT and no DLSS from what was supposed to be next gen, turned out to be a console card. If there was any difference then they would have posted the screen shots.
I doubt you are running out of either VRAM or system RAM. SOTTR has some LOD issues which has been detailed in Youtube videos.
Are you using SSDs or HDs? What else do you have running in the background?
Also set Windows to Best performance too can saved hundreds of MB in video memory for the OS. This was a must do when I had a 5700 XT.I played on 5700 XT with also 8GB and never had any issues (beyond wishing I had a faster GPU).
Close everything down before gaming like it's 1999, each program uses a bit of VRAM.
10 GB is just not enough. Fine for 1080p but anything above that will be limited over the next few years.
It'll be awhile until you need 10+GB at 1440p - only a few games exceed 6GB so far.
Just adding, PS4 and xbox one were released in 2013 and had the biggest percentage increase compared to the previous year.Here is a 50 game 4k resolution VRAM test using that new MSI afterburner function that shows what the game is actually using.
The game tested are sorted by release year and cover 2012 to 2020
This is the average VRAM the games needed by year
2012: 1.2gb
2013: 2.8gb
2014: 4.0gb
2015: 4.3gb
2016: 5.8gb
2017: 6.2gb
2018: 5.6gb
2019: 6.8gb
2020: 7.7gb
It's still quite a small sample size given it covers 8 years but it does give some idea and it shows that game do need more VRAM each year that goes by and its starting to accelerate.
Also keep in mind that only 1 game was tested that counts as "next gen" and that was Cyberpunk which needs 9.3gb VRAM. So these games cover the entire last generation of gaming. Also worth noting, the test was done using an RTX3080 so there is potential that some newer games can reduce their own graphics to fit in the VRAM buffer (like horizon zero dawn does)
https://www.reddit.com/r/nvidia/comments/kzoc5i/i_tested_msi_afterburners_per_process_vram/
Here is a 50 game 4k resolution VRAM test using that new MSI afterburner function that shows what the game is actually using.
The game tested are sorted by release year and cover 2012 to 2020
This is the average VRAM the games needed by year
2012: 1.2gb
2013: 2.8gb
2014: 4.0gb
2015: 4.3gb
2016: 5.8gb
2017: 6.2gb
2018: 5.6gb
2019: 6.8gb
2020: 7.7gb
It's still quite a small sample size given it covers 8 years but it does give some idea and it shows that game do need more VRAM each year that goes by and its starting to accelerate.
Also keep in mind that only 1 game was tested that counts as "next gen" and that was Cyberpunk which needs 9.3gb VRAM. So these games cover the entire last generation of gaming. Also worth noting, the test was done using an RTX3080 so there is potential that some newer games can reduce their own graphics to fit in the VRAM buffer (like horizon zero dawn does)
https://www.reddit.com/r/nvidia/comments/kzoc5i/i_tested_msi_afterburners_per_process_vram/