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4A Games update Metro Exodus, new engine, Ray Tracing GPU now required

If you have in-game Vsync on turn it off, it breaks Gsync on my Dell S2716DG, locks FPS to 60 and introduces a lot of ghosting and sluggishness to the mouse movement. I had to force Vsync through the Nvidia control panel instead which works great. There are some stutters sometimes, although mostly small, but I think it's just the game loading assets in.

No vsync in game. Only in the NCP.
 
Whacked everything to extreme/max because why not! (you really dont need an 8 core CPU either for this, well maybe for older gen cpus, you might, but not a 6 core from the last year anyway) Surprisingly performance didn't tank too much from the ultra graphic setting. Not had a single crash here either.

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Anyone got to this area yet? In motion it is jaw dropping

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Here's hoping we get more ray tracing only games as 4a have done a fantastic job of showing what this tech is capable of on todays hardware.
 
There is a bug (apparently) your game will be 1080p every time you start game even though it says 1440p (example) in games settings (look at larger font size in RTSS) unless you change RES down a notch then back to your chosen RES again 1440p (example).

No issues with the resolution here.
 
Still haven't seen any comparison of RT vs no RT so here are some shots taken at Extreme setting:

Scene 1
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Scene 2
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Scene 3

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RT off still looks pretty good. RT does improve the lighting and shadows in many indoor areas but the open world looks very similar overall.

Also added DLSS shots since I found an interesting difference compared to native. Look at the bridge to the left in the DLSS screenshot.
Some detail is missing which is present in the native shot. This was taken at the exact same spot in crouch position. Moving forward or backward does not make a difference.
 
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Ive now gone Extreme, and turned the VRS off, its fantastic performance :D

Only thing that bugs me is, when i fire it up, it changes all my icue lighting, and i don't use any lighting profiles for anything, i just have it on Spiral Rainbow all the time, yet when i fire this up, my pump head lighting goes out, my rams lighting turns white, and my radiator fans lighting also goes out.

It's supposed to change colour according to what's going on in game, I've only got icue doing the rgb on my ram and that does indeed keep changing. It's bloody annoying.
 
There is a bug (apparently) your game will be 1080p every time you start game even though it says 1440p (example) in games settings (look at larger font size in RTSS) unless you change RES down a notch then back to your chosen RES again 1440p (example).

Horizon zero dawn used to do that for, was very annoying
 
Still haven't seen any comparison of RT vs no RT so here are some shots taken at Extreme setting:

Scene 1
vOhpuip.jpg
WaxebaC.jpg

Scene 2
jD3DFap.jpg
k2xLPvC.jpg

Scene 3

Dp7YYI3.jpg
hFnAJPu.jpg

OIT0Upj.jpg

RT off still looks pretty good. RT does improve the lighting and shadows in many indoor areas but the open world looks very similar overall.

Also added DLSS shots since I found an interesting difference compared to native. Look at the bridge to the left in the DLSS screenshot.
Some detail is missing which is present in the native shot. This was taken at the exact same spot in crouch position. Moving forward or backward does not make a difference.

Sadly it is very hard to do comparisons because of the time of day system and having to flip back and forth between what is essentially 2 separate games i.e. look at the difference in the clouds between the screenshots, which will naturally dictate how the game looks

Best way to do comparisons would be for indoors mostly. Would be interested in seeing comparisons of the tsar plant as this is probably the most impressive area for ray tracing so far in my play through (still yet to leave the above area)

Interesting about the bridge part as DF used this in their comparison for DLSS and they found the DLSS version to render more detail than native 4k + TXAA (or perhaps it is better to describe it as, it it does a better job of rendering detail...), although from a different position:

https://youtu.be/NbpZCSf4_Yk?t=2104

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It's supposed to change colour according to what's going on in game, I've only got icue doing the rgb on my ram and that does indeed keep changing. It's bloody annoying.

Yeah its well annoying, it shouldn't be changing the lighting at all when no profiles are set up.

Its the only game that does it :p
 
Seems to be a new champion for sniffing out unstable overclocks. Turns out both my core and memory needed to be dialled down a little or it'd crash before I could even leave the title screen. Control with RTX on seemed to be the best thing for it before, but the bad overclock does fine in that.
 
Ended up playing this @ 4K with DLSS off last night.

No idea what the frame rates were but it was still smooth to play, though possibly GSync aided that.

That was with RT set to Extreme too. Certainly seemed more than playable without the need for DLSS on a 3090FE.
 
Had to wind the undervolt on my 3090 back a notch to stop it crashing and as already mentioned the game launches at the wrong resolution unless I refresh the graphics options.
I've played through it before so I can launch it from the start of the different chapters. Running at 4k it'll hold 60 with all the settings turned up full but some maps need DLSS to do it. The starting area of Sam's story is the toughest, it needs DLSS performance to do 4K 60. Taiga has a lot of vegetation and needs DLSS balanced, the rest seems fine for 4k 60 with DLSS set to quality and everything else maxed out. Looks better and runs better than the original.
 
I must be going mad cos some of them pics look better to me with RTX off :eek:

I was thinking same. Then I started to not compare direct and on the ray traced version you notice the shadows are in the proper places and rooms are less dark. The artists/dev pretend lighting is great and thats why (the non ray traced scenes) look so good. That's how I have interpreted it so far.
 
I was thinking same. Then I started to not compare direct and on the ray traced version you notice the shadows are in the proper places and rooms are less dark. The artists/dev pretend lighting is great and thats why (the non ray traced scenes) look so good. That's how I have interpreted it so far.

Might be one of them things that slowly grows on me just like HDR did
 
Might be one of them things that slowly grows on me just like HDR did

Agree. If you just stand back and watch people post RTX on/off images its not really a thing to appreciate. Also games like this that run high settings at high fps are unique, normally RTX on means sub 30fps which ruins a game tbh.
 
Ampere performance also crippled badly by hairworks:
https://twitter.com/CapFrameX/status/1391019198902583298

Look at min frame increase, it is huge with hairworks off. There is something strange going on there.

It's because of ray tracing in combination with hairworks i.e. it's not down to just hair works or tessellation and it's not down to just ray tracing. At least according to people on reddit.....

Haven't seen my FPS drop anywhere near that though so far and I've got everything maxed with hairworks (dlss is on quality @3440x1440), this has been the lowest it's dropped so far and that's because that big monster is where hairworks is mainly used, so I guess maybe my fps will drop a bit more when it comes to the close up fight with it:

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Overall my fps is lower in this forest area (included wolfs etc. so as to tax and try to drop fps more), which is no surprise tbh. Up until this point, my fps has always been 90+

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I must be going mad cos some of them pics look better to me with RTX off :eek:

Yup, sadly a lot of people think that but that's because we've been used to the crappy old methods for so long and the contrasty scenes that pop. What we are seeing now is more "realistic", therefore naturally it does look a bit less out there/striking i.e. you could say boring and washed out in certain scenes, just like "real life" :D

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In motion it is truly stunning seeing the way environments change to the lighting i.e. flames and your flashlight.



Also thank goodness the 3080 is a superb for undervolting, this is pushing my GPU hard, fans have ramped right up, more than any other game to date.
 
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