• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

PSA for RX7000 owners: Diasable Antilag+ if you play competitive multiplayer games

Soldato
Joined
6 Feb 2019
Posts
20,560
Players are getting VAC banned

Valve says AntiLag+ is trying to modify the game's .DLL files which is a big no no, so it's detected as a hack and will get you banned



Edit: you can be banned in Call of duty and Apex Legends as well. Dont use Antilag+ in multiplayer games that have anti cheat software
 
Last edited:
That's why Valve is advising against enabling Anti-Lag+ within Counter Strike 2 & has asked gamers to wait for AMD to ship them an update so they can work on identifying the affected users

GPU Drivers come by Ship now? Who knew?
 
Last edited:
I've updated the thread title because Antilag+ is getting players banned in other games as well. Players are reporting bans from Apex Legends and Call of Duty as well.

AMD's new AntiLag+ feature modifies game files, anti cheat software for popular games detects this as cheating

Clearly AMD did not play test its AntiLag+ software; it's also hilarious that AMD did not consider modifying game files without asking developers for permission first will earn you a ban...

 
Last edited:
Been playing CS2 on latest drivers since yesterday with antilag+ on. No ban....

Will turn it off now though lol

So unfortunately you may still get banned

The way VAC works is it doesn't ban you as soon as it thinks you are cheating, it waits a while to build a list of players it's going to ban and then bans them all at once when it has a big list. The reason VAC works like this is to maximise how many cheaters it can catch and ban without alerting cheat makers that their hack has been detected - VAC is designed to inflict as much pain and cost on cheaters as possible and that's why it took a few of using the new driver before anyone got banned and complained about it
 
Last edited:
So unfortunately you may still get banned

The way VAC works is it doesn't ban you as soon as it thinks you are cheating, it waits a while to build a list of players it's going to ban and then bans them all at once when it has a big list. The reason VAC works like this is to maximise how many cheaters it can catch and ban without alerting cheat makers that their hack has been detected - VAC is designed to inflict as much pain and cost on cheaters as possible and that's why it took a few of using the new driver before anyone got banned and complained about it

More than likely valve will have a tech team going through the data.
Valve clearly stated that players would be unbanned so they must have enough proof to pin point the ban to Anti-lag+

Edit

It doesn't always work on a ban wave. It can and does ban right away.
The driver 23.10.1 has only been released since Wednesday.
 
Last edited:
It's amusing that vac throws this up as an alleged issue when it generally seems to do sweet fa at catching actual cheats for the most part.

As mentioned players are getting banned in other games as well, games that use different anti cheats and not vac, though they all work pretty similar apart from Valorant's anti cheat which is more aggressive and might actually just stop the game from launching
 
Last edited:
Surely it must be going something in memory, not actually changing DLL files. You couldn't do that while the game is running. It must be injecting code somewhere.
 
Last edited:
I gotta be honest. I don't care much for modern anti-cheat software. They are often basically just rootkits requiring insane system access for little to no actual results a lot of the time. Now it doesn't mean we don't need protection against cheaters cause I dislike them even more. I would very much like to see a professional do a technical deep dive into what is happening here. What is it that the AMD driver is doing specifically, and is this the right way to do it or not, how is the anti cheat detecting this and is it using a one size fits all approach to do so or is it more nuanced than that.

My very vague and unprofessional theory on the matter is as follows: I don't think AMD is touching any game files at all. It would be the biggest failure if they thought that would be a good idea and it also makes no sense for a feature that needs to work on all games. Instead something is done in the driver stack. Perhaps the driver is identifying certain calls that is latency heavy and maybe substituting them with something of their own creation therefor triggering the anti-cheat as it sees the entire rendering process isn't original.. Just a theory and it most likely is not it.
 
I gotta be honest. I don't care much for modern anti-cheat software. They are often basically just rootkits requiring insane system access for little to no actual results a lot of the time. Now it doesn't mean we don't need protection against cheaters cause I dislike them even more. I would very much like to see a professional do a technical deep dive into what is happening here. What is it that the AMD driver is doing specifically, and is this the right way to do it or not, how is the anti cheat detecting this and is it using a one size fits all approach to do so or is it more nuanced than that.

My very vague and unprofessional theory on the matter is as follows: I don't think AMD is touching any game files at all. It would be the biggest failure if they thought that would be a good idea and it also makes no sense for a feature that needs to work on all games. Instead something is done in the driver stack. Perhaps the driver is identifying certain calls that is latency heavy and maybe substituting them with something of their own creation therefor triggering the anti-cheat as it sees the entire rendering process isn't original.. Just a theory and it most likely is not it.


Nvidia reflex works by making realtime changes to the game's render queue with the goal of rendering things that reduce hardware wait time first as a top priority and not the usual game render queue ordering

Antilag+ is probably doing the same thing
 
Last edited:
I remember Asus Aura and other brands lighting programs were being detected as cheats. Apex Legends wouldn't let me play as it detected my Asus Aura as a cheat or something along the lines.
 
From what I understand is that anti-lag+ still requires some form of support from the devs with AMD. It can not just be switched on like anti-lag 1.

The fact this has gotten to this point is probably a lack of communication between both party's.
 
I gotta be honest. I don't care much for modern anti-cheat software. They are often basically just rootkits requiring insane system access for little to no actual results a lot of the time. Now it doesn't mean we don't need protection against cheaters cause I dislike them even more.
Historically, the 'best' anti-cheat has always been private servers - gamers really ought to be pressuring publishers to make them more widely available.
 
Back
Top Bottom