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FSR support for Nvidia graphics cards that are several years old?

@henson0115 @Rroff Thing is though Freesync can do variable overdrive, but for some reason or another, the list of enabled monitors is less than a hand full last I checked. I also think it's worth remembering that Variable overdrive on its own is not a game-changer when most panels are **** these days. It certainly didn't save the early Acer VA ultrawide monitors on the market from being poor in the response department just as there are plenty of Freesync enabled panels that also belong in the trash.

It isn't the same - the G-Sync FPGA can adjust the overdrive algorithm on the fly in reaction to frame rate to achieve less overshoot and ghosting - many FS panels have only static overdrive a few have crude variable overdrive which has 2 or 3 states it flips between.

VA generally is poor for smearing and ghosting - the Philips 436M6 is one of the few monitors I've used where it is acceptable.

if we are not talking about from a user pov what are we talking about? at the end of the day end users use the tech so whats the point of this if we arnt talking about from that pov. the point about laptops is that all of gsync and freesync tech comes from edp which is now basically open sync....

my original post just to remind you:

"of course there is, im outlining and open sync can do all if not most of what gsync can do. funnily enough gsync comes from opensync laptops ;)

again id rather have a choice of 2 options than no option at all. regardless again if one is better or not its still a choice."

not sure where you going with this Rroff.. but i think the freesync gsync stuff has detractred from this thread enough dont you?


@Phixsator you are right.

Problem is you are inferring things which aren't true at a technical level and the end user POV will be somewhat subjective some people will be quite happy and not notice the differences others definitely will.

While FreeSync is based off of eDP VRR G-Sync isn't just a rip off copy of it as you are implying but completely replaces the scaler with a ground up implementation of adaptive sync - it wasn't even used in laptops in a way similar to adaptive sync until G-Sync was created before that it was just a power saving feature and not tied to frame rate the way G-Sync/FreeSync do it.

Some professional displays used a similar implementation (usually using eDP) for mission critical applications such as air traffic control.
 
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It isn't the same - the G-Sync FPGA can adjust the overdrive algorithm on the fly in reaction to frame rate to achieve less overshoot and ghosting - many FS panels have only static overdrive a few have crude variable overdrive which has 2 or 3 states it flips between.

VA generally is poor for smearing and ghosting - the Philips 436M6 is one of the few monitors I've used where it is acceptable.

I would like for you to put some evidence forth about the crudeness of the implementation of variable overdrive found on the rare unicorns using Freesync. Cause I haven't come across any such data yet(not saying it doesn't exist). Just look at the review of the AOC Agon AG273QG from hardware unboxed. If Gsync variable overdrive was this amazing always working thing this panel would show much better results when the refresh rate is lowered but instead overshoot increases for some transition by a fair bit. My point? It's about tuning and for whatever reason or just money I guess, Freesync monitors don't get the same treatment even though it theoretically supports dynamic variable overdrive just fine and apparently neither does all Gsync panels.
 
I would like for you to put some evidence forth about the crudeness of the implementation of variable overdrive found on the rare unicorns using Freesync. Cause I haven't come across any such data yet(not saying it doesn't exist). Just look at the review of the AOC Agon AG273QG from hardware unboxed. If Gsync variable overdrive was this amazing always working thing this panel would show much better results when the refresh rate is lowered but instead overshoot increases for some transition by a fair bit. My point? It's about tuning and for whatever reason or just money I guess, Freesync monitors don't get the same treatment even though it theoretically supports dynamic variable overdrive just fine and apparently neither does all Gsync panels.

At the end of the day it is always going to depend somewhat on the quality of the panel implementation regardless.

What I'm talking about is mentioned at https://youtu.be/nse-K5orQOk?t=374 I've not watched the whole review to see if there are other complications - will have to find some time to watch the whole video later (you have to focus on the like for like scenario as some other monitors may provide a better/worse implementation but the same would hold true from the relative position of those other monitors as well)

Freesync monitors don't get the same treatment even though it theoretically supports dynamic variable overdrive just fine and apparently neither does all Gsync panels.

FreeSync does not support variable overdrive with the dynamic behaviour G-Sync uses where it tunes the algorithm on the fly in response to frame rate so that the overdrive response will be different at say 65Hz to 67Hz or whatever - I'm not sure to precisely what level of granularity it functions. A small number of FreeSync monitors have variable overdrive where it reacts to the refresh rate but only by flipping between 2 or 3 overdrive states (like you get normal, fast, fastest, etc.) i.e. using the closest of a pre-set 2 or 3 profiles depending on whether you are above or below 60Hz - the further your frame rate and hence refresh rate is from the refresh rate that is tuned against the less desirable the results become in terms of overshoot and ghosting.

If you have a **** monitor implementation then the FPGA won't save it but all else being equal G-Sync via the FPGA will have less ghosting, less overshoot, etc. compared to the same monitor but using (open) adaptive sync and by potentially big amounts like 50% as mentioned in the video.
 
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I think you chaps could start another thread tbh, Freesync/Gsync is a whole different (rather niche) topic that doesn't relate much to game performance.
 
I think you chaps could start another thread tbh, Freesync/Gsync is a whole different (rather niche) topic that doesn't relate much to game performance.

It is very off topic - but adaptive sync does make things much more bearable when you don't have outright performance and hardware (monitor) to push silly high v-sync refreshes, etc.

We've got the FSR topic sprawled over a couple of threads as well.
 
I know, but this thread is better, there's no need to read the other ones :p

Apparently, FSR will have "Wide API support for DirectX®12, Vulkan®, and DirectX®11"

Does anyone know if DLSS 2.0 supports other APIs, or does it only work in DirectX 12 mode?
 
I know, but this thread is better, there's no need to read the other ones :p

Apparently, FSR will have "Wide API support for DirectX®12, Vulkan®, and DirectX®11"

Does anyone know if DLSS 2.0 supports other APIs, or does it only work in DirectX 12 mode?

DLSS 2.0 SDK requires DirectX - but nVidia has announced within the last few days it will work with a game developer to implement it via other APIs within reason (no idea if anyone has taken them up on that) and Vulkan support is rolling out.
 
When Quake 2 RTX's Temporal Upscaling can do this well without AI:

https://imgsli.com/NTcwMTQ

You can see some loss of sharpness/detail on the vertical support on the left for instance but overall it isn't far off the native resolution screen. I find myself less impressed by DLSS.
 
Doom eternal has a lot of interior light sources and gameplay involves lots of explosions and particle effects - there is a lot to reflect

Glass and chrome reflections is just one of the many things ray tracing can do nicely though - seeing fancy reflections but last generation lighting is a bit meh.
 
https://youtu.be/1Kio8Hn8f3U?t=2090 (Doom Eternal getting DLSS)

(Yawn at the ray tracing support as it is mostly just reflections)

Much like Metro Exodus Enhanced edition, this is just the developer dipping toes.

I much preferred the old Doom games, they were just more fun. I was looking forward to seeing RT added by Nvidia to older titles, but they seem to have gone quiet on this.
 
Game support rumours below.

The following titles will support AMD FSR at launch (June 22):
22 Racing Series
Anno 1800
Evil Genius 2
Godfall
Kingshunt
Terminator Resistance
The Riftbraker

The following titles have AMD FSR support coming soon after :
Asterigos
Baldur's Gate III
DOTA 2
Edge of Eternity
FarCry 6
Farming Simulator 22
Forspoken
Myst
Necromunda: Hired Gun
Resident Evil Village
Swordsman Remake
Vampire The Masquerade: Bloodhunt

Anyone interested in any of these games? I might try Terminator Resistance, Anno 1800, Baldur's Gate III, Forspoken (when it's out) or RE 8.
 
Game support rumours below.

The following titles will support AMD FSR at launch (June 22):
22 Racing Series
Anno 1800
Evil Genius 2
Godfall
Kingshunt
Terminator Resistance
The Riftbraker

The following titles have AMD FSR support coming soon after :
Asterigos
Baldur's Gate III
DOTA 2
Edge of Eternity
FarCry 6
Farming Simulator 22
Forspoken
Myst
Necromunda: Hired Gun
Resident Evil Village
Swordsman Remake
Vampire The Masquerade: Bloodhunt

Anyone interested in any of these games? I might try Terminator Resistance, Anno 1800, Baldur's Gate III, Forspoken (when it's out) or RE 8.

Might try Godfall, I know it's a crap game but shiny and "good-looking".
 
Slightly odd list of games, I suppose some devs might want to get it implemented quickly so they can attract buyers keen to try FSR. I'm not gonna lie, I'd never heard of Godfall until they presented FSR.
 
This is all good and fine, but when will I be able to buy a 1650 at msrp for my third box?

If you plan on running games at 1080p on the highest settings, I think a RTX 3060 TI might be a better choice. The most challenging games need this kind of graphics card to get 60+ fps (RT off). Benchmarks here:
https://tpucdn.com/review/nvidia-ge...images/assassins-creed-valhalla-1920-1080.png
https://tpucdn.com/review/amd-radeon-rx-6700-xt/images/red-dead-redemption-2-1920-1080.png
https://tpucdn.com/review/amd-radeon-rx-6700-xt/images/watch-dogs-legion-1920-1080.png

Unfortunately, DLSS doesn't work on 1080p (in most cases), so no way to boost framerate :(

Or, are you not bothered about game settings so much? If so, 1650 would probably be fine.
 
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