Guys you are wrong about non RT GI. Nothing stops an artist to ray trace a scene and then bake the light exactly how it looks with real time RT. The only ones that can't be baked are the dynamic lights but even then if the artist works long enough he can get a lot of great results through rasterization.
Look at DF review of TLOU2. That is such a beautiful game and the light effects are some of the best ever.
I am not saying that RT is not a good thing or it is not the future. I can't wait to see what can be done with even stronger hardware. But i won't laugh at those who still prefer rasterization right now. You can make awesome games with no performance penalty though classical methods.
Look at DF review of TLOU2. That is such a beautiful game and the light effects are some of the best ever.
I am not saying that RT is not a good thing or it is not the future. I can't wait to see what can be done with even stronger hardware. But i won't laugh at those who still prefer rasterization right now. You can make awesome games with no performance penalty though classical methods.