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FSR 2.1 Cyberpunk literally unplayable

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Thought things looked a tad soft but were slightly better than my 85% resolution scaling with RIS in 2020, then I strolled out in to the first iconic open world scene in Cyberpunk 2077 and saw this sign looking 720p (left).

Immersion broken. Faith in FSR broken. By extension, faith in DLSS, as apparently a very near competitor, likely broken. I'd heard these image scaling technologies were better than native now, especially with vegetation and distant signs.
 
So where to from here? No brute force rasterization GPU to talk about. Native resolution above 1440p is dead? Obviously RIP ray tracing.
 
Yea upscaling from 720p will not look great especially with fsr which is quite a bit worse at low resolutions than DLSS.
You have to drop other settings until you get satisfactory results or upgrade your gpu.
 
Yea upscaling from 720p will not look great especially with fsr which is quite a bit worse at low resolutions than DLSS.
You have to drop other settings until you get satisfactory results or upgrade your gpu.
Just to clarify, this was at ultrawide 1440p with FSR 2.1 set at quality (highest setting available). It sure looked 720p, but the base image should've been pretty high res.
 
There is a lot of LOD trickery going on in Cyberpunk unfortunately and it's worse when using FSR/DLSS (due also to how mipmaps are tied to resolution). Would recommend to mod it, particularly for signs & LOD. It will not fix these issues but it will help a bit. If you ever see a sign look funky you can always test out the LOD switching by using your kiroshi optics, once you get them, to zoom in (right-click hold + mousewheel scroll up). The resource management with the LODs is actually quite good and clever but if you want the best quality then it's definitely a compromise on that, even if not always obvious esp. while simply playing the game.

Tho tbh I have used FSR 2 as low as 1080p Performance mode so 540p, and I don't remember it being as bad as in your screenshot, so maybe there's more there. Will have to check next time I'm there.
 
What on earth are you using thats running FSR at 720p? Auto settings in FSR or something else? This is mine at 3840x1600, settings @ auto, 7900XTX



Looks and plays identical to my old 3090FE
 
qTg73LZ.png



Thought things looked a tad soft but were slightly better than my 85% resolution scaling with RIS in 2020, then I strolled out in to the first iconic open world scene in Cyberpunk 2077 and saw this sign looking 720p (left).

Immersion broken. Faith in FSR broken. By extension, faith in DLSS, as apparently a very near competitor, likely broken. I'd heard these image scaling technologies were better than native now, especially with vegetation and distant signs.

The only upscaling tech and setting that has ever looked as good as native, is DLSS quality.

I wouldn't use anything else.

FSR doesn't use machine learning hardware to do true reconstruction, its just better TAA at a lower resolution.

Also anything below DLSS quality is using a base resolution that is just too low.
 
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I can see the sign, Megabuilding H10 go out the door onto the street and look up.

Yes that sign looks like its in 768p and FSR doesn't have enough information to bridge the gap.

If you character zooms in on it the sign gets its resolution upgraded and it smooths out. Probably something to do with the distance you are from it.
 
CP2077 and Hogwarts Legacy FSR2 isn't even close to DLSS for image stability and reconstruction of certain details. Sure FSR2 superficially looks sharper but once you are actually playing its is way behind DLSS for the actual quality of experience - with FSR2 thin distant objects constantly flicker in and out of existence, certain edges have a constant ripple running along them, text details on some stuff is poor, overall image stability is poor, etc. I can notice extra detail building in and out as you stop and start moving and so on which is much less apparent with DLSS.

If you add in the FreeStyle Details filter is offsets a lot of the DLSS "softness" as well.
 
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FSR has always looked terrible to me. In my experience it looks at same as just selecting a lower resolution i.e. selecting 1080p render resolution on a 1440p monitor.

DLSS is miles better although I only use quality at 1440p (prefer native at 1440 but with RT that's not an option!) or balanced/quality at 4k, any less and I don't like the image quality.
 
I can't even see what you mean.

It doesn't help that you recorded it right where a distracting flickering light is.
If you are viewing it on a phone, you probably won't be able to see it. If you are viewing it on a decent sized display, all you need is functional eye sight. :p

1:15 onwards is about as clear as you can get, but obviously looks worse in gameplay rather than a still screenshot.
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Here's a different type of DLSS flickering (flickering line on slabs) too but not as bad as the first example.

And here's some good ol ghosting you can't miss from a long video I recorded at 250MB quality. :p
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I tend to use FSR 2.1 in Cyberpunk as there is less flickering/ghosting with the 4090. You don't need frame generation either as the 4090 is fast enough that's it's not even needed, though that may change with this overdrive mode running in the future.
 
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If you are viewing it on a phone, you probably won't be able to see it. If you are viewing it on a decent sized display, all you need is functional eye sight. :p

1:15 onwards is about as clear as you can get, but obviously looks worse in gameplay rather than a still screenshot.
nVEwnaf.jpg


Here's a different type of DLSS flickering (flickering line on slabs) too but not as bad as the first example.
I was indeed viewing it on my phone.
 
I was viewing it on my phone as well but at 4K and zoomed in 8x as that is now possible in YouTube app.
I could see it before you pointed it out @LtMatt but I could also see it when you enabled FSR just not as much.
 
I was viewing it on my phone as well but at 4K and zoomed in 8x as that is now possible in YouTube app.
I could see it before you pointed it out @LtMatt but I could also see it when you enabled FSR just not as much.
Yep, it’s why I’m not a fan of either, however it’s the lesser of two evils in this game at least.
 
Off the top of my head, I think I've only experienced FSR in a couple of titles (that I can recall, anyway). One was Quake 2, I don't think DLSS was available, at least at the time when I last looked. Despite there being nothing to compare it with in that instance, I thought it looked good, though maybe it was an easier title for it to tackle. The other was Amid Evil. That has support for both DLSS and FSR, and although it's been a while since I have looked at it, DLSS was clearly the better example. It was immediately apparent to me.
 
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