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Yup DLSS 2.0 is very good.
Just a shame nvidia have to pay developers/publishers to use it in their games
Thankfully it seems like nvidia partner up with the main developers/publishers though, at least for games that I care about! Although I do have a sneaky suspicion that a lot of developers/publishers will "want" to use this anyway as it means they can spend even less time optimising their game for the PC.....
great if you specifically play these games:
https://en.wikipedia.org/wiki/List_of_games_with_DLSS_support
otherwise just clickbait
Thread should be called "The real fine whining".
Face facts AMD have caught up, apart from DLSS, which is more or less irrelevant to most people I would say.
Looks like teh top one is dlssAnd go...........
RTX turned off for this, native res. is 3440x1440 and DLSS setting used was "quality"
Actually quite surprised at a few things in these! The performance difference without RTX isn't quite as big as one would think..... Could just be down to the areas though.
Obviously screenshots don't show the ghosting effect that comes with DLSS in motion but again, most people probably wouldn't notice it.
So it is something like Radeon boost on AMD. If you stand still, you don't see any difference. If you are moving, you don't see any difference because you are moving. And you get more FPS.![]()
It's 1-2-1-2 but i admit it looks better if you stand still. Nice feature to have but can't be compared with native.And go...........
RTX turned off for this, native res. is 3440x1440 and DLSS setting used was "quality"
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Actually quite surprised at a few things in these! The performance difference in DLSS quality VS native without RTX isn't quite as big as one would think..... Could just be down to the areas though.
Obviously screenshots don't show the ghosting effect that comes with DLSS in motion but again, most people probably wouldn't notice it.
Haha could say that!
Out of all the techniques I've seen, DLSS 2.0 is definitely by far the best "overall" if wanting to retain as close as possible to native res., even in motion. Anything AMD have is basically just a sharpening effect/filter, although a very good one at that! Their fidelityfx setting or whatever it is called is good though as still better than setting a different/lower resolution, I used it with cyberpunk on my vega 56 and it did a decent job although couldn't drop much less than 85% as it became a bit too blurry
Ah you're talking about the "adaptive resolution", too many fancy names out there now! Yeah essentially drops resolution when in movement. Always hated that though, as I like crispness in movement/motion too rather than having vaseline smeared across my screenRadeon Boost is decreasing resolution while in motion and rendering at native resolution if you stand still. It works the same meaning it needs to be implemented in every game.
Now you say the performance difference isn't that big if you enable DLSS quality without RT, at least in these areas where you made the pictures. But what if part of DLSS works the same as Radeon boost? Meaning it will drop the resolution more when you are in motion and render it closer to native when you stand still and you can spot the differences?![]()
I thought people payed good money for high end GPUs for both visual and performance, why are people so for a feature that downgrades the visual clarity? (dlss does exactly that to improve performance)
If you are fine with a degrade in visual clarity to gain performance then why do people want high end gpus in the first place, seems like most people will be happy with a lower tier card.
Because lower visual quality is acceptable as long as you get some reflections that most people will barely notice.![]()
RTX turned off for this
What is annoying - a lot of the game RT on or off aside from reflections isn't that big a deal but there are the odds spots where RT makes a massive difference - but they are like 1% of the game.
That's the problem with RT for the most part, to get it to really stand out they have to go really overboard and then it just looks like it was done to pimp off the effect and probably detracts from the games overall look.
And go...........
RTX turned off for this, native res. is 3440x1440 and DLSS setting used was "quality"
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Actually quite surprised at a few things in these! The performance difference in DLSS quality VS native without RTX isn't quite as big as one would think..... Could just be down to the areas though.
Obviously screenshots don't show the ghosting effect that comes with DLSS in motion but again, most people probably wouldn't notice it.
There is a part in the park, a spot where you pretty much have no reason to go in the game - I think there is like one minor mission vaguely nearby - where RT works pretty well with indirect lighting, etc. but 99% of players won't even go near there probably LOL. And another place in Pacifica where there are some steps into a little alley where again the difference between RT on and off, especially in motion, is huge - but it is one tiny spot.