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Resident Evil 8 performance

with RT of on my 6900xt im getting 280fps :) with RT on im getting around 120, 1440p
Great performance.

I have Variable Rate Shading enabled and set to Balanced mode.

I then run my 6900 XT underclocked and under-volted to 2350Mhz at 0.950V. It barely draws 230W and FPS are nice and high at 4K max settings.
 
A made a quick video to show the VRS problem.

At the start of the video VRS is OFF, then I move the character a bit to show there is no issue with the carpet texture.

Then I go into the menu and set VRS to Balanced, then repeat the character movement which shows off the weird artifacts occuring when VRS is enabled. While I didn't record it, this issue is slightly worse if VRS is set to Performance






All settings are on Max and Gsync is on.


You can see this artifacting only occurs when either the character or camera is moving, once the character or camera stops moving the issue goes away
 
A made a quick video to show the VRS problem.

At the start of the video VRS is OFF, then I move the character a bit to show there is no issue with the carpet texture.

Then I go into the menu and set VRS to Balanced, then repeat the character movement which shows off the weird artifacts occuring when VRS is enabled. While I didn't record it, this issue is slightly worse if VRS is set to Performance






All settings are on Max and Gsync is on.


You can see this artifacting only occurs when either the character or camera is moving, once the character or camera stops moving the issue goes away
I don't see this issue with the 6900 XT, just uploading a comparison vid with VRS off and then on again and there is no flickering of the carpet getting lighter.
 
A made a quick video to show the VRS problem.

At the start of the video VRS is OFF, then I move the character a bit to show there is no issue with the carpet texture.

Then I go into the menu and set VRS to Balanced, then repeat the character movement which shows off the weird artifacts occuring when VRS is enabled. While I didn't record it, this issue is slightly worse if VRS is set to Performance






All settings are on Max and Gsync is on.


You can see this artifacting only occurs when either the character or camera is moving, once the character or camera stops moving the issue goes away
 
I don't see this issue with the 6900 XT, just uploading a comparison vid with VRS off and then on again and there is no flickering of the carpet getting lighter.

I don't think it's a brand thing, cause I saw people on reddit saying it happens on their RX6000 card too. It might be related to one of the other settings or a driver settings or something
 
Some people claim that PC interlaced is much worse than console checkerboarding.

If so, what's the point of deliberately not giving the same checkerboard technique for PC? Supposedly, Series S's checkerboarded 1440p looks nearly native. Yet when I tried 1440p+interlaced, it looked horrible, blocky and weird (without VRS). Midrange GPUs could've benefitted a lot from a proper checkerboarding so I feel like there's some bad intention going around with checkerboarding not being properly given to PC versions of games. You're practically expected to brute force every game out there while consoles enjoy better and much more refined checkerboarding with nearly no loss to visuals? What's the point even?

Is there a secret sauce consoles have that can enable that kind of checkerboarding? Weird. Same for Horizon Zero Dawn. PS4 Pro gets away with exquisite checkerboarding but PC have to bruteforce native 4K. Yeah, there are devices that can push it. But how about lower end machines? Take 1080ti for example, it won't simply do 4K 60 in HZ:D. Why can't it use the same chekerboarding to achieve 4K for people that use 4K TVs?
 
Some people claim that PC interlaced is much worse than console checkerboarding.

If so, what's the point of deliberately not giving the same checkerboard technique for PC? Supposedly, Series S's checkerboarded 1440p looks nearly native. Yet when I tried 1440p+interlaced, it looked horrible, blocky and weird (without VRS). Midrange GPUs could've benefitted a lot from a proper checkerboarding so I feel like there's some bad intention going around with checkerboarding not being properly given to PC versions of games. You're practically expected to brute force every game out there while consoles enjoy better and much more refined checkerboarding with nearly no loss to visuals? What's the point even?

Is there a secret sauce consoles have that can enable that kind of checkerboarding? Weird. Same for Horizon Zero Dawn. PS4 Pro gets away with exquisite checkerboarding but PC have to bruteforce native 4K. Yeah, there are devices that can push it. But how about lower end machines? Take 1080ti for example, it won't simply do 4K 60 in HZ:D. Why can't it use the same chekerboarding to achieve 4K for people that use 4K TVs?

PC doesn't support checkerboard rendering. Plus you shouldn't use interlaced it's a much worse setting than normal.
 
Game stutters hard to compensate low VRAM amount in PC GPUs while traversing around

The fun times where 700 dollar GPUs already hitting brick walls and limitations :cool: while consoles are smooth sailing

I'm pretty sure game uses up to 12-13 GB VRAM on PS5/SX
 
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The game seems to hit super hard is you get up really close to dimitriscu's daughters when they release the flies - gpu can go from 35c chilling around at 50% load in rest of the game to suddenly one of them pop up in a small room, got you in a corner with all those flies on screen and gpu jumps to 52c at 100% load

good thing DF noticed the VRS issues - I've used VRS in games before and has no issues keeping it on, this is the first game that made me think VRS is trash and DF noticed that too, it's very poorly implemented
 
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good thing DF noticed the VRS issues

I thought at first it was down to myself not installing the latest drivers.

I felt the lighting within the home was awful as DF mentioned with light passing through solid opaque objects and poor low quality reflections. I'd also add the issues with light not illuminating the area properly such as the plant at the top of the stairs in the hallway, terrible reflections within the glass fronted cabinates and the house lamps not projecting the recognisable circles on the ceilings/walls. I also paused to wonder why they didn't use TressFX?

On the path to the village I noticed the flashlight didn't produce shadows, perhaps due to the branches being 2D sprites and small black puddles of noise on the path itself at certain angles.

High FPS at the expense of visuals in a game that's partly based upon finding the interactable object doesn't make sense to me 4/10. I gave up shortly after in the hope it gets some patches.

Game stutters hard to compensate low VRAM amount in PC GPUs while traversing around

The fun times where 700 dollar GPUs already hitting brick walls and limitations :cool: while consoles are smooth sailing

I'm pretty sure game uses up to 12-13 GB VRAM on PS5/SX

I didn't notice any stutter, but didn't play far in to it. Perhaps down to my 60FPS cap?
 
The game seems to hit super hard is you get up really close to dimitriscu's daughters when they release the flies - gpu can go from 35c chilling around at 50% load in rest of the game to suddenly one of them pop up in a small room, got you in a corner with all those flies on screen and gpu jumps to 52c at 100% load

I didn't notice any stutter, but didn't play far in to it. Perhaps down to my 60FPS cap?


You didn't get to the flies that I mentioned in the castle, as soon as they get close to the camera the framerate tanks like a mofo - this poor 2070 super goes from 60fps to 22fps in a couple seconds

 
You didn't get to the flies that I mentioned in the castle, as soon as they get close to the camera the framerate tanks like a mofo - this poor 2070 super goes from 60fps to 22fps in a couple seconds


Yes there is a massive FPS drop with the flies but it is not the stutter that was mentioned in DF video.
 
No stutters here, in fact no issues at all. Everything upto max, even the game settings showing vram over 12GB and no issues on my 10Gb 3080. Frame rates run super smooth between 100-120fps, and I've turned scaling to 1.5 for more detail. My monitor is a 1440 165Hz GSync.
 
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