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Photorealistic AI Tool - Amazing

Its just the colouring thats toned down. No real ai being used here on the level of gideon etc

looks the same to me except with a grey filter, the original looks better

You've either not watched the video or you're just trolling, the different it night/day, once is obviously just 'normal' rendering the other is clearly far more photorealistic.

One looks like a computer game, the other looks like a picture of a normal street/car.
 
The clarity looks better in in the original, but there is no doubting which looks more lifelike or at least, lifelike as seen from a camera.

It is impressive. I don't pretend to understand half the presentation infi, but the results are impressive.
 
this is the sort of thing that Intel hope will become standard place because it's what Intel are designing their architecture to excel at. There's so much untapped (as far as gamers are concerned) AI power in the latest Intel CPUs that they want game developers to start to tap into. It can be used for many things, including DLSS style frame rate boosting technologies, but it requires the game developer to implement them.

It's a similar concept to Ray Tracing...when RT support is not present the RT focused parts of Nvidia's architecture don't do much, they just sit idle.

In the future we're more likely to rely on this sort of new technology for performance boosts because the race for more & more raw 'horsepower' is growing ever so much more difficult to run.
 
You've either not watched the video or you're just trolling, the different it night/day, once is obviously just 'normal' rendering the other is clearly far more photorealistic.

One looks like a computer game, the other looks like a picture of a normal street/car.

all they done is added a grey filter and dropped resolution so you cant see the details that show its a game. not really ground breaking. death stranding looks far more realistic
 
all they done is added a grey filter and dropped resolution so you cant see the details that show its a game. not really ground breaking. death stranding looks far more realistic

Erm, no ;)

I think we'll just to agree to disagree on this one!

More photos here:

https://intel-isl.github.io/PhotorealismEnhancement/

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the Intel tarmac looks much more realistic as do the trees, well the whole thing tbh! I could easily tell the 'before' in the left was from a computer game, I'm not sure I could say the same for the 'after' if I didn't know the context.

I can't remember the last time as saw tarmac in real life that looked like the GTA V tarmac (which is obviously a texture) on 'before' :) What you call detail is what makes it look unrealistic to me, real life just doesn't look like that, it's too sharp with hard edges and the trees look carp in the 'before'.
 
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Erm, no ;)

I think we'll just to agree to disagree on this one!

Whilst initially impressed, after lots of back/forth using the image above on the Github page I now agree with those saying it' looks more "realistic" mainly because the After images are visibly lower Rez (so objects are less sharp/defined which looks more like real life - the tarmac for example) and the (very well applied) Green filter makes the green channel look way better for the grass without negatively effecting the sky colour etc.

You can take the same Game image of the tarmac in the pic above, drop the Rez by 50% and add a green filter yourself in PS etc (the filter has to done well though) and, for that image at least, it's looks very close to what the AI did.

The other images show that the car glass reflections are very life-like TBF but most of the rest is repeatable.
 
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