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Anybody else resenting AMD because of DLSS?

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Soldato
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I couldn't care less about both nvidia and amd and the only thing I care about is my wallet. However, with the recent news of Resident Evil Village partnering with AMD which means no DLSS support I can't help but resent AMD for doing that. They should just go back to work until they have an equivalent technology instead of ruining it for the majority of PC gamers. Like it or not DLSS is the best thing to come out for PC gaming in a long time.

Is AMD trying to desperately limit DLSS adoption with all these new partnerships?
 
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Why - you don't even know if performance actually needs DLSS right now.
Next gen game with ray tracing? Even 3090 owners would love DLSS support for something like that. How about rtx 2xxx owners? I feel like AMD all of a sudden is only doing the partnership to try to limit Nvidia's promotion of DLSS.
 
I couldn't care less about both nvidia and amd and the only thing I care about is my wallet. However, with the recent news of Resident Evil Village partnering with AMD which means no DLSS support I can't help but resent AMD for doing that. They should just go back to work until they have an equivalent technology instead of ruining it for the majority of PC gamers. Like it or not DLSS is the best thing to come out for PC gaming in a long time.

Is AMD trying to desperately limit DLSS adoption with all these new partnerships?

Here is the thing you say amd having a partnership with this game and its stopping DLSS adoption why didnt NIVIDA acctully make there DLSS tech open source so amd and intel could have used it in there gpu?

Nvidia allways make proprietary technology If they adopted a open standard many people and game devolopers would benifit greratly from it. BUt ofc this is amd fault not nvidia own.

this is coming from a 3080 owner btw
 
AMD's focus this round has been consoles. PC gaming, e.g. lack of DLSS, suffers as a result. Hence once again we have consoles holding back PC gaming.
I'm so confused how is AMD throwing a mediocre APU with terrible margins towards the next gen consoles have anything to do with AMD doing PC gaming partnerships which limits DLSS adoption?

AMD's best hardware by far is only available to PC gamers.
 
Lol this is a troll thread right?:confused::confused:
You should take a chill pill mate. The game will run fine without the need to use some upscaling tech. Did anyone complain about the peformance of RE7? This is essentially the same engine. Most games are developed for consoles these days so do you resent Sony/MS and AMD for that? Tell Nvidia to dig deeper into their pockets or make DLSS opensource if you want every game to have DLSS.
 
Hmm I need to try more games with DLSS but the only DLSS game I tried looked crap, Control.

If it was control's first implementation that's why, DLSS 2.0 which I think was patched in at a much later date is actually very good and a pretty impressive bit of tech across the board. I game at 1440p but in DLSS titles I usually use DSR to game at 4k and then use DLSS performance to render at 1080p and the results are usually as good or better than native 1440p mainly due to much better handling of aliasing.

Re OP I don't think either Nvidia or AMD do anyone any favours with their sponsorship of games tbh. I would rather devs didn't actively exclude features from either manufacturer as it just hurts the end user gamers.
 
If it was control's first implementation that's why, DLSS 2.0 which I think was patched in at a much later date is actually very good and a pretty impressive bit of tech across the board. I game at 1440p but in DLSS titles I usually use DSR to game at 4k and then use DLSS performance to render at 1080p and the results are usually as good or better than native 1440p mainly due to much better handling of aliasing.

Re OP I don't think either Nvidia or AMD do anyone any favours with their sponsorship of games tbh. I would rather devs didn't actively exclude features from either manufacturer as it just hurts the end user gamers.

Ah, the pop in on some of the graphics was hilariously bad. But then I only reinstalled it recently so should have had 2.0?

Will try some others at some point. :)
 
Here is the thing you say amd having a partnership with this game and its stopping DLSS adoption why didnt NIVIDA acctully make there DLSS tech open source so amd and intel could have used it in there gpu?

Nvidia allways make proprietary technology If they adopted a open standard many people and game devolopers would benifit greratly from it. BUt ofc this is amd fault not nvidia own.

this is coming from a 3080 owner btw

Yes I agree 100%. AMD help the industry a lot with open technologies such as Vulcan, Freesync, resizable bar etc.

Nvidia only care about themselves, hoarding their own tech for their gains and keeping it closed.

AMD would have made DLSS open source. Nvidia are the criminals, not AMD.
 
They can't win, can they?
Nvidia make everything they do proprietary and closed.
DLSS is actually a genius move from them.
Not because I like over-sharpened images, but because they finally found a use for their tensor processors so they can sell the same die to gamers and professional users.
The biggest irony being that whereas the PCGMR used to look down on consoles for upscaling, DLSS is now the best thing ever.
But complaining that because AMD have the console business that devs are not going to go out of their way to enable DLSS on new titles but are instead concentrating on things the consoles are good at it a bit strange.
 
AMD will have a version soon enough, not something I am worried about from either vendor at the moment. I have a 3080 and I would be just as happy with a 6800XT.
 
I'll happily jump on the Ray Tracing bandwagon when the hardware is capable and it's been adopted universally but until that time I'm not bothered in the slightest.

I'm looking forward to RE8 regardless of the technologies supported.
 
I thought AMD did have their own DLSS - FidelityFX Super Resolution. They just haven't rolled it out yet. I quite liked the way it worked putting the detail in where you needed it and lowered it where you didn't.

I thought DLSS 2.0 worked really well in Control and looked really good. I think DLSS works better at 4k rather than 1440p though. Works well in Death Stranding also.

DLSS is not much of a different idea to upscaling from DVD's, back in the day. SD to HD
 
I couldn't care less about both nvidia and amd and the only thing I care about is my wallet. However, with the recent news of Resident Evil Village partnering with AMD which means no DLSS support I can't help but resent AMD for doing that. They should just go back to work until they have an equivalent technology instead of ruining it for the majority of PC gamers. Like it or not DLSS is the best thing to come out for PC gaming in a long time.

Is AMD trying to desperately limit DLSS adoption with all these new partnerships?

nVidia have been stiffing AMD for years doing exactly this, so you could say they deserve it. However, ultimately it's always, the end customer who suffers more.
 
AMD will have a version soon enough, not something I am worried about from either vendor at the moment. I have a 3080 and I would be just as happy with a 6800XT.

I've actually managed to get a 3080 yesterday but I would have bought a 6800XT at msrp ideally since it was cheaper (theoretically) and faster. DLSS is not my main concern since I won't be using it much at 1440P 165Hz. Some people are just too hung up on the feature to try and take a dig at AMD.
 
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