Ah, when I said that brute-force RT will never work long-term*, I expect something clever to reduce the work or even more dedicated hardware offload some of (think of the difference T&L made back in the day), I was not thinking of this kind of thing.
Instead of better hardware or a rendering staging which culls unneeded things, we get... Well more proprietary upscaling / re-construction stuff. Still it looks like Nvidia have yet again hijacked Cyberpunk for their PR purposes. You'd think a game with a budget in the $100s millions wouldn't be that easy to subvert into a tech demo, but what do I know?
* The power required for brute-force compared to what is state-of-the-art now probably requires a transistor leap similar as from 28nm to 3nm - and that took 10-13 years before nodes slowed down as they have recently.