Last Epoch - aRPG (Kickstarter Demo available)

Barely functional, but I'm interested to see if this update improves things.
Its very functional for combat but menu navigation its a bit iffy , but i just use mouse for that part.
Im expecting improvements with this new update.

I have 615 hours in LE and is easily my favourite of any ARPG, yes i really enjoy POE2 and the odd D4 season and some Grim Dawn but for me LE is a very special game, this update is literally massive in so many ways.
 
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mm really hope controlpad is good this season, have a really tight shoulder atm so sitting in classic hunch position for 3-4 days doesn't sound good
 
Its very functional for combat but menu navigation its a bit iffy , but i just use mouse for that part.
Im expecting improvements with this new update.

I have 615 hours in LE and is easily my favourite of any ARPG, yes i really enjoy POE2 and the odd D4 season and some Grim Dawn but for me LE is a very special game, this update is literally massive in so many ways.


Grim Dawn I found very addictive at first but it gets very repetitive after a while but I stuck it out and finished the main game. I did buy the dlc but it's more of the same thing so I stopped near the start of both dlc's
 
I think in one of the recent interviews they said something about this patch improving controllers, I dont know if that means totally fixed or not, but the patch comes out on the 17th, so thursday
 
Patch notes were out a few days ago: Full patch notes

Gamepad updates:

General Improvements - Gamepad

  • Improved gamepad navigation for the passive tree UI.
  • Improved gamepad navigation for the loot filters.
  • Improved gamepad navigation for the MTX shop.
    • Added hotkey to transfer materials from inventory.
    • Added acceleration and raised the overall speed of selection for inventory and stash.
    • Changed the inventory highlight to start at the last active location when opening the inventory.
    • Added OnHold actions to inventory to improve material transfer and sorting QoL.
  • Added gamepad support for the Ladder panel.
  • Added ability to see tooltips while hovering over map icons.
  • Made the continue panel for Arena navigable on gamepad.
  • You can now navigate the URLs on the bug report panel using a gamepad.
  • Changed panel navigation prompts to only be on the panel you are navigating toward.
  • Added the LT prompts to the Forge UI panel and the Nemesis Egg Selection panel.

Gamepad Targeting

Gamepad targeting has been significantly improved with a new “Targeting Paradigm” system, completely overhauling how skill targeting works on gamepads (including Steam Deck). This means we can create custom behaviors for every skill based on the intended use of a skill while using a controller, such as:

  • ‘Cast On Self’.
  • ‘Cast Max Range Forwards’.
  • ‘Cast on Closest Enemy in Range’.
  • ‘Cast On Enemy in Forward Facing Cone’.
    • This paradigm is closest to the old targeting system and is the fallback for many abilities.
This also includes cases where a node or piece of gear modifies how a skill works. This paradigm system allows us to create two-tiered behaviors and far more specific fine-tuning than before. For example, this will make it much easier for players to kite enemies while on the run with most skills. Since each skill has two possible targeting paradigms, you no longer always need to turn and aim directly at foes. Most ranged abilities now have a second tier that defaults to targeting the nearest enemy. We believe this system will make kiting much more intuitive and satisfying. These changes include most fan-favorite bow skills, such as Puncture, and most other ranged skills that don’t have significant cast delays or unique targeting systems.

The Ballista skill is a great example. By default, Ballista is a long-range squishy minion that you summon and keep nearby. However, with the right Skill Tree nodes, it becomes an explosive you want to hurl at your enemies. Previously, the system only allowed for one action - stay or throw - to take place, and thus Ballistae were always thrown regardless of how your Skill Tree was specced. The new system lets summoned Ballistae stay safely at your side while explosive Ballistae are correctly chucked at the nearest enemy.

While acknowledging this can’t possibly perfect gamepad targeting for everything - looking at you, Meteor - we are confident every skill is going to see a noticeable improvement in performance. Overall, this new system allows us much more flexibility to make changes based on player feedback, and we’re counting on you to let us know how we can further improve.

Lastly, as an added bonus, channeled abilities now adjust for height when using a controller.
 
anything about performance issues bring improved in monoliths?
yeah some notes

 
is anyone in? getting the infamous LE-52 error
Yep got in no hassle, currently lvl 13, seen in world chat people hit lvl 50 already.
I know ive been playing since day one of early access years ago but to see what it has evolved into is very impressive.
145,000 players playing at the moment.
Animations and visuals in particular have changed dramatically.
Im going to park it for a bit as im currently addicted to Space Marine 2 after its latest big update, loving the grind.
 
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This update is getting great reviews. Would I have to start a new character and play through the whole campaign again ? I found the campaign a real long slog the first time around
 
This update is getting great reviews. Would I have to start a new character and play through the whole campaign again ? I found the campaign a real long slog the first time around
If you want to start a "new" seasonal character, then yes. But if you have a legacy character from the previous season, or offline mode, then you can just jump in on that. Both legacy and seasonal modes get the same update/content.
 
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it's ok for combat but some menu's are still annoying. I'm using it with mouse close by


Oh dear

I'm looking for a new arpg to play that has good controller support. Diablo 4 is boring atm and POE2 needs a lot of work. Any suggestions?
 
OK so if I can do the campaign in just a couple of hours what are the go to classes this season?

Tbh I think Diablo has the right idea letting you level without the campaign
 
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