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How much extra would you pay for superior Raytracing and DLSS?

Its always on a game to game basis. Cyberpunk is the big one though. All the ray tracing settings on in that game and its night and day.

Sadly the game arived in such a broken form it's not worth trying even at £15 a couple of weeks ago it wasn't worth trying
 
Sadly the game arived in such a broken form it's not worth trying even at £15 a couple of weeks ago it wasn't worth trying

I managed to spend 217 hours in CP2077, though not all at the keyboard, without too many issues. A door I had to force open even though I had a the key, a couple of T pose moments and a newly purchased car that took off literally. It just got a 3.4GB update. Good timing as DLSS 2.2 is looking to be another excellent update, which appears to be compatible with older versions e.g. we can copy and paste to older titles. I've just tried Control and No Man's Sky so far - https://www.reddit.com/r/nvidia/comments/o0e8lk/rainbow_six_siege_dlss_22/
 
Sadly the game arived in such a broken form it's not worth trying even at £15 a couple of weeks ago it wasn't worth trying

Guess thats what opinions are for but theres an awful lot of people sunk an awful lot of time into that game. Buggy? Yeah but broken it is not.
 
I see DLSS as an eol feature of a graphics card. 4 years down the line when it is no longer the top dog and is starting to hobble along, turn it it on to extend the cards life span but 4 years down the line you are not going to care how much you payed for your graphics card.
I would always care how much I payed for my graphics card; the more money you spent in the past, the less money you have to spend now. If you didn't spend much 4 years ago, maybe you could've upgraded already.

I agree however it's probably of more use when you arrive at a position where your GPU can't drive your native resolution adequately. So for example Polaris is about 5 years old and in theory should benefit a lot from FSR if it works well.
But it also might give a bit of flexibility on 'upper-midrange' cards like the 3070 sooner rather than later. You might find yourself in a position where most games you don't need DLSS but the odd more demanding one you do.
 
I don't find superior Ray Tracing performance all that compelling tbh. It's hard to tell the difference in a moving game the diffeence a light source that's been path traced in as opposed to programmed in unless your standing still and make an effort to notice the difference. My view was partially borne out in a video Linus done the to the week on the matter most people really struggled to tell the difference.

DLSS has gone a from a joke to a serious piece of technology for me at least what it accomplishes is far more impressive then Ray/Path tracing (at this time) and is well worth paying another 15% over card that doesn't have any similar technology. Saying that FSR is nearly upon us so lets see what's that like.
 
to me its just a gimmick, maybe in 5yrs but atm its worth to me
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:p
 
Nothing as it stands. Raytracing is nice but it isn’t going to suddenly make a bad game good, or a good game bad.

DLSS is also nice but until it achieves near full adoption i’d not be paying any extra for it.
 
Well, I seem in the minority here! I will pay £100 extra, maybe £150-200 for RT if there was a huge gulf in performance. BF:V, Metro, Cyberpunk, Ratchet & Clank - all look streets better to me with RT on. Baked-in lighting looks great in games like Horizon, but the illusion is so easily shattered. I play games to be immersed in the world - the better it looks (i.e. the more coherent and believable the art), the more immersed I am.

As someone has said, DLSS shouldn't be necessary - it's a stopgap to deal with cards not being powerful enough to push 4K60fps. I have been fairly disappointed in how blurry it makes stuff, but it did allow me to play Cyberpunk and Death Stranding at playable fps.

There seems to be a real schism in gaming on this - a group that chases huge fps and doesn't mind basic graphics, and people like me who will sacrifice some frames to be in a more believable world
 
I would pay ~$100 for DLSS/RT combo.....mostly interested in DLSS.

RT seems to just make things easier on the developers. Baked-in lighting effects can be done well enough that I don't care if it's ray-traced or not.
 
Well, I seem in the minority here! I will pay £100 extra, maybe £150-200 for RT if there was a huge gulf in performance. BF:V, Metro, Cyberpunk, Ratchet & Clank - all look streets better to me with RT on. Baked-in lighting looks great in games like Horizon, but the illusion is so easily shattered. I play games to be immersed in the world - the better it looks (i.e. the more coherent and believable the art), the more immersed I am.

As someone has said, DLSS shouldn't be necessary - it's a stopgap to deal with cards not being powerful enough to push 4K60fps. I have been fairly disappointed in how blurry it makes stuff, but it did allow me to play Cyberpunk and Death Stranding at playable fps.

There seems to be a real schism in gaming on this - a group that chases huge fps and doesn't mind basic graphics, and people like me who will sacrifice some frames to be in a more believable world


For me bfv is all about the frames and consistency spotting

not the looks they are secondary
 
For me bfv is all about the frames and consistency spotting

not the looks they are secondary

I think it very much depends on the game.

SP games like Cyberpunk, Metro etc. I will happily crank up the settings and drop some FPS for the immersion and ability to stand around admiring the scenery, whereas if I'm playing say PUBG or Warzone, I'll drop the settings etc. as required to maintain 100fps
 
Surely it's best to think of it as a percentage extra for Raytracing and DLSS? Because £100 extra on a £1200 GPU is much less than £100 extra on a £369 GPU.

I'd pay 15% extra for an Intel or AMD GPU or 0% extra for Intel.
 
I've yet to actually see DLSS in action but RT seems very much a work in progress. When the RTX XX50 and RX X500 can do decent RT at 1080p is when it will hit mainstream. Or, if you will, the generation after when the XX60 etc can do it. So either the next generation or the one after (i.e. 1 - 3 years) and it will take another 1 - 2 generations (2 - 4 years) for it to become the norm and all the current layers of post-processing to fall away. But I think RTX has a long way to go for online shooters - the Fortnite / CoD / BFV crowd. Getting 120+ fps - let alone 240+ fps - is going to take many years.

People want things yesterday but you should just look back to see how much GPU hardware tesselation has improved since its introduction with the Radeon 8500 and how long that has taken, and how far hardware 3d in general has come since the 3dfx days - only 25 years ago. Remember that Doom originally (in 1993) ran at 320x200 at quite a low fps and now people can run CoD at 1080p (30x the resolution) at hundreds of fps.
 
RT Cores allow me to put out work twice as fast as using Cuda.
And the new 30xx cards are twice as fast as the old 20xx

So old cuda, vs new RT, is saving me 3 hours out of every 4 (at least).

Worth the money, for sure (at MSRP).

And AMD is currently not worth it, as they run slower than the 20xx series cards for more money, even at MSRP.

(Fully admitting that, as this isn't a gaming workload, my use case is not the 'norm' so YMMV)


Heck yeah, if your work involves Cuda and RT then RTx3000 is a no brainer it's at least double the performance vs last gen and sometimes up to triple performance
 
I think it very much depends on the game.

SP games like Cyberpunk, Metro etc. I will happily crank up the settings and drop some FPS for the immersion and ability to stand around admiring the scenery, whereas if I'm playing say PUBG or Warzone, I'll drop the settings etc. as required to maintain 100fps

single player games the looks do matter
 
Didn't need to pay anything extra here, got a 3080 for £650 :p Wouldn't have paid anymore than that regardless of feature set from either camp, even £650 was too much for my liking but selling the vega 56 on and COD made it a very nice price.

However, thoroughly love what ray tracing has brought to games and given all the games shown at microsofts event look to be using ray tracing and also sony adopting it too, the future is here right now, not in 10 years like what some claim....

DLSS is a proper game changer too, allows us to enjoy the visuals improvement whilst keeping good performance and also improving the overall image because of how utterly **** AA implementations are. Supposedly the dlss 2.2 version has increased the quality even further and somewhat sorted out the motion issues :cool:
 
Nothing, I don't have any titles that utilise either. Which is ironic because thats two cards now I've owned that have both that have never been used.

This.

Wouldn't really pay any extra for either. Definitely not for DLSS. RT has the potential to be a real game changer for visual quality in the future but still too early to make a real difference I think.
 
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