Redfall (Co-op shooter)

Does anyone really think that?

Long gone are the days of a couple of kids coding games in their bedrooms for release on the Spectrum and C64.

I would guess most sentient gamers know that to produce and develop a triple A game requires millions of dollars and a talented set of people behind it.
I follow a lot of Game Devs on twitter. Some of the responses to their posts blow my mind. Many seem to think you can fix things with a few tweaks here and there to the code in a few minutes. Posts such as 'just port it to UE5' when the game isn't even made in Unreal Engine in the first place are visible.
 
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I'm convinced the whole industry has bled some serious talent and also old figure heads that knew what it would take to get a game over the line. Instead you have managers / studio execs running the show and using the talent pool from 1st year graduates and it shows. Sound design, networking and even graphic textures in many cases are actually worse that what we had 10-15 years ago. Absolute **** show at the moment.
 
I follow a lot of Game Devs on twitter. Some of the responses to their posts blow my mind. Many seem to think you can fix things with a few tweaks here and there to the code in a few minutes. Posts such as 'just port it to UE5' when the game isn't even made in Unreal Engine in the first place are visible.

Yeh, as an ex-code monkey (not games), I can concur.
 
I'm convinced the whole industry has bled some serious talent and also old figure heads that knew what it would take to get a game over the line. Instead you have managers / studio execs running the show and using the talent pool from 1st year graduates and it shows. Sound design, networking and even graphic textures in many cases are actually worse that what we had 10-15 years ago. Absolute **** show at the moment.
I said it here only a few days ago. The bigger a developer and a publisher gets the more ‘non-game’ people are hired. EA, Acti-Blizzard and many others hire corporate execs from other successful companies and they quickly become less about players and their experiences and more about maximising revenue from customers. They expect and demand DLC and cosmetics by the bucketload after launch to continue the revenue stream.
 
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Imagine paying £60 for a game...
then you get this discssion on steam
Is PC gaming entering a Dark Age?
erm yea we probably have been in one since skyrim and GTA 5 came out, so about 10 years already
 
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I was considering playing on SX but with 30fps on launch I'd thought I'll just wait on it but judging by some of the comments here and elsewhere I think I'll simply hard pass. I've no idea what the game is actually supposed to be but certainly not a single player game with any coherent story. Looks terrible too. Odd.
 
I'm convinced the whole industry has bled some serious talent and also old figure heads that knew what it would take to get a game over the line. Instead you have managers / studio execs running the show and using the talent pool from 1st year graduates and it shows. Sound design, networking and even graphic textures in many cases are actually worse that what we had 10-15 years ago. Absolute **** show at the moment.
Certainly feels that way, and that's my take on what happened at CDPR with Cyberpunk. Lots of rookies recruited who perhaps had passion for the project, but lacked skill and experience.
 
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I have gamepass and thought I would try it for a laugh, it's over 100gb, **** that.
Don't bother. I've just played it on PC ( and Series X for a laugh ) and it's awful. Laggy controls, low rez textures with pop-in/shader compilation problems and lots of bugs eg. enemies just standing still not doing anything. This almost feels like an early beta game - it's at least 6 months or more from being ready for retail.
 
Played it for a couple of hours (free with gpu). It actually runs really well for me which is a first going off other recent releases. Not the prettiest game at all though. Pretty basic textures, it all looks a bit bland in places.

Haven't sen any of the reported bugs yet either, but the AI...dumb as rocks. The goons can walk right past you without realising you're there and sometimes ignore you even if you shoot them. The vampires have a predictable attack pattern where they zip about left and right then run straight at you. A simple backpedal and they haven't got a chance.

Looking pretty average so far.
 
Imagine paying £60 for a game...
then you get this discssion on steam
Is PC gaming entering a Dark Age?
erm yea we probably have been in one since skyrim and GTA 5 came out, so about 10 years already
I'd say gaming in general, is not like consoles are in Renaissance or something.
 
I love Arkane's Dishonored 1, 2 and Prey, and I was looking forward to giving a chance to Redfall, but..nope. Every video I watch just looks dreadful in pretty much every respect.
I did download it via gamepass, but immediately I noticed how terribly controller sensitivity is handled and just noped out of there.

I guess every studio has to go through their "Fallout76/Anthem/Avengers" moment, to remind themselves to do what they are good at instead of chasing multiplayer wannabucks.

Next up to learn the painful lesson: Rocksteady.

Dark Messiah of Might and Magic was quite amazing when it came out also. I like the concept of the game a Salem's lot type game sounds like a lot of fun, this is just executed poorly , how can you make a game with Vampires be in this style of graphics it takes away from the horror element completely, they just look goofy.

It doesn't look scary Christ even Vampire Slayer a Half Mod had better atmosphere, hell even the cheesy sound effects were better lol in a hilarious way, I wanted a game like that where you can either play coop or play team death match hunters vs vampires, maybe someone will get it right next time.
 
Where are all the enemies, the place is dead... one shot everything on hardest setting WUT!! Snoozefest of a game.
 
I tried this on Games Pass.

- The world map is bland and uninteresting, it somehow manages to feel empty despite your ability to explore multiple buildings and scavenge for items. Part of this is the fact that outside of weapons, anything you find (gas masks, bleach, etc) just magically turns into the games currency.
- I'm not sure if there's any depth to the story, in the first 3 or so hours I played there certainly didn't seem to be. In fact, the character I was playing as (the sniper guy with the crow) even states at one point that he neither knows nor cares about what is happening.
- Visually speaking it looks worse than some of the stuff I played over a decade ago, that's without random magically floating items and other bugs being taken into account.
- Performance is abysmal, my GPU and CPU utilisation are rarely over 50% and my FPS jumps between 30-80 randomly regardless of what is (or isn't) happening on screen.
- Gameplay is generic, it's just uninspired and and boring. The only thing it made me want to do was fire up TD2 or maybe Borderlands. Enemy AI is laughably bad, there's very few enemies knocking around and they're so easily killed they might as well not be there.

The fact they're asking £60 for this travesty is astounding, anyone hoping that this disaster can be fixed with a few patches is in dreamland. Even if the game looked and performed decently the core of the experience is just flat out bad.
 
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Looks like they tried going for the goofy graphics style of Timesplitters 2
But Timesplitters 2 is over 20 years old and still looks better
 
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I literally can't move anymore.

10/10
 
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