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V-Sync and power draw

Did you read the updated section from 2019 (hint the technology doesn't have an expiry date)
I'm also not sure how clicking yes on an option is"complicating things", unlike say giving incorrect contradictory advice from a site literary dedicated the subject.

However, it works for you, great, carry on.

Wait, why should I enable V-SYNC with G-SYNC again? And why am I still seeing tearing with G-SYNC enabled and V-SYNC disabled? Isn’t G-SYNC suppose to fix that?
(LAST UPDATED: 05/02/2019)
That explaination was helpful, but we are still debating over whether slightly more input lag with G-sync + Framerate limit + V-sync is better than a risk of tearing with G-sync + Framerate limit and no V-sync. You feel your input lag is fine with V-sync on, and I don't see any tearing with V-sync off so it really doesn't seem to matter. What does matter, which your linked website agrees with, is the simple summary which I posted above:

G-sync + frame rate limit under max monitor refresh rate.

People can then try with or without V-sync enabled as well, either through the game menu or control panel. They can then choose whatever looks and feels better on their system with their monitor.
 
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That explaination was helpful, but we are still debating over whether slightly more input lag with G-sync + Framerate limit + V-sync is better than a risk of tearing with G-sync + Framerate limit and no V-sync. You feel your input lag is fine with V-sync on, and I don't see any tearing with V-sync off so it really doesn't seem to matter. What does matter, which your linked website agrees with, is the simple summary which I posted above:

G-sync + frame rate limit under max monitor refresh rate.

People can then try with or without V-sync enabled as well, either through the game menu or control panel. They can then choose whatever looks and feels better on their system with their monitor.
You don't have more input lag with vsync on when you are frame capped. Unless you consider the frame that is tearing a meaningful one, in which case you shouldn't be running framecapped at all
 
I have literally never had screen tearing with V-sync disabled, G-sync on and 100fps cap under my 120Hz monitor refresh rate. So what is the advantage of turning V-sync on?

At 20 fps below the cap probably nothing, if you were capping at closer to refresh rate limit then it may make a difference. Personally I don't force vsync on and may have it on or off in game depending on preference. If a game supports reflex it will usually cap at below limit with vsync on anyway.
 
That explaination was helpful, but we are still debating over whether slightly more input lag with G-sync + Framerate limit + V-sync is better than a risk of tearing with G-sync + Framerate limit and no V-sync. You feel your input lag is fine with V-sync on, and I don't see any tearing with V-sync off so it really doesn't seem to matter. What does matter, which your linked website agrees with, is the simple summary which I posted above:

G-sync + frame rate limit under max monitor refresh rate.

People can then try with or without V-sync enabled as well, either through the game menu or control panel. They can then choose whatever looks and feels better on their system with their monitor.

TBH input lag is one of these thing I have never noticed, I recall obsessing over the ms on monitors but doubt I could tell. It would be nice if NVIDIA actually gave us some kind of official guidance so it's not a contentious point.

Edit: Also apologies how aggressive my post was, I have issues.
 
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