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Resident Evil 8 performance

AMD cards seem like they'll be fine with 'light touch' RT, it's when it's used more heavily that it will run into problems (and you can be sure Nvidia will do this on their sponsored games even to the detriment of their own cards performance, they have form for it!)

have yet to see this happen, I haven't seen any games that force on heavy RT effects just to tank amd performance. All RT games I've payed have very dynamic graphics settings that scales for different gpus
 
have yet to see this happen, I haven't seen any games that force on heavy RT effects just to tank amd performance. All RT games I've payed have very dynamic graphics settings that scales for different gpus

Those with longer memories than a goldfish will remember Nvidia and their tessellation shenanigans back in the day.
 
So slow, how slow? 5 seconds sir its unbelievable that I must wait 5 seconds :):cry:

didn't say 5 seconds is absolutely slow, but relatively speaking it's slow compared to pc and ps5 load time.

But what I find particularly curious is how pc can load it faster than the ps5, all othe games I've tested so far the ps5 loads games much faster than PC except for this game. It's also abnormal in general for a AAA PC game to be able to load in just 1 second, that just doesn't happen.

maybe this game engine proves that PC actually doesn't need Direct Storage/RTX IO just better game programming to make use of our high core count CPus and ultra fast 7gbps SSD
 
Great work by the devs, look well optimised all round - even with RT enabled.

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Interesting to see a real-world example of the 3070/60 Ti's 8GB VRAM holding them back at 4k - their performance is cut in half.

(I'm also wondering if a heavily OC'ed 3060 non-Ti could get 60fps at 4k - that'd be wild :D)
 
Interesting to see a real-world example of the 3070/60 Ti's 8GB VRAM holding them back at 4k - their performance is cut in half.

(I'm also wondering if a heavily OC'ed 3060 non-Ti could get 60fps at 4k - that'd be wild :D)

Good point, just noticed the 3060 TI and the 3070 results at 4K. Guess that 8GB VRAM buffer is under strain, and that's before you enable RT.

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Wonder how long the 3080 can hold out with only 2GB more?
 
Good point, just noticed the 3060 TI and the 3070 results at 4K. Guess that 8GB VRAM buffer is under strain, and that's before you enable RT.

Incorrect - the performance penalty is for Max settings *and* Max RT. At 4k with RT off, the 3060 Ti and 3070 are where you'd expect them to fall - either side of the 6700XT.

Uff, 3060ti and 3070 users getting screwed there it seems

Well, I'm assuming *most* buyers of the 3060 Ti/3070 weren't expecting balls-to-the-wall performance at 4k (at least, without DLSS) - 8GB is definitely a handicap for these cards from a forward-looking perspective but you can always dial down some settings to get that performance back (for example, RE:Village's 6GB Textures don't look discernibly different to the 8GB textures to my eyes at least).
 
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No surprise RT doesn't impact perf. much..... given the ray tracing effects are at a minimum in this :p

Still don't think the game is anything special looking at all.
 
They wouldnt be expecting a 3060 to get better performance though.

True - although I wouldn't want to be running at 52 fps (that's still better than the PS5 though!) - for the 3060 you're better off turning off RT altogether (is there *anyone* gaming at 4k with a 3060 though???).

As a point of interest, it looks like RT in Village (at Max) is around a 20% performance hit - which to be honest, I'm surprised by 'cause its use is so subtle for the most part as to be almost unnoticeable.
 
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Interesting article. 6800XT and 6900XT coming out on top in pure rasterization @ 1080 and 1440p, with the 6800XT competing with a 3090 at 4K. Even the 6800, with an overclock could match a stock 3090 @ 1440p.

With RT on, unsurprisingly the 3080 and 3090 match and better a 6900XT with the 6800XT a bit behind.

The 3070 and 3060ti performance hit @ 4K is a bit of a shocker. I'm assuming the 8GB or VRAM becomes a bottleneck with the additional demands.

It's looks to be a decent game with a well-optimised engine that caters for just about every card over the last 7-8 years. Albeit, this comes at a price with the graphics not looking as crisp as some newer AAA titles.
 
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I wonder if you can run with RT enabled on GPUs that don’t support it?

Nope - I tried on my GTX 1660 Ti - says your GPU doesn't support it.

*Edit* I was also just thinking, looking at those charts - if you have an RTX 11GB 2080 Ti there's zero reason to even consider upgrading unless its to a 3090/3080 Ti (and the Ti would only get you 1GB more VRAM). This gen of GPUs is *nuts*.
 
Incorrect - the performance penalty is for Max settings *and* Max RT. At 4k with RT off, the 3060 Ti and 3070 are where you'd expect them to fall - either side of the 6700XT.


I mean, lool at the difference between the 3070 and. The 2080ti, very disappointing



Well, I'm assuming *most* buyers of the 3060 Ti/3070 weren't expecting balls-to-the-wall performance at 4k (at least, without DLSS) - 8GB is definitely a handicap for these cards from a forward-looking perspective but you can always dial down some settings to get that performance back (for example, RE:Village's 6GB Textures don't look discernibly different to the 8GB textures to my eyes at least).
 
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