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4A Games update Metro Exodus, new engine, Ray Tracing GPU now required

1440P @ 165Hz. At 1080P I suspect DLSS would make it even more blurry :cry:.

Nice. Had a quick play at 4K last night and it does look good, although I have to use DLSS Quality to get decent enough frame rates.
 
I just played it on my 3080FE but apart from the shadows and GI I would honestly not notice much difference from the standard game. Framerate is around 85-95fps at 1440P Ultra without DLSS. Tried DLSS Quality but I can always notice the slight blur so disabled it again.
Someone said disable VRS if using DLSS and that gets rid of the blur (I haven't tested this).
 
Ran this today with a 6800XT. Can report you do get around 60-65FPS in the most demanding areas on 1440P/Quality = Ultra/RT = High. Reducing the Quality to High gives me around 80FPS. Looks fantastic with HDR on. This was with a 2.7Ghz OC though, so i can imagine people running those settings without an OC would get under 60FPS.

I ran everything on Ultra @ 1440P just out of curiosity but it does dip to around 45-50FPS. Wouldn't recommend. For the first time, I do miss having DLSS on a title.
 
A4 Games wanted this game on consoles, because there is a lot of money to be had out of console gamers, its a another and very large market section to sell more games into.

The problem is Exodus is packed with Nvidia's proprietary features which don't work on consoles, so A4 Games have spent the last year or more refactoring their engine to use AMD's approach and tech, because they have to to get it to work on consoles.

IMO this is a lesson for other devs, do you go down AMD's agnostic rout or Nvidia's proprietary rout and spend another year or two (with all the costs that entails) after PC release to get on consoles?

The former is far better for the gaming community as a whole.

Or rather its about what will be the main platform in the future will it be the generalist approach and everyman appeal of consoles and AMD or the perceived niche gaming PC and associated high cachet (and costs) of Nvidia hardware? Seems both teams are aiming for different targets (and bringing different dev teams along with them)
 
The reflections are not full RT even when you choose the Raytraced option. You can tell they use SSR for the detailed stuff which disappear when you move the surface object off the screen. The actual RT reflections are just black reflections of the object. So far the shadows and the lighting is the best bit about the RT.
 
Just fired it up, and it runs great for me, 3440x1440 UW, Ultra settings, Reflections on raytraced + Ultra RT, DLSS on Quality, and everything else on, Hairworks tessellation etc...., runs better than the original, the VRS was already on 2x, so i just left it at that, i did try with it off, and at 4x, but couldn't see any difference tbh.

I even tried the Extreme setting, but i couldn't see any difference from Ultra, so i just dropped it back to that.
 
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Just fired it up, and it runs great for me, 3440x1440 UW, Ultra settings, Reflections on raytraced + Ultra RT, DLSS on Quality, and everything else on, Hairworks tessellation etc...., runs better than the original, the VRS was already on 2x, so i just left it at that, i did try with it off, and at 4x, but couldn't see any difference tbh.

I even tried the Extreme setting, but i couldn't see any difference from Ultra, so i just dropped it back to that.
What card do you have?
It says 2070 Super in your signature, is that right?
 
Nice performance there with the 2070 Super. :cool:

Ive now gone Extreme, and turned the VRS off, its fantastic performance :D

Only thing that bugs me is, when i fire it up, it changes all my icue lighting, and i don't use any lighting profiles for anything, i just have it on Spiral Rainbow all the time, yet when i fire this up, my pump head lighting goes out, my rams lighting turns white, and my radiator fans lighting also goes out.
 
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Ive now gone Extreme, and turned the VRS off, its fantastic performance :D

Only thing that bugs me is, when i fire it up, it changes all my icue lighting, and i don't use any lighting profiles for anything, i just have it on Spiral Rainbow all the time, yet when i fire this up, my pump head lighting goes out, my rams lighting turns white, and my radiator fans lighting also goes out.
hAH!

And there was me thinking it was my imagination.

My lights go to 1 colour and the overall lighting effect just seems duller.

Besides that everything else seems fine on highest settings.

I used Gforceexp and it chose balanced for dlss....everything on ultra though

3080
10900k
32gb ram
 
You can play 1440p without problems with all RT enabled. Once you disable every piece of Nvidia bloatware.


download.jpg
 
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