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4A Games update Metro Exodus, new engine, Ray Tracing GPU now required

Played a bit more there, seriously impressed with this, easily taken the crown for best ray tracing title so far. 3080 and 5600x is breezing through it too with dlss quality @ 3440x1440, time to turn the settings from ultra to extreme I reckon! A somewhat open and beautiful world that doesn't pointlessly suck a whole load of vram for no reason too ;) Although tbf, some textures could do with more work!

Just some random screenshots:

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Crashing on my 6700 XT before game action loads. Not sure if my card isn't strong enough despite meeting minimum requirements or if I have the settings too high or if I need a driver update. Only installed the card about 5 weeks ago though
 
^^ I was thinking more of him repeating himself but do you reckon that is the effects he sees on his PC with all the "Nvidia Bloatware" turned off, and no Hairworks! :p
 
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If hairworks is a performance hog yet again for AMD cards then it should be possible to reduce the tessellation factor in the driver. Reduce it to 8x instead of the default which would be 64x afaik. It used to work for Witcher 3.
I think there is an option to disable hairworks in game. And you can also turn down tessellation if you look at the test that guy made the fps went from 73 to 108 on average ( at 1080p). That's a huge performance price for no visual improvement.
 
If hairworks is a performance hog yet again for AMD cards then it should be possible to reduce the tessellation factor in the driver. Reduce it to 8x instead of the default which would be 64x afaik. It used to work for Witcher 3.

Pretty sure amd improved their tessellation perf. after that and the crysis 2 fiasco.

I think there is an option to disable hairworks in game. And you can also turn down tessellation if you look at the test that guy made the fps went from 73 to 108 on average ( at 1080p). That's a huge performance price for no visual improvement.

I wouldn't say there is "no visual improvement".....

https://youtu.be/pYspV4SsWZ4?t=491

Unless are you referring to just tessellation part? Got a link to that if so. Remember that was the case for witcher 3 but didn't think they had the same over the top tessellation set for this too.


Some more quick screenshots, FPS dropped a bit when going back to the train, probably the lowest drop I have seen so far, usually, it is sitting nicely above 100 fps all times.

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I think if you limit tessellation in the AMD driver that will also keep the benefits of hairworks on, if there are any. So a setting like X8 or so, should be enough.
Extreme tessellation was used in the past by Nvidia to promote their new cards and it hurt both AMD and Nvidia old cards owners. There is no reason to keep it at the maximum level, even on Nvidia but i think on Nvidia you can't limit it.
This is why i talked about bloatware. A lot of people will complain that they can't get 60Fps at 1440p on an AMD card but the real reason for this is not the intensity of Ray Tracing but the others Nvidia "features". There is no reason to turn down RT or resolution to get better FPS.
 
@Nexus18

Screenshots above with tessellation on or maxed?

On my playthrough on old patch I do not recall seeing such flat brickwork.

Dont know if its just the quality of the screenshot but the textures also look quite low res to me.
 
There is a bug (apparently) your game will be 1080p every time you start game even though it says 1440p (example) in games settings (look at larger font size in RTSS) unless you change RES down a notch then back to your chosen RES again 1440p (example).
 
@Nexus18

Screenshots above with tessellation on or maxed?

On my playthrough on old patch I do not recall seeing such flat brickwork.

Don't know if its just the quality of the screenshot but the textures also look quite low res to me.

Tessellation on (no other options for the setting) and dlss to quality.

Pics look pretty sharp to me, the ones which are blurry might be cause of the gas mask? As it does blur your screen a bit more due to the condensation build up in the mask.

Although some of the textures are definitely lacking in this!

2 quick screenshots of native vs dlss quality:

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Just noticing the difference in lighting for the below shots, must have been a cloud passing by the sun, kind of cool seeing the difference though.

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There is a bug (apparently) your game will be 1080p every time you start game even though it says 1440p (example) in games settings (look at larger font size in RTSS) unless you change RES down a notch then back to your chosen RES again 1440p (example).

Oh, this might be why then!

Although if that is the case, 1080P with quality looks bloody good then :p
 
I'm not getting great performance in this.

I am at 1400p and I have every turned up to the max.

Vrs is off and DLSS is balanced.

The GFE says those are my optimal settings.

It plays OK, but I do feel like the fps dips at times.
 
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