Clair Obscur: Expedition 33

What is the Turn based combat most similar too?
You ever play any of the Paper Mario games? It's like those. Enemies attack but you have a dodge/parry button and if you get the timing right you take no damage. When you attack you get QTE buttons to press which make you do more damage.
 
Quite enjoying it but can't make any wild proclamation with 3h playtime. I'm terrible at timing for these kind of games but managed to kill first boss without taking damage.

Minor gripes would be a togglable minimap wouldn't go amiss.

It's very much corridor led like FFX/XIII, you don't have too much exploration but as there's no map in the instances/areas that's not bad maybe.

Music will either drive you mad or you'll love it.

Movement is very stiff, like a PS3 game.

Characters commenting every time you pick something up.

Some uncanny valley in the cut scenes.

Shadowheart VA sounds like BG3 character so I switched VA to French

Some of the areas seem large for the sake of it, reminds me of Nier, running around loads of samey looking environs and finding minor items.

+

Characters and voice acting seem well done.

General atmosphere is great.

Combat, despite being turn based is pretty fast paced. The timing stuff like paper mario helps you feel a bit more active rather than just selecting menus.edit: after playing for four hours I'm now done with it and purposely avoiding encounters, the timing stuff gets tedious quite fast.

Strong start but hit a wall with it ATM for enjoyment so will take a break.
 
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I just checked Steam and it's 39k players vs 163k Oblivion lol.
I was going to say there's probably a lot more playing on Game Pass / Xbox app ... but that's probably the case for Oblivion Remastered, too. I'm sort of enjoying Expedition 33 ; finding the timing of dodges / parrying a bit awkward as all the enemies have variable delays before they attack. Some of the early encounters are one hit kills if you don't time a dodge properly eg. Mime. Could do with some extra information / tooltips explaining the game mechanics eg. is it using a "Dark Souls" affinity rating ? ( eg. Gustav starts with a weapon that appears to grant a C rating for vitality ).
 
I was going to say there's probably a lot more playing on Game Pass / Xbox app ... but that's probably the case for Oblivion Remastered, too. I'm sort of enjoying Expedition 33 ; finding the timing of dodges / parrying a bit awkward as all the enemies have variable delays before they attack. Some of the early encounters are one hit kills if you don't time a dodge properly eg. Mime. Could do with some extra information / tooltips explaining the game mechanics eg. is it using a "Dark Souls" affinity rating ? ( eg. Gustav starts with a weapon that appears to grant a C rating for vitality ).

Yeah and sometimes enemies don't appear that often so you don't ever really learn their patterns I find.
Weapon affinity seems to dictate what bonus you get when levelling up attributes, so a C on vitality may give 6 hp per stat, D 5 etc etc when you assign them at a camp/save. So if you want to raise a particular stat it makes sense to equip a weapon with the best bonus first.

Edit: Just realised we are playing on pretty much the same setup inc screen.
 
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